2019-06-05 17:35:46 -04:00
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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2019-06-05 20:20:12 -04:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2020-02-05 00:50:13 -05:00
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struct spvDescriptorSetBuffer0
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{
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texture2d<float> uPaintTexture [[id(0)]];
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sampler uPaintTextureSmplr [[id(1)]];
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};
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2019-06-05 20:20:12 -04:00
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struct main0_out
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{
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float4 oFragColor [[color(0)]];
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};
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struct main0_in
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{
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2020-02-05 00:50:13 -05:00
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float2 vColorTexCoord [[user(locn0)]];
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2019-06-05 20:20:12 -04:00
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};
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2020-02-05 00:50:13 -05:00
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fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
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2019-06-05 20:20:12 -04:00
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{
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main0_out out = {};
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2020-02-05 00:50:13 -05:00
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out.oFragColor = spvDescriptorSet0.uPaintTexture.sample(spvDescriptorSet0.uPaintTextureSmplr, in.vColorTexCoord);
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2019-06-05 20:20:12 -04:00
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return out;
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}
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