Make solid tiles not use mask 1.

Fixes random garbage appearing in the thumbnails in the NanoVG demo.
This commit is contained in:
Patrick Walton 2020-03-31 14:15:45 -07:00
parent 2db4cfcfed
commit 2f6071c059
1 changed files with 1 additions and 1 deletions

View File

@ -364,7 +364,7 @@ impl<'a> SceneBuilder<'a> {
built_draw_path.blend_mode, built_draw_path.blend_mode,
built_draw_path.effects, built_draw_path.effects,
None, None,
built_draw_path.mask_1_fill_rule); None);
} }
SolidTiles::Occluders(_) => {} SolidTiles::Occluders(_) => {}
} }