pathfinder/demo/client/src/3d-demo.ts

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// pathfinder/client/src/3d-demo.ts
//
// Copyright © 2017 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
import * as glmatrix from 'gl-matrix';
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import * as _ from "lodash";
import * as opentype from "opentype.js";
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import {mat4, vec2} from "gl-matrix";
import {AntialiasingStrategy, AntialiasingStrategyName, NoAAStrategy} from "./aa-strategy";
import {SubpixelAAType} from "./aa-strategy";
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import {DemoAppController} from "./app-controller";
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import PathfinderBufferTexture from "./buffer-texture";
import {PerspectiveCamera} from "./camera";
import {PathfinderMeshData} from "./meshes";
import {ShaderMap, ShaderProgramSource} from "./shader-loader";
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import SSAAStrategy from "./ssaa-strategy";
import {BUILTIN_FONT_URI, ExpandedMeshData} from "./text";
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import {GlyphStore, Hint, PathfinderFont, TextFrame, TextRun} from "./text";
import {assert, panic, PathfinderError, unwrapNull} from "./utils";
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import {PathfinderDemoView, Timings} from "./view";
const TEXT_AVAILABLE_WIDTH: number = 150000;
const TEXT_PADDING: number = 2000;
const TEXT_SCALE: glmatrix.vec3 = glmatrix.vec3.fromValues(1.0 / 200.0, 1.0 / 200.0, 1.0 / 200.0);
const TEXT_DATA_URI: string = "/data/mozmonument.json";
const FONT: string = 'open-sans';
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const PIXELS_PER_UNIT: number = 1.0;
const FOV: number = 45.0;
const NEAR_CLIP_PLANE: number = 0.1;
const FAR_CLIP_PLANE: number = 10000.0;
const TEXT_TRANSLATION: number[] = [
-TEXT_AVAILABLE_WIDTH * 0.5,
0.0,
TEXT_AVAILABLE_WIDTH * 0.5 + TEXT_PADDING,
];
const MONUMENT_TRANSLATION: glmatrix.vec3 = glmatrix.vec3.fromValues(0.0, -690.0, 0.0);
const MONUMENT_SCALE: glmatrix.vec3 =
glmatrix.vec3.fromValues((TEXT_AVAILABLE_WIDTH * 0.5 + TEXT_PADDING) * TEXT_SCALE[0],
700.0,
(TEXT_AVAILABLE_WIDTH * 0.5 + TEXT_PADDING) * TEXT_SCALE[2]);
const TEXT_COLOR: Uint8Array = new Uint8Array([0xf2, 0xf8, 0xf8, 0xff]);
const MONUMENT_COLOR: number[] = [0x70 / 0xff, 0x80 / 0xff, 0x80 / 0xff];
const CUBE_VERTEX_POSITIONS: Float32Array = new Float32Array([
-1.0, -1.0, -1.0, // 0
1.0, -1.0, -1.0, // 1
-1.0, -1.0, 1.0, // 2
1.0, -1.0, 1.0, // 3
-1.0, 1.0, -1.0, // 4
1.0, 1.0, -1.0, // 5
-1.0, 1.0, 1.0, // 6
1.0, 1.0, 1.0, // 7
]);
const CUBE_INDICES: Uint16Array = new Uint16Array([
0, 1, 2, 2, 1, 3, // bottom
0, 5, 1, 0, 4, 5, // front
2, 4, 0, 2, 6, 4, // left
3, 5, 1, 3, 7, 5, // right
2, 7, 3, 2, 6, 7, // back
4, 5, 6, 6, 5, 7, // top
]);
const ANTIALIASING_STRATEGIES: AntialiasingStrategyTable = {
none: NoAAStrategy,
ssaa: SSAAStrategy,
};
interface AntialiasingStrategyTable {
none: typeof NoAAStrategy;
ssaa: typeof SSAAStrategy;
}
interface TextLine {
names: string[];
}
interface MonumentSide {
lines: TextLine[];
}
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class ThreeDController extends DemoAppController<ThreeDView> {
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textFrames: TextFrame[];
glyphStore: GlyphStore;
private baseMeshes: PathfinderMeshData;
private expandedMeshes: ExpandedMeshData[];
private monumentPromise: Promise<MonumentSide[]>;
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start() {
super.start();
this.monumentPromise = window.fetch(TEXT_DATA_URI)
.then(response => response.json())
.then(textData => this.parseTextData(textData));
this.loadInitialFile(this.builtinFileURI);
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}
protected fileLoaded(fileData: ArrayBuffer, builtinName: string | null): void {
const font = new PathfinderFont(fileData, builtinName);
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this.monumentPromise.then(monument => this.layoutMonument(font, fileData, monument));
}
protected createView(): ThreeDView {
return new ThreeDView(this,
unwrapNull(this.commonShaderSource),
unwrapNull(this.shaderSources));
}
protected get builtinFileURI(): string {
return BUILTIN_FONT_URI;
}
protected get defaultFile(): string {
return FONT;
}
private parseTextData(textData: any): MonumentSide[] {
const sides = [];
for (let sideIndex = 0; sideIndex < 4; sideIndex++)
sides[sideIndex] = { upper: { lines: [] }, lower: { lines: [] } };
for (const nameData of textData.monument) {
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const side = parseInt(nameData.side, 10) - 1;
const row = parseInt(nameData.row, 10) - 1;
const index = parseInt(nameData.number, 10) - 1;
if (sides[side] == null)
continue;
const lines: TextLine[] = sides[side][nameData.panel as ('upper' | 'lower')].lines;
if (lines[row] == null)
lines[row] = { names: [] };
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lines[row].names[index] = nameData.name;
}
return sides.map(side => ({ lines: side.upper.lines.concat(side.lower.lines) }));
}
private layoutMonument(font: PathfinderFont, fileData: ArrayBuffer, monument: MonumentSide[]) {
this.textFrames = [];
