Update the README a bit
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README.md
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README.md
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@ -10,9 +10,10 @@ The project features:
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* Low setup time. Typical glyph outlines can be prepared for GPU rendering in about 5 microseconds
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each (typically O(n log n) in the number of vertices), making Pathfinder suitable for dynamic
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environments. The setup process is lossless and fully resolution independent; paths need only be
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prepared once and can thereafter be rendered at any zoom level without any loss in quality. For
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static paths such as game assets, the resulting meshes can be saved to disk to avoid having to
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generate them at runtime.
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prepared once and can thereafter be rendered at any zoom level without any loss in quality.
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Pathfinder can also render outlines without any mesh at all, reducing the setup time to nearly
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zero, at the cost of some runtime performance. For static paths such as game assets, the
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resulting meshes can be saved to disk to avoid having to generate them at runtime.
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* High quality antialiasing. Pathfinder can compute exact fractional trapezoidal area coverage on a
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per-pixel basis for the highest-quality antialiasing, provided that either OpenGL 3.0+ or a few
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@ -26,8 +27,8 @@ The project features:
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* Advanced font rendering. Pathfinder can render fonts with slight hinting and can perform subpixel
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antialiasing on LCD screens. It can do stem darkening/font dilation like macOS and FreeType in
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order to make text easier to read at small sizes. The library also has experimental support for
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sRGB (gamma correction).
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order to make text easier to read at small sizes. The library also has support for gamma
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correction.
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* Support for full vector scenes. Pathfinder 2 is designed to efficiently handle workloads that
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consist of many overlapping vector paths, such as those commonly found in SVG and PDF files. It
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