pathfinder/renderer/src/builder.rs

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// pathfinder/renderer/src/builder.rs
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! Packs data onto the GPU.
use crate::concurrent::executor::Executor;
use crate::gpu::renderer::{BlendModeExt, MASK_TILES_ACROSS, MASK_TILES_DOWN};
use crate::gpu_data::{AlphaTileId, Fill, FillBatchEntry, RenderCommand, Tile, TileBatch};
use crate::gpu_data::{TileBatchTexture, TileObjectPrimitive};
use crate::options::{PreparedBuildOptions, PreparedRenderTransform, RenderCommandListener};
use crate::paint::{PaintInfo, PaintMetadata};
use crate::scene::{DisplayItem, Scene};
use crate::tile_map::DenseTileMap;
use crate::tiles::{self, DrawTilingPathInfo, PackedTile, TILE_HEIGHT, TILE_WIDTH};
use crate::tiles::{Tiler, TilingPathInfo};
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use crate::z_buffer::{DepthMetadata, ZBuffer};
use pathfinder_content::effects::{BlendMode, Filter};
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use pathfinder_content::fill::FillRule;
use pathfinder_content::render_target::RenderTargetId;
use pathfinder_geometry::line_segment::{LineSegment2F, LineSegmentU4, LineSegmentU8};
use pathfinder_geometry::rect::{RectF, RectI};
use pathfinder_geometry::transform2d::Transform2F;
use pathfinder_geometry::util;
use pathfinder_geometry::vector::{Vector2F, Vector2I, vec2f, vec2i};
use pathfinder_gpu::TextureSamplingFlags;
use pathfinder_simd::default::{F32x4, I32x4};
use std::sync::atomic::{AtomicUsize, Ordering};
use instant::Instant;
use std::u32;
pub(crate) struct SceneBuilder<'a, 'b> {
scene: &'a mut Scene,
built_options: &'b PreparedBuildOptions,
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next_alpha_tile_index: AtomicUsize,
pub(crate) listener: Box<dyn RenderCommandListener>,
}
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#[derive(Debug)]
pub(crate) struct ObjectBuilder {
pub built_path: BuiltPath,
pub fills: Vec<FillBatchEntry>,
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pub bounds: RectF,
}
#[derive(Debug)]
struct BuiltDrawPath {
path: BuiltPath,
blend_mode: BlendMode,
filter: Filter,
color_texture: Option<TileBatchTexture>,
sampling_flags_1: TextureSamplingFlags,
mask_0_fill_rule: FillRule,
mask_1_fill_rule: Option<FillRule>,
}
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#[derive(Debug)]
pub(crate) struct BuiltPath {
pub solid_tiles: SolidTiles,
pub empty_tiles: Vec<BuiltTile>,
pub single_mask_tiles: Vec<BuiltTile>,
pub dual_mask_tiles: Vec<BuiltTile>,
pub tiles: DenseTileMap<TileObjectPrimitive>,
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pub fill_rule: FillRule,
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}
#[derive(Clone, Debug)]
pub struct BuiltTile {
pub page: u16,
pub tile: Tile,
}
#[derive(Clone, Debug)]
pub(crate) enum SolidTiles {
Occluders(Vec<Occluder>),
Regular(Vec<BuiltTile>),
}
#[derive(Clone, Copy, Debug)]
pub(crate) struct Occluder {
pub(crate) coords: Vector2I,
}
impl<'a, 'b> SceneBuilder<'a, 'b> {
pub(crate) fn new(
scene: &'a mut Scene,
built_options: &'b PreparedBuildOptions,
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listener: Box<dyn RenderCommandListener>,
) -> SceneBuilder<'a, 'b> {
SceneBuilder {
scene,
built_options,
next_alpha_tile_index: AtomicUsize::new(0),
listener,
}
}
pub fn build<E>(&mut self, executor: &E) where E: Executor {
let start_time = Instant::now();
// Send the start rendering command.
