pathfinder/shaders/debug_solid.fs.glsl

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#version 330
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// pathfinder/shaders/debug_solid.fs.glsl
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//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
precision highp float;
#ifdef GL_ES
precision highp sampler2D;
#endif
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uniform vec4 uColor;
out vec4 oFragColor;
void main() {
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oFragColor = vec4(uColor.rgb, 1.0) * uColor.a;
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}