pathfinder/geometry/src/basic/transform2d.rs

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// pathfinder/geometry/src/basic/transform2d.rs
//
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// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! 2D affine transforms.
use crate::basic::point::Point2DF32;
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use crate::basic::rect::RectF32;
use crate::basic::transform3d::Transform3DF32;
use crate::segment::Segment;
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use euclid::Transform2D;
use lyon_path::PathEvent;
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use pathfinder_simd::default::F32x4;
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use std::ops::Sub;
/// A 2x2 matrix, optimized with SIMD, in column-major order.
#[derive(Clone, Copy, Debug)]
pub struct Matrix2x2F32(pub F32x4);
impl Default for Matrix2x2F32 {
#[inline]
fn default() -> Matrix2x2F32 {
Self::from_scale(&Point2DF32::splat(1.0))
}
}
impl Matrix2x2F32 {
#[inline]
pub fn from_scale(scale: &Point2DF32) -> Matrix2x2F32 {
Matrix2x2F32(F32x4::new(scale.x(), 0.0, 0.0, scale.y()))
}
#[inline]
pub fn from_rotation(theta: f32) -> Matrix2x2F32 {
let (sin_theta, cos_theta) = (theta.sin(), theta.cos());
Matrix2x2F32(F32x4::new(cos_theta, sin_theta, -sin_theta, cos_theta))
}
#[inline]
pub fn row_major(m11: f32, m12: f32, m21: f32, m22: f32) -> Matrix2x2F32 {
Matrix2x2F32(F32x4::new(m11, m21, m12, m22))
}
#[inline]
pub fn post_mul(&self, other: &Matrix2x2F32) -> Matrix2x2F32 {
Matrix2x2F32(self.0.xyxy() * other.0.xxzz() + self.0.zwzw() * other.0.yyww())
}
#[inline]
pub fn pre_mul(&self, other: &Matrix2x2F32) -> Matrix2x2F32 {
other.post_mul(self)
}
#[inline]
pub fn entrywise_mul(&self, other: &Matrix2x2F32) -> Matrix2x2F32 {
Matrix2x2F32(self.0 * other.0)
}
#[inline]
pub fn adjugate(&self) -> Matrix2x2F32 {
Matrix2x2F32(self.0.wyzx() * F32x4::new(1.0, -1.0, -1.0, 1.0))
}
#[inline]
pub fn transform_point(&self, point: &Point2DF32) -> Point2DF32 {
let halves = self.0 * point.0.xxyy();
Point2DF32(halves + halves.zwzw())
}
#[inline]
pub fn det(&self) -> f32 {
self.0[0] * self.0[3] - self.0[2] * self.0[1]
}
#[inline]
pub fn inverse(&self) -> Matrix2x2F32 {
Matrix2x2F32(F32x4::splat(1.0 / self.det()) * self.adjugate().0)
}
}
impl Sub<Matrix2x2F32> for Matrix2x2F32 {
type Output = Matrix2x2F32;
#[inline]
fn sub(self, other: Matrix2x2F32) -> Matrix2x2F32 {
Matrix2x2F32(self.0 - other.0)
}
}
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/// An affine transform, optimized with SIMD.
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#[derive(Clone, Copy, Debug)]
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pub struct Transform2DF32 {
// Row-major order.
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matrix: Matrix2x2F32,
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vector: Point2DF32,
}
impl Default for Transform2DF32 {
#[inline]
fn default() -> Transform2DF32 {
Self::from_scale(&Point2DF32::splat(1.0))
}
}
impl Transform2DF32 {
#[inline]
pub fn from_scale(scale: &Point2DF32) -> Transform2DF32 {
Transform2DF32 {
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matrix: Matrix2x2F32::from_scale(scale),
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vector: Point2DF32::default(),
}
}
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#[inline]
pub fn from_rotation(theta: f32) -> Transform2DF32 {
Transform2DF32 {
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matrix: Matrix2x2F32::from_rotation(theta),
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vector: Point2DF32::default(),
}
}
#[inline]
pub fn from_translation(vector: &Point2DF32) -> Transform2DF32 {
Transform2DF32 {
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matrix: Matrix2x2F32::default(),
vector: *vector,
}
}
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#[inline]
pub fn row_major(m11: f32, m12: f32, m21: f32, m22: f32, m31: f32, m32: f32)
-> Transform2DF32 {
Transform2DF32 {
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matrix: Matrix2x2F32::row_major(m11, m12, m21, m22),
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vector: Point2DF32::new(m31, m32),
}
}
#[inline]
pub fn transform_point(&self, point: &Point2DF32) -> Point2DF32 {
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self.matrix.transform_point(point) + self.vector
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}
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#[inline]
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pub fn transform_rect(&self, rect: &RectF32) -> RectF32 {
let upper_left = self.transform_point(&rect.origin());
let upper_right = self.transform_point(&rect.upper_right());
let lower_left = self.transform_point(&rect.lower_left());
let lower_right = self.transform_point(&rect.lower_right());
let min_point = upper_left.min(upper_right).min(lower_left).min(lower_right);
let max_point = upper_left.max(upper_right).max(lower_left).max(lower_right);
RectF32::from_points(min_point, max_point)
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}
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#[inline]
pub fn post_mul(&self, other: &Transform2DF32) -> Transform2DF32 {
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let matrix = self.matrix.post_mul(&other.matrix);
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let vector = other.transform_point(&self.vector);
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Transform2DF32 { matrix, vector }
}
#[inline]
pub fn pre_mul(&self, other: &Transform2DF32) -> Transform2DF32 {
other.post_mul(self)
}
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// TODO(pcwalton): Optimize better with SIMD.