let bounding_quad = self.built_options.bounding_quad();
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let clip_path_count = self.scene.clip_paths.len();
let draw_path_count = self.scene.paths.len();
let total_path_count = clip_path_count + draw_path_count;
let needs_readable_framebuffer = self.needs_readable_framebuffer();
self.listener.send(RenderCommand::Start {
bounding_quad,
path_count: total_path_count,
needs_readable_framebuffer,
});
let render_transform = match self.built_options.transform {
PreparedRenderTransform::Transform2D(transform) => transform.inverse(),
_ => Transform2F::default()
};
// Build paint data.
let PaintInfo {
render_commands,
paint_metadata,
render_target_metadata: _,
} = self.scene.build_paint_info(render_transform);
for render_command in render_commands {
self.listener.send(render_command);
}
let effective_view_box = self.scene.effective_view_box(self.built_options);
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let built_clip_paths = executor.build_vector(clip_path_count, |path_index| {
self.build_clip_path(PathBuildParams {
path_index,
view_box: effective_view_box,
built_options: &self.built_options,
scene: &self.scene,
})
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});
let built_draw_paths = executor.build_vector(draw_path_count, |path_index| {
self.build_draw_path(DrawPathBuildParams {
path_build_params: PathBuildParams {
path_index,
view_box: effective_view_box,
built_options: &self.built_options,
scene: &self.scene,
},
paint_metadata: &paint_metadata,
built_clip_paths: &built_clip_paths,
})
});
self.finish_building(&paint_metadata, built_draw_paths);
let cpu_build_time = Instant::now() - start_time;
self.listener.send(RenderCommand::Finish { cpu_build_time });
}
fn build_clip_path(&self, params: PathBuildParams) -> BuiltPath {
let PathBuildParams { path_index, view_box, built_options, scene } = params;
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let path_object = &scene.clip_paths[path_index];
let outline = scene.apply_render_options(path_object.outline(), built_options);
let mut tiler = Tiler::new(self,
&outline,
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path_object.fill_rule(),
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view_box,
TilingPathInfo::Clip);
tiler.generate_tiles();
self.send_fills(tiler.object_builder.fills);
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tiler.object_builder.built_path
}
fn build_draw_path(&self, params: DrawPathBuildParams) -> BuiltDrawPath {
let DrawPathBuildParams {
path_build_params: PathBuildParams { path_index, view_box, built_options, scene },
paint_metadata,
built_clip_paths,
} = params;
let path_object = &scene.paths[path_index];
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let outline = scene.apply_render_options(path_object.outline(), built_options);
let paint_id = path_object.paint();
let paint_metadata = &paint_metadata[paint_id.0 as usize];
let built_clip_path = path_object.clip_path().map(|clip_path_id| {
&built_clip_paths[clip_path_id.0 as usize]
});
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let mut tiler = Tiler::new(self,
&outline,
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path_object.fill_rule(),
view_box,
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TilingPathInfo::Draw(DrawTilingPathInfo {
paint_id,
paint_metadata,
blend_mode: path_object.blend_mode(),
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built_clip_path,
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}));
tiler.generate_tiles();
self.send_fills(tiler.object_builder.fills);
BuiltDrawPath {
path: tiler.object_builder.built_path,
blend_mode: path_object.blend_mode(),
filter: paint_metadata.filter(),
color_texture: paint_metadata.tile_batch_texture(),
sampling_flags_1: TextureSamplingFlags::empty(),
mask_0_fill_rule: path_object.fill_rule(),
mask_1_fill_rule: built_clip_path.map(|_| FillRule::Winding),
}
}
fn send_fills(&self, fills: Vec<FillBatchEntry>) {
if !fills.is_empty() {
self.listener.send(RenderCommand::AddFills(fills));
}
}
fn cull_tiles(&self, paint_metadata: &[PaintMetadata], built_draw_paths: Vec<BuiltDrawPath>)
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-> CulledTiles {
let mut culled_tiles = CulledTiles { display_list: vec![] };
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let mut remaining_layer_z_buffers = self.build_solid_tiles(&built_draw_paths);
remaining_layer_z_buffers.reverse();
// Process first Z-buffer.
