pathfinder/shaders/Makefile

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TARGET_DIR?=../resources/shaders
EMPTY=
SHADERS=\
debug_solid.fs.glsl \
debug_solid.vs.glsl \
debug_texture.fs.glsl \
debug_texture.vs.glsl \
demo_ground.fs.glsl \
demo_ground.vs.glsl \
fill.fs.glsl \
fill.vs.glsl \
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mask.vs.glsl \
mask_evenodd.fs.glsl \
mask_winding.fs.glsl \
post.fs.glsl \
post.vs.glsl \
reproject.fs.glsl \
reproject.vs.glsl \
stencil.fs.glsl \
stencil.vs.glsl \
tile_alpha.fs.glsl \
tile_alpha.vs.glsl \
tile_solid.fs.glsl \
tile_solid.vs.glsl \
$(EMPTY)
INCLUDES=\
post_convolve.inc.glsl \
post_gamma_correct.inc.glsl \
$(EMPTY)
OUT=\
$(SHADERS:%=$(TARGET_DIR)/gl3/%) \
$(SHADERS:%.glsl=$(TARGET_DIR)/metal/%.metal) \
$(SHADERS:%.glsl=build/metal/%.spv) \
$(EMPTY)
GLSL_VERSION=330
GLSLANGFLAGS=--auto-map-locations -I.
GLSLANGFLAGS_METAL=$(GLSLANGFLAGS) -DPF_ORIGIN_UPPER_LEFT=1
SPIRVCROSS?=spirv-cross
SPIRVCROSSFLAGS=--msl --msl-version 020100 --msl-argument-buffers
GLSL_VERSION_HEADER="\#version {{version}}"
HEADER="// Automatically generated from files in pathfinder/shaders/. Do not edit!"
GLSL_SED_ARGS=-e "s/\#version 330//" -e "s/\#line.*$$//"
all: $(OUT)
.PHONY: clean
clean:
rm -f $(OUT)
build/metal/%.fs.spv: %.fs.glsl $(INCLUDES)
mkdir -p build/metal && glslangValidator $(GLSLANGFLAGS_METAL) -G$(GLSL_VERSION) -S frag -o $@ $<
$(TARGET_DIR)/gl3/%.fs.glsl: %.fs.glsl $(INCLUDES)
mkdir -p $(TARGET_DIR)/gl3 && echo $(GLSL_VERSION_HEADER) > $@ && echo $(HEADER) >> $@ && ( glslangValidator $(GLSLANGFLAGS) -S frag -E $< | sed $(GLSL_SED_ARGS) >> $@ ) || ( rm $@ && exit 1 )
build/metal/%.vs.spv: %.vs.glsl $(INCLUDES)
mkdir -p build/metal && glslangValidator $(GLSLANGFLAGS_METAL) -G$(GLSL_VERSION) -S vert -o $@ $<
$(TARGET_DIR)/gl3/%.vs.glsl: %.vs.glsl $(INCLUDES)
mkdir -p $(TARGET_DIR)/gl3 && echo $(GLSL_VERSION_HEADER) > $@ && echo $(HEADER) >> $@ && ( glslangValidator $(GLSLANGFLAGS) -S vert -E $< | sed $(GLSL_SED_ARGS) >> $@ ) || ( rm $@ && exit 1 )
$(TARGET_DIR)/metal/%.metal: build/metal/%.spv
mkdir -p $(TARGET_DIR)/metal && echo $(HEADER) > $@ && ( $(SPIRVCROSS) $(SPIRVCROSSFLAGS) $< | sed $(METAL_SED_ARGS) >> $@ ) || ( rm $@ && exit 1 )