#[inline]
pub fn to_3d(&self) -> Transform3DF32 {
Transform3DF32::row_major(self.matrix.0[0], self.matrix.0[1], 0.0, self.vector.x(),
self.matrix.0[2], self.matrix.0[3], 0.0, self.vector.y(),
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 1.0)
}
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}
/// Transforms a path with a SIMD 2D transform.
pub struct Transform2DF32PathIter<I>
where
I: Iterator<Item = Segment>,
{
iter: I,
transform: Transform2DF32,
}
impl<I> Iterator for Transform2DF32PathIter<I>
where
I: Iterator<Item = Segment>,
{
type Item = Segment;
#[inline]
fn next(&mut self) -> Option<Segment> {
// TODO(pcwalton): Can we go faster by transforming an entire line segment with SIMD?
let mut segment = self.iter.next()?;
if !segment.is_none() {
segment
.baseline
.set_from(&self.transform.transform_point(&segment.baseline.from()));
segment
.baseline
.set_to(&self.transform.transform_point(&segment.baseline.to()));
if !segment.is_line() {
segment
.ctrl
.set_from(&self.transform.transform_point(&segment.ctrl.from()));
if !segment.is_quadratic() {
segment
.ctrl
.set_to(&self.transform.transform_point(&segment.ctrl.to()));
}
}
}
Some(segment)
}
}
impl<I> Transform2DF32PathIter<I>
where
I: Iterator<Item = Segment>,
{
#[inline]
pub fn new(iter: I, transform: &Transform2DF32) -> Transform2DF32PathIter<I> {
Transform2DF32PathIter {
iter,
transform: *transform,
}
}
}
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/// Transforms a path with a Euclid 2D transform.
pub struct Transform2DPathIter<I> where I: Iterator<Item = PathEvent> {
inner: I,
transform: Transform2D<f32>,
}
impl<I> Transform2DPathIter<I> where I: Iterator<Item = PathEvent> {
#[inline]
pub fn new(inner: I, transform: &Transform2D<f32>) -> Transform2DPathIter<I> {
Transform2DPathIter {
inner: inner,
transform: *transform,
}
}
}
impl<I> Iterator for Transform2DPathIter<I> where I: Iterator<Item = PathEvent> {
type Item = PathEvent;
fn next(&mut self) -> Option<PathEvent> {
match self.inner.next() {
Some(PathEvent::MoveTo(to)) => {
Some(PathEvent::MoveTo(self.transform.transform_point(&to)))
}
Some(PathEvent::LineTo(to)) => {
Some(PathEvent::LineTo(self.transform.transform_point(&to)))
}
Some(PathEvent::QuadraticTo(ctrl, to)) => {
Some(PathEvent::QuadraticTo(self.transform.transform_point(&ctrl),
self.transform.transform_point(&to)))
}
Some(PathEvent::CubicTo(ctrl1, ctrl2, to)) => {
Some(PathEvent::CubicTo(self.transform.transform_point(&ctrl1),
self.transform.transform_point(&ctrl2),
self.transform.transform_point(&to)))
}
Some(PathEvent::Arc(center, radius, start, end)) => {
Some(PathEvent::Arc(self.transform.transform_point(&center),
self.transform.transform_vector(&radius),
start,
end))
}
event => event,
}
}
}