let first_z_buffer = remaining_layer_z_buffers.pop().unwrap();
let first_solid_tiles = first_z_buffer.build_solid_tiles(paint_metadata);
for batch in first_solid_tiles.batches {
culled_tiles.display_list.push(CulledDisplayItem::DrawTiles(batch));
}
let mut layer_z_buffers_stack = vec![first_z_buffer];
let mut current_depth = 1;
for display_item in &self.scene.display_list {
match *display_item {
DisplayItem::PushRenderTarget(render_target_id) => {
culled_tiles.display_list
.push(CulledDisplayItem::PushRenderTarget(render_target_id));
let z_buffer = remaining_layer_z_buffers.pop().unwrap();
let solid_tiles = z_buffer.build_solid_tiles(paint_metadata);
for batch in solid_tiles.batches {
culled_tiles.display_list.push(CulledDisplayItem::DrawTiles(batch));
}
layer_z_buffers_stack.push(z_buffer);
}
DisplayItem::PopRenderTarget => {
culled_tiles.display_list.push(CulledDisplayItem::PopRenderTarget);
layer_z_buffers_stack.pop();
}
DisplayItem::DrawPaths {
start_index: start_draw_path_index,
end_index: end_draw_path_index,
} => {
for draw_path_index in start_draw_path_index..end_draw_path_index {
let built_draw_path = &built_draw_paths[draw_path_index as usize];
let layer_z_buffer = layer_z_buffers_stack.last().unwrap();
let color_texture = built_draw_path.color_texture;
debug_assert!(built_draw_path.path.empty_tiles.is_empty() ||
built_draw_path.blend_mode.is_destructive());
self.add_alpha_tiles(&mut culled_tiles,
layer_z_buffer,
&built_draw_path.path.empty_tiles,
current_depth,
None,
built_draw_path.blend_mode,
built_draw_path.filter,
None,
None);
self.add_alpha_tiles(&mut culled_tiles,
layer_z_buffer,
&built_draw_path.path.single_mask_tiles,
current_depth,
color_texture,
built_draw_path.blend_mode,
built_draw_path.filter,
Some(built_draw_path.mask_0_fill_rule),
None);
if let Some(mask_1_fill_rule) = built_draw_path.mask_1_fill_rule {
self.add_alpha_tiles(&mut culled_tiles,
layer_z_buffer,
&built_draw_path.path.dual_mask_tiles,
current_depth,
color_texture,
built_draw_path.blend_mode,
built_draw_path.filter,
Some(built_draw_path.mask_0_fill_rule),
Some(mask_1_fill_rule));
}
match built_draw_path.path.solid_tiles {
SolidTiles::Regular(ref tiles) => {
self.add_alpha_tiles(&mut culled_tiles,
layer_z_buffer,
tiles,
current_depth,
color_texture,
built_draw_path.blend_mode,
built_draw_path.filter,
None,
None);
}
SolidTiles::Occluders(_) => {}
}
current_depth += 1;
}
}
}
}
culled_tiles
}
fn build_solid_tiles(&self, built_draw_paths: &[BuiltDrawPath]) -> Vec<ZBuffer> {
let effective_view_box = self.scene.effective_view_box(self.built_options);
let mut z_buffers = vec![ZBuffer::new(effective_view_box)];
let mut z_buffer_index_stack = vec![0];
let mut current_depth = 1;
// Create Z-buffers.
for display_item in &self.scene.display_list {
match *display_item {
DisplayItem::PushRenderTarget { .. } => {
z_buffer_index_stack.push(z_buffers.len());
z_buffers.push(ZBuffer::new(effective_view_box));
}
DisplayItem::PopRenderTarget => {
z_buffer_index_stack.pop();
}
DisplayItem::DrawPaths { start_index, end_index } => {
let (start_index, end_index) = (start_index as usize, end_index as usize);
let z_buffer = &mut z_buffers[*z_buffer_index_stack.last().unwrap()];
for (path_subindex, built_draw_path) in
built_draw_paths[start_index..end_index].iter().enumerate() {
let path_index = (path_subindex + start_index) as u32;
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let path = &self.scene.paths[path_index as usize];
let metadata = DepthMetadata { paint_id: path.paint() };
match built_draw_path.path.solid_tiles {
SolidTiles::Regular(_) => {
z_buffer.update(&[], current_depth, metadata);
}
SolidTiles::Occluders(ref occluders) => {
z_buffer.update(occluders, current_depth, metadata);
}
}
current_depth += 1;
}
}
}
}
debug_assert_eq!(z_buffer_index_stack.len(), 1);
z_buffers
}
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fn add_alpha_tiles(&self,
culled_tiles: &mut CulledTiles,
layer_z_buffer: &ZBuffer,
built_alpha_tiles: &[BuiltTile],
current_depth: u32,
color_texture: Option<TileBatchTexture>,
blend_mode: BlendMode,
filter: Filter,
mask_0_fill_rule: Option<FillRule>,
mask_1_fill_rule: Option<FillRule>) {
let mut batch_indices: Vec<BatchIndex> = vec![];
for built_alpha_tile in built_alpha_tiles {
// Early cull if possible.