let glyphsNeeded: number[] = [];
for (const monumentSide of monument) {
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const textRuns = [];
for (let lineNumber = 0; lineNumber < monumentSide.lines.length; lineNumber++) {
const line = monumentSide.lines[lineNumber];
const lineY = -lineNumber * font.opentypeFont.lineHeight();
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const lineGlyphs = line.names.map(name => {
const glyphs = font.opentypeFont.stringToGlyphs(name);
const glyphIDs = glyphs.map(glyph => (glyph as any).index);
const width = _.sumBy(glyphs, glyph => glyph.advanceWidth);
return { glyphs: glyphIDs, width: width };
});
const usedSpace = _.sumBy(lineGlyphs, 'width');
const emptySpace = Math.max(TEXT_AVAILABLE_WIDTH - usedSpace, 0.0);
const spacing = emptySpace / Math.max(lineGlyphs.length - 1, 1);
let currentX = 0.0;
for (const glyphInfo of lineGlyphs) {
const textRunOrigin = [currentX, lineY];
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const textRun = new TextRun(glyphInfo.glyphs, textRunOrigin, font);
textRun.layout();
textRuns.push(textRun);
currentX += glyphInfo.width + spacing;
}
}
const textFrame = new TextFrame(textRuns, font);
this.textFrames.push(textFrame);
glyphsNeeded.push(...textFrame.allGlyphIDs);
}
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glyphsNeeded.sort((a, b) => a - b);
glyphsNeeded = _.sortedUniq(glyphsNeeded);
this.glyphStore = new GlyphStore(font, glyphsNeeded);
this.glyphStore.partition().then(result => {
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this.baseMeshes = result.meshes;
this.expandedMeshes = this.textFrames.map(textFrame => {
return textFrame.expandMeshes(this.baseMeshes, glyphsNeeded);
});
this.view.then(view => {
view.uploadPathColors(this.expandedMeshes.length);
view.uploadPathTransforms(this.expandedMeshes.length);
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view.attachMeshes(this.expandedMeshes.map(meshes => meshes.meshes));
});
});
}
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}
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class ThreeDView extends PathfinderDemoView {
destFramebuffer: WebGLFramebuffer | null = null;
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camera: PerspectiveCamera;
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protected usedSizeFactor: glmatrix.vec2 = glmatrix.vec2.clone([1.0, 1.0]);
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protected directCurveProgramName: keyof ShaderMap<void> = 'direct3DCurve';
protected directInteriorProgramName: keyof ShaderMap<void> = 'direct3DInterior';
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protected depthFunction: number = this.gl.LESS;
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private _scale: number;
private appController: ThreeDController;
private cubeVertexPositionBuffer: WebGLBuffer;
private cubeIndexBuffer: WebGLBuffer;
constructor(appController: ThreeDController,
commonShaderSource: string,
shaderSources: ShaderMap<ShaderProgramSource>) {
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super(commonShaderSource, shaderSources);
this.appController = appController;
this.camera = new PerspectiveCamera(this.canvas, {
innerCollisionExtent: MONUMENT_SCALE[0],
});
this.camera.onChange = () => this.setDirty();
this.cubeVertexPositionBuffer = unwrapNull(this.gl.createBuffer());
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.cubeVertexPositionBuffer);
this.gl.bufferData(this.gl.ARRAY_BUFFER, CUBE_VERTEX_POSITIONS, this.gl.STATIC_DRAW);
this.cubeIndexBuffer = unwrapNull(this.gl.createBuffer());
this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, this.cubeIndexBuffer);
this.gl.bufferData(this.gl.ELEMENT_ARRAY_BUFFER, CUBE_INDICES, this.gl.STATIC_DRAW);
}
protected pathColorsForObject(textFrameIndex: number): Uint8Array {
const textFrame = this.appController.textFrames[textFrameIndex];
const pathCount = textFrame.totalGlyphCount;
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const pathColors = new Uint8Array(4 * (pathCount + 1));
for (let pathIndex = 0; pathIndex < pathCount; pathIndex++)
pathColors.set(TEXT_COLOR, (pathIndex + 1) * 4);
return pathColors;
}
protected pathTransformsForObject(textFrameIndex: number): Float32Array {
const textFrame = this.appController.textFrames[textFrameIndex];
const pathCount = textFrame.totalGlyphCount;
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const hint = new Hint(this.appController.glyphStore.font, PIXELS_PER_UNIT, false);
const pathTransforms = new Float32Array(4 * (pathCount + 1));
let globalPathIndex = 0;
for (const run of textFrame.runs) {
for (let pathIndex = 0;
pathIndex < run.glyphIDs.length;
pathIndex++, globalPathIndex++) {
const glyphOrigin = run.calculatePixelOriginForGlyphAt(pathIndex,
PIXELS_PER_UNIT,
hint);
pathTransforms.set([1, 1, glyphOrigin[0], glyphOrigin[1]],
(globalPathIndex + 1) * 4);
}
}
return pathTransforms;
}
protected createAAStrategy(aaType: AntialiasingStrategyName,
aaLevel: number,
subpixelAA: SubpixelAAType):
AntialiasingStrategy {
if (aaType !== 'ecaa')
return new (ANTIALIASING_STRATEGIES[aaType])(aaLevel, subpixelAA);
throw new PathfinderError("Unsupported antialiasing type!");
}
protected drawSceneryIfNecessary(): void {
// Set up the cube VBO.
