pathfinder/resources/shaders/metal/mask.vs.metal

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Metal
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2020-02-17 17:44:48 -05:00
// Automatically generated from files in pathfinder/shaders/. Do not edit!
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float2 vFillTexCoord [[user(locn0)]];
float vBackdrop [[user(locn1)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float2 aPosition [[attribute(0)]];
float2 aFillTexCoord [[attribute(1)]];
int aBackdrop [[attribute(2)]];
};
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
float2 position = mix(float2(-1.0), float2(1.0), in.aPosition);
position.y = -position.y;
out.vFillTexCoord = in.aFillTexCoord;
out.vBackdrop = float(in.aBackdrop);
out.gl_Position = float4(position, 0.0, 1.0);
return out;
}