let alpha_tile_coords = built_alpha_tile.tile.tile_position();
if !layer_z_buffer.test(alpha_tile_coords, current_depth) {
continue;
}
// Find an appropriate batch if we can.
let mut dest_batch_index = batch_indices.iter().filter(|&batch_index| {
batch_index.tile_page == built_alpha_tile.page
}).next().cloned();
// If no batch was found, try to reuse the last batch in the display list.
//
// TODO(pcwalton): We could try harder to find a batch by taking tile positions into
// account...
if dest_batch_index.is_none() {
match culled_tiles.display_list.last() {
Some(&CulledDisplayItem::DrawTiles(TileBatch {
tiles: _,
color_texture: ref batch_color_texture,
blend_mode: batch_blend_mode,
filter: batch_filter,
mask_0_fill_rule: batch_mask_0_fill_rule,
mask_1_fill_rule: batch_mask_1_fill_rule,
tile_page: batch_tile_page
})) if *batch_color_texture == color_texture &&
batch_blend_mode == blend_mode &&
batch_filter == filter &&
batch_mask_0_fill_rule == mask_0_fill_rule &&
batch_mask_1_fill_rule == mask_1_fill_rule &&
!batch_blend_mode.needs_readable_framebuffer() &&
batch_tile_page == built_alpha_tile.page => {
dest_batch_index = Some(BatchIndex {
display_item_index: culled_tiles.display_list.len() - 1,
tile_page: batch_tile_page,
});
batch_indices.push(dest_batch_index.unwrap());
}
_ => {}
}
}
// If it's still the case that no suitable batch was found, then make a new one.
if dest_batch_index.is_none() {
dest_batch_index = Some(BatchIndex {
display_item_index: culled_tiles.display_list.len(),
tile_page: built_alpha_tile.page,
});
batch_indices.push(dest_batch_index.unwrap());
culled_tiles.display_list.push(CulledDisplayItem::DrawTiles(TileBatch {
tiles: vec![],
color_texture,
blend_mode,
filter,
mask_0_fill_rule,
mask_1_fill_rule,
tile_page: built_alpha_tile.page,
}));
}
// Add to the appropriate batch.
match culled_tiles.display_list[dest_batch_index.unwrap().display_item_index] {
CulledDisplayItem::DrawTiles(ref mut tiles) => {
tiles.tiles.push(built_alpha_tile.tile);
}
_ => unreachable!(),
}
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}
#[derive(Clone, Copy)]
struct BatchIndex {
display_item_index: usize,
tile_page: u16,
}
/*
// Create a new `DrawTiles` display item if we don't have one or if we have to break a
// batch due to blend mode or paint page. Note that every path with a blend mode that
// requires a readable framebuffer needs its own batch.
//
// TODO(pcwalton): If we really wanted to, we could use tile maps to avoid
// batch breaks in some cases…
// Fetch the destination alpha tiles buffer.