const shaderProgram = this.shaderPrograms.demo3DMonument;
this.gl.useProgram(shaderProgram.program);
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.cubeVertexPositionBuffer);
this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, this.cubeIndexBuffer);
this.gl.vertexAttribPointer(shaderProgram.attributes.aPosition,
3,
this.gl.FLOAT,
false,
0,
0);
this.gl.enableVertexAttribArray(shaderProgram.attributes.aPosition);
// Set uniforms for the monument.
const transform = this.calculateWorldTransform(MONUMENT_TRANSLATION, MONUMENT_SCALE);
this.gl.uniformMatrix4fv(shaderProgram.uniforms.uTransform, false, transform);
this.gl.uniform4f(shaderProgram.uniforms.uColor,
MONUMENT_COLOR[0],
MONUMENT_COLOR[1],
MONUMENT_COLOR[2],
1.0);
// Set state for the monument.
this.gl.enable(this.gl.DEPTH_TEST);
this.gl.depthMask(true);
this.gl.disable(this.gl.SCISSOR_TEST);
// Draw the monument!
this.gl.drawElements(this.gl.TRIANGLES, CUBE_INDICES.length, this.gl.UNSIGNED_SHORT, 0);
// Clear to avoid Z-fighting.
this.gl.clearDepth(1.0);
this.gl.clear(this.gl.DEPTH_BUFFER_BIT);
}
protected compositeIfNecessary(): void {}
protected newTimingsReceived() {
this.appController.newTimingsReceived(_.pick(this.lastTimings, ['rendering']));
}
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protected clearForDirectRendering(): void {
this.gl.clearColor(1.0, 1.0, 1.0, 1.0);
this.gl.clearDepth(1.0);
this.gl.depthMask(true);
this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
}
protected getModelviewTransform(objectIndex: number): glmatrix.mat4 {
const transform = glmatrix.mat4.create();
glmatrix.mat4.rotateY(transform, transform, Math.PI / 2.0 * objectIndex);
glmatrix.mat4.translate(transform, transform, TEXT_TRANSLATION);
return transform;
}
// Cheap but effective backface culling.
protected shouldRenderObject(objectIndex: number): boolean {
const translation = this.camera.translation;
const extent = TEXT_TRANSLATION[2] * TEXT_SCALE[2];
switch (objectIndex) {
case 0: return translation[2] < -extent;
case 1: return translation[0] < -extent;
case 2: return translation[2] > extent;
default: return translation[0] > extent;
}
}
get destAllocatedSize(): glmatrix.vec2 {
return glmatrix.vec2.fromValues(this.canvas.width, this.canvas.height);
}
get destUsedSize(): glmatrix.vec2 {
return this.destAllocatedSize;
}
private calculateWorldTransform(modelviewTranslation: glmatrix.vec3,
modelviewScale: glmatrix.vec3):
glmatrix.mat4 {
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const projection = glmatrix.mat4.create();
glmatrix.mat4.perspective(projection,
FOV / 180.0 * Math.PI,
this.canvas.width / this.canvas.height,
NEAR_CLIP_PLANE,
FAR_CLIP_PLANE);
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const modelview = glmatrix.mat4.create();
glmatrix.mat4.mul(modelview, modelview, this.camera.rotationMatrix);
glmatrix.mat4.translate(modelview, modelview, this.camera.translation);
glmatrix.mat4.translate(modelview, modelview, modelviewTranslation);
glmatrix.mat4.scale(modelview, modelview, modelviewScale);
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const transform = glmatrix.mat4.create();
glmatrix.mat4.mul(transform, projection, modelview);
return transform;
}
protected get worldTransform() {
return this.calculateWorldTransform(glmatrix.vec3.create(), TEXT_SCALE);
}
}
function main() {
const controller = new ThreeDController;
window.addEventListener('load', () => controller.start(), false);
}
main();