Make solid tiles not use mask 1.
Fixes random garbage appearing in the thumbnails in the NanoVG demo.
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@ -364,7 +364,7 @@ impl<'a> SceneBuilder<'a> {
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built_draw_path.blend_mode,
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built_draw_path.effects,
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None,
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built_draw_path.mask_1_fill_rule);
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None);
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}
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SolidTiles::Occluders(_) => {}
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}
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