let culled_alpha_tiles = match *culled_tiles.display_list.last_mut().unwrap() {
CulledDisplayItem::DrawTiles(TileBatch { tiles: ref mut culled_alpha_tiles, .. }) => {
culled_alpha_tiles
}
_ => unreachable!(),
};
for alpha_tile in alpha_tiles {
let alpha_tile_coords = alpha_tile.tile_position();
if layer_z_buffer.test(alpha_tile_coords, current_depth) {
culled_alpha_tiles.push(*alpha_tile);
}
}
*/
}
fn pack_tiles(&mut self, culled_tiles: CulledTiles) {
self.listener.send(RenderCommand::BeginTileDrawing);
for display_item in culled_tiles.display_list {
match display_item {
CulledDisplayItem::DrawTiles(batch) => {
self.listener.send(RenderCommand::DrawTiles(batch))
}
CulledDisplayItem::PushRenderTarget(render_target_id) => {
self.listener.send(RenderCommand::PushRenderTarget(render_target_id))
}
CulledDisplayItem::PopRenderTarget => {
self.listener.send(RenderCommand::PopRenderTarget)
}
}
}
}
fn finish_building(&mut self,
paint_metadata: &[PaintMetadata],
built_draw_paths: Vec<BuiltDrawPath>) {
self.listener.send(RenderCommand::FlushFills);
let culled_tiles = self.cull_tiles(paint_metadata, built_draw_paths);
self.pack_tiles(culled_tiles);
}
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fn needs_readable_framebuffer(&self) -> bool {
let mut framebuffer_nesting = 0;
for display_item in &self.scene.display_list {
match *display_item {
DisplayItem::PushRenderTarget(_) => framebuffer_nesting += 1,
DisplayItem::PopRenderTarget => framebuffer_nesting -= 1,
DisplayItem::DrawPaths { start_index, end_index } => {
if framebuffer_nesting > 0 {
continue;
}
for path_index in start_index..end_index {
let blend_mode = self.scene.paths[path_index as usize].blend_mode();
if blend_mode.needs_readable_framebuffer() {
return true;
}
}
}
}
}
false
}
}
struct PathBuildParams<'a> {
path_index: usize,
view_box: RectF,
built_options: &'a PreparedBuildOptions,
scene: &'a Scene,
}
struct DrawPathBuildParams<'a> {
path_build_params: PathBuildParams<'a>,
paint_metadata: &'a [PaintMetadata],
built_clip_paths: &'a [BuiltPath],
}
impl BuiltPath {
fn new(path_bounds: RectF,
view_box_bounds: RectF,
fill_rule: FillRule,
tiling_path_info: &TilingPathInfo)
-> BuiltPath {
let occludes = match *tiling_path_info {
TilingPathInfo::Draw(ref draw_tiling_path_info) => {
draw_tiling_path_info.paint_metadata.is_opaque &&
draw_tiling_path_info.blend_mode.occludes_backdrop()
}
TilingPathInfo::Clip => true,
};
let tile_map_bounds = if tiling_path_info.has_destructive_blend_mode() {
view_box_bounds
} else {
path_bounds
};
BuiltPath {
empty_tiles: vec![],
single_mask_tiles: vec![],
dual_mask_tiles: vec![],
solid_tiles: if occludes {
SolidTiles::Occluders(vec![])
} else {
SolidTiles::Regular(vec![])
},
tiles: DenseTileMap::new(tiles::round_rect_out_to_tile_bounds(tile_map_bounds)),
fill_rule,
}
}
}
impl Occluder {
#[inline]
pub(crate) fn new(coords: Vector2I) -> Occluder {
Occluder { coords }
}
}
struct CulledTiles {
display_list: Vec<CulledDisplayItem>,
}
enum CulledDisplayItem {
DrawTiles(TileBatch),
PushRenderTarget(RenderTargetId),
PopRenderTarget,
}
#[derive(Clone, Copy, Debug, Default)]
pub struct TileStats {
pub solid_tile_count: u32,
pub alpha_tile_count: u32,
}
// Utilities for built objects
impl ObjectBuilder {
pub(crate) fn new(path_bounds: RectF,
view_box_bounds: RectF,
fill_rule: FillRule,
tiling_path_info: &TilingPathInfo)
-> ObjectBuilder {
ObjectBuilder {
built_path: BuiltPath::new(path_bounds, view_box_bounds, fill_rule, tiling_path_info),
bounds: path_bounds,
fills: vec![],
}
}
#[inline]
pub(crate) fn tile_rect(&self) -> RectI {
self.built_path.tiles.rect
}
fn add_fill(
&mut self,
scene_builder: &SceneBuilder,
segment: LineSegment2F,
tile_coords: Vector2I,
) {
debug!("add_fill({:?} ({:?}))", segment, tile_coords);
// Ensure this fill is in bounds. If not, cull it.
