31 lines
688 B
Metal
31 lines
688 B
Metal
|
// Automatically generated from files in pathfinder/shaders/. Do not edit!
|
||
|
#include <metal_stdlib>
|
||
|
#include <simd/simd.h>
|
||
|
|
||
|
using namespace metal;
|
||
|
|
||
|
struct spvDescriptorSetBuffer0
|
||
|
{
|
||
|
texture2d<float> uSrc [[id(0)]];
|
||
|
sampler uSrcSmplr [[id(1)]];
|
||
|
};
|
||
|
|
||
|
struct main0_out
|
||
|
{
|
||
|
float4 oFragColor [[color(0)]];
|
||
|
};
|
||
|
|
||
|
struct main0_in
|
||
|
{
|
||
|
float2 vTexCoord [[user(locn0)]];
|
||
|
};
|
||
|
|
||
|
fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
|
||
|
{
|
||
|
main0_out out = {};
|
||
|
float4 color = spvDescriptorSet0.uSrc.sample(spvDescriptorSet0.uSrcSmplr, in.vTexCoord);
|
||
|
out.oFragColor = float4(color.xyz * color.w, color.w);
|
||
|
return out;
|
||
|
}
|
||
|
|