2019-06-05 20:20:12 -04:00
|
|
|
#version 330
|
2019-01-30 17:42:06 -05:00
|
|
|
|
2020-06-23 15:40:51 -04:00
|
|
|
// pathfinder/shaders/debug/solid.fs.glsl
|
2019-01-30 17:42:06 -05:00
|
|
|
//
|
|
|
|
// Copyright © 2019 The Pathfinder Project Developers.
|
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
|
|
|
|
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
|
|
|
|
// option. This file may not be copied, modified, or distributed
|
|
|
|
// except according to those terms.
|
|
|
|
|
|
|
|
precision highp float;
|
2020-05-08 19:59:01 -04:00
|
|
|
|
|
|
|
#ifdef GL_ES
|
2020-03-27 17:53:00 -04:00
|
|
|
precision highp sampler2D;
|
2020-05-08 19:59:01 -04:00
|
|
|
#endif
|
2019-01-30 17:42:06 -05:00
|
|
|
|
|
|
|
uniform vec4 uColor;
|
|
|
|
|
|
|
|
out vec4 oFragColor;
|
|
|
|
|
|
|
|
void main() {
|
2019-02-26 18:24:39 -05:00
|
|
|
oFragColor = vec4(uColor.rgb, 1.0) * uColor.a;
|
2019-01-30 17:42:06 -05:00
|
|
|
}
|