if self.tile_coords_to_local_index(tile_coords).is_none() {
return;
};
debug_assert_eq!(TILE_WIDTH, TILE_HEIGHT);
// Compute the upper left corner of the tile.
let tile_size = F32x4::splat(TILE_WIDTH as f32);
let tile_upper_left = tile_coords.to_f32().0.to_f32x4().xyxy() * tile_size;
// Convert to 4.8 fixed point.
let segment = (segment.0 - tile_upper_left) * F32x4::splat(256.0);
let (min, max) = (F32x4::default(), F32x4::splat((TILE_WIDTH * 256 - 1) as f32));
let segment = segment.clamp(min, max).to_i32x4();
let (from_x, from_y, to_x, to_y) = (segment[0], segment[1], segment[2], segment[3]);
// Cull degenerate fills.
if from_x == to_x {
debug!("... culling!");
return;
}
// Allocate a global tile if necessary.
let alpha_tile_id = self.get_or_allocate_alpha_tile_index(scene_builder, tile_coords);
// Pack whole pixels.
let px = (segment & I32x4::splat(0xf00)).to_u32x4();
let px = (px >> 8).to_i32x4() | (px >> 4).to_i32x4().yxwz();
// Pack instance data.
debug!("... OK, pushing");
self.fills.push(FillBatchEntry {
page: alpha_tile_id.page(),
fill: Fill {
px: LineSegmentU4 { from: px[0] as u8, to: px[2] as u8 },
subpx: LineSegmentU8 {
from_x: from_x as u8,
from_y: from_y as u8,
to_x: to_x as u8,
to_y: to_y as u8,
},
alpha_tile_index: alpha_tile_id.tile(),
},
});
}
fn get_or_allocate_alpha_tile_index(
&mut self,
scene_builder: &SceneBuilder,
tile_coords: Vector2I,
) -> AlphaTileId {
let local_tile_index = self.built_path.tiles.coords_to_index_unchecked(tile_coords);
let alpha_tile_id = self.built_path.tiles.data[local_tile_index].alpha_tile_id;
if alpha_tile_id.is_valid() {
return alpha_tile_id;
}
let alpha_tile_index = scene_builder.next_alpha_tile_index.fetch_add(1, Ordering::Relaxed);
debug_assert!(alpha_tile_index < u32::MAX as usize);
let alpha_tile_id = AlphaTileId(alpha_tile_index as u32);
self.built_path.tiles.data[local_tile_index].alpha_tile_id = alpha_tile_id;
alpha_tile_id
}
pub(crate) fn add_active_fill(
&mut self,
scene_builder: &SceneBuilder,
left: f32,
right: f32,
mut winding: i32,
tile_coords: Vector2I,
) {
let tile_origin_y = (tile_coords.y() * TILE_HEIGHT as i32) as f32;
let left = vec2f(left, tile_origin_y);
let right = vec2f(right, tile_origin_y);
let segment = if winding < 0 {
LineSegment2F::new(left, right)
} else {
LineSegment2F::new(right, left)
};
debug!(
"... emitting active fill {} -> {} winding {} @ tile {:?}",
left.x(),
right.x(),
winding,
tile_coords
);
while winding != 0 {
self.add_fill(scene_builder, segment, tile_coords);
if winding < 0 {
winding += 1
} else {
winding -= 1
}
}
}
pub(crate) fn generate_fill_primitives_for_line(
&mut self,
scene_builder: &SceneBuilder,
mut segment: LineSegment2F,
tile_y: i32,
) {
debug!(
"... generate_fill_primitives_for_line(): segment={:?} tile_y={} ({}-{})",
segment,
tile_y,
tile_y as f32 * TILE_HEIGHT as f32,
(tile_y + 1) as f32 * TILE_HEIGHT as f32
);
let winding = segment.from_x() > segment.to_x();
let (segment_left, segment_right) = if !winding {
(segment.from_x(), segment.to_x())
} else {
(segment.to_x(), segment.from_x())
};
// FIXME(pcwalton): Optimize this.
