2019-06-05 17:35:46 -04:00
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// Automatically generated from files in pathfinder/shaders/. Do not edit!
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2019-06-05 20:20:12 -04:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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2019-06-05 17:35:46 -04:00
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int2 aPosition [[attribute(0)]];
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2019-06-05 20:20:12 -04:00
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};
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2020-04-23 21:00:52 -04:00
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vertex main0_out main0(main0_in in [[stage_in]], constant float2& uFramebufferSize [[buffer(0)]])
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2019-06-05 20:20:12 -04:00
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{
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main0_out out = {};
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2020-04-23 21:00:52 -04:00
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float2 position = ((float2(in.aPosition) / uFramebufferSize) * 2.0) - float2(1.0);
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2019-06-05 20:20:12 -04:00
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out.gl_Position = float4(position.x, -position.y, 0.0, 1.0);
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return out;
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}
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