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#version 330
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2019-01-30 17:42:06 -05:00
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2020-06-23 15:40:51 -04:00
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// pathfinder/shaders/debug/texture.vs.glsl
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//
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// Copyright © 2019 The Pathfinder Project Developers.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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precision highp float;
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#ifdef GL_ES
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precision highp sampler2D;
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#endif
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uniform vec2 uFramebufferSize;
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uniform vec2 uTextureSize;
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in ivec2 aPosition;
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in ivec2 aTexCoord;
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out vec2 vTexCoord;
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void main() {
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vTexCoord = vec2(aTexCoord) / uTextureSize;
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vec2 position = vec2(aPosition) / uFramebufferSize * 2.0 - 1.0;
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gl_Position = vec4(position.x, -position.y, 0.0, 1.0);
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}
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