let segment_tile_left = f32::floor(segment_left) as i32 / TILE_WIDTH as i32;
let segment_tile_right =
util::alignup_i32(f32::ceil(segment_right) as i32, TILE_WIDTH as i32);
debug!(
"segment_tile_left={} segment_tile_right={} tile_rect={:?}",
segment_tile_left,
segment_tile_right,
self.tile_rect()
);
for subsegment_tile_x in segment_tile_left..segment_tile_right {
let (mut fill_from, mut fill_to) = (segment.from(), segment.to());
let subsegment_tile_right =
((i32::from(subsegment_tile_x) + 1) * TILE_HEIGHT as i32) as f32;
if subsegment_tile_right < segment_right {
let x = subsegment_tile_right;
let point = Vector2F::new(x, segment.solve_y_for_x(x));
if !winding {
fill_to = point;
segment = LineSegment2F::new(point, segment.to());
} else {
fill_from = point;
segment = LineSegment2F::new(segment.from(), point);
}
}
let fill_segment = LineSegment2F::new(fill_from, fill_to);
let fill_tile_coords = vec2i(subsegment_tile_x, tile_y);
self.add_fill(scene_builder, fill_segment, fill_tile_coords);
}
}
#[inline]
pub(crate) fn tile_coords_to_local_index(&self, coords: Vector2I) -> Option<u32> {
self.built_path.tiles.coords_to_index(coords).map(|index| index as u32)
}
#[inline]
pub(crate) fn local_tile_index_to_coords(&self, tile_index: u32) -> Vector2I {
self.built_path.tiles.index_to_coords(tile_index as usize)
}
}
impl<'a> PackedTile<'a> {
pub(crate) fn add_to(&self,
tiles: &mut Vec<BuiltTile>,
draw_tiling_path_info: &DrawTilingPathInfo) {
let fill_tile_index = self.draw_tile.alpha_tile_id.tile() as u16;
let fill_tile_backdrop = self.draw_tile.backdrop as i8;
let (clip_tile_index, clip_tile_backdrop) = match self.clip_tile {
None => (0, 0),
Some(clip_tile) => {
// FIXME(pcwalton): This may not always be the case!
debug_assert!(!self.draw_tile.alpha_tile_id.is_valid() ||
!clip_tile.alpha_tile_id.is_valid() ||
self.draw_tile.alpha_tile_id.page() ==
clip_tile.alpha_tile_id.page());
(clip_tile.alpha_tile_id.tile() as u16, clip_tile.backdrop as i8)
}
};
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tiles.push(BuiltTile {
page: self.draw_tile.alpha_tile_id.page(),
tile: Tile::new_alpha(self.tile_coords,
fill_tile_index,
fill_tile_backdrop,
clip_tile_index,
clip_tile_backdrop,
draw_tiling_path_info),
});
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}
}
impl Tile {
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#[inline]
fn new_alpha(tile_origin: Vector2I,
draw_tile_index: u16,
draw_tile_backdrop: i8,
clip_tile_index: u16,
clip_tile_backdrop: i8,
draw_tiling_path_info: &DrawTilingPathInfo)
-> Tile {
let mask_0_uv = calculate_mask_uv(draw_tile_index);
let mask_1_uv = calculate_mask_uv(clip_tile_index);
Tile {
tile_x: tile_origin.x() as i16,
tile_y: tile_origin.y() as i16,
mask_0_u: mask_0_uv.x() as u8,
mask_0_v: mask_0_uv.y() as u8,
mask_1_u: mask_1_uv.x() as u8,
mask_1_v: mask_1_uv.y() as u8,
mask_0_backdrop: draw_tile_backdrop,
mask_1_backdrop: clip_tile_backdrop,
color: draw_tiling_path_info.paint_id.0,
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}
}
#[inline]
pub fn tile_position(&self) -> Vector2I {
vec2i(self.tile_x as i32, self.tile_y as i32)
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}
}
fn calculate_mask_uv(tile_index: u16) -> Vector2I {
debug_assert_eq!(MASK_TILES_ACROSS, MASK_TILES_DOWN);
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let mask_u = tile_index as i32 % MASK_TILES_ACROSS as i32;
let mask_v = tile_index as i32 / MASK_TILES_ACROSS as i32;
vec2i(mask_u, mask_v)
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}