25 lines
561 B
Metal
25 lines
561 B
Metal
// Automatically generated from files in pathfinder/shaders/. Do not edit!
|
|
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct main0_out
|
|
{
|
|
float4 gl_Position [[position]];
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
int2 aPosition [[attribute(0)]];
|
|
};
|
|
|
|
vertex main0_out main0(main0_in in [[stage_in]], constant float2& uFramebufferSize [[buffer(0)]])
|
|
{
|
|
main0_out out = {};
|
|
float2 position = ((float2(in.aPosition) / uFramebufferSize) * 2.0) - float2(1.0);
|
|
out.gl_Position = float4(position.x, -position.y, 0.0, 1.0);
|
|
return out;
|
|
}
|
|
|