pathfinder/resources/shaders/metal/tile_clip.fs.metal

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// Automatically generated from files in pathfinder/shaders/. Do not edit!
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct spvDescriptorSetBuffer0
{
texture2d<float> uSrc [[id(0)]];
sampler uSrcSmplr [[id(1)]];
};
struct main0_out
{
float4 oFragColor [[color(0)]];
};
struct main0_in
{
float2 vTexCoord [[user(locn0)]];
float vBackdrop [[user(locn1)]];
};
fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
{
main0_out out = {};
float alpha = fast::clamp(abs(spvDescriptorSet0.uSrc.sample(spvDescriptorSet0.uSrcSmplr, in.vTexCoord).x + in.vBackdrop), 0.0, 1.0);
out.oFragColor = float4(alpha, 0.0, 0.0, 1.0);
return out;
}