pathfinder/shaders/gles2/ecaa-resolve.fs.glsl

20 lines
521 B
Plaintext
Raw Normal View History

2017-08-16 19:37:39 -04:00
// pathfinder/shaders/gles2/ecaa-resolve.fs.glsl
//
// Copyright (c) 2017 Mozilla Foundation
precision highp float;
uniform ivec2 uFramebufferSize;
uniform sampler2D uBGColor;
uniform sampler2D uFGColor;
uniform sampler2D uAAAlpha;
2017-08-16 19:37:39 -04:00
varying vec2 vTexCoord;
void main() {
vec4 bgColor = texture2D(uBGColor, vTexCoord);
vec4 fgColor = texture2D(uFGColor, vTexCoord);
float alpha = texture2D(uAAAlpha, vTexCoord).a;
gl_FragColor = mix(bgColor, alpha == 1.0 ? fgColor : vec4(1.0, 0.0, 0.0, 1.0), alpha);
2017-08-16 19:37:39 -04:00
}