Remove the `normals` module, as we now dilate outlines directly

This commit is contained in:
Patrick Walton 2019-02-12 19:55:58 -08:00
parent e3cca6a676
commit dbc14a3fc0
2 changed files with 0 additions and 181 deletions

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@ -18,7 +18,6 @@ extern crate bitflags;
pub mod basic;
pub mod clip;
pub mod monotonic;
pub mod normals;
pub mod orientation;
pub mod outline;
pub mod segment;

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@ -1,180 +0,0 @@
// pathfinder/geometry/src/normals.rs
//
// Copyright © 2019 The Pathfinder Project Developers.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use crate::orientation::Orientation;
use euclid::approxeq::ApproxEq;
use euclid::{Point2D, Vector2D};
use lyon_path::PathEvent;
#[derive(Clone, Copy, Debug)]
pub struct SegmentNormals {
pub from: Vector2D<f32>,
pub ctrl: Vector2D<f32>,
pub to: Vector2D<f32>,
}
#[derive(Clone)]
pub struct PathNormals {
normals: Vec<SegmentNormals>,
}
impl PathNormals {
#[inline]
pub fn new() -> PathNormals {
PathNormals {
normals: vec![],
}
}
#[inline]
pub fn normals(&self) -> &[SegmentNormals] {
&self.normals
}
pub fn clear(&mut self) {
self.normals.clear()
}
pub fn add_path<I>(&mut self, stream: I) where I: Iterator<Item = PathEvent> {
let events: Vec<_> = stream.collect();
let orientation = Orientation::from_path(events.iter().cloned());
let (mut path_ops, mut path_points) = (vec![], vec![]);
let mut stream = events.iter().cloned();
while let Some(event) = stream.next() {
path_ops.push(PathOp::from_path_event(&event));
match event {
PathEvent::MoveTo(to) => path_points.push(to),
PathEvent::LineTo(to) => path_points.push(to),
PathEvent::QuadraticTo(ctrl, to) => path_points.extend_from_slice(&[ctrl, to]),
PathEvent::CubicTo(..) => {
panic!("PathNormals::add_path(): Convert cubics to quadratics first!")
}
PathEvent::Arc(..) => {
panic!("PathNormals::add_path(): Convert arcs to quadratics first!")
}
PathEvent::Close => self.flush(orientation, path_ops.drain(..), &mut path_points),
}
}
self.flush(orientation, path_ops.into_iter(), &mut path_points);
}
fn flush<I>(&mut self,
orientation: Orientation,
path_stream: I,
path_points: &mut Vec<Point2D<f32>>)
where I: Iterator<Item = PathOp> {
match path_points.len() {
0 | 1 => path_points.clear(),
2 => {
let orientation = -(orientation as i32 as f32);
self.normals.push(SegmentNormals {
from: (path_points[1] - path_points[0]) * orientation,
ctrl: Vector2D::zero(),
to: (path_points[0] - path_points[1]) * orientation,
});
path_points.clear();
}
_ => self.flush_slow(orientation, path_stream, path_points),
}
}
fn flush_slow<I>(&mut self,
orientation: Orientation,
path_stream: I,
path_points: &mut Vec<Point2D<f32>>)
where I: Iterator<Item = PathOp> {
let mut normals = vec![Vector2D::zero(); path_points.len()];
for (index, point) in path_points.iter().enumerate() {
let (mut prev_index, mut next_index) = (index, index);
while path_points[prev_index].approx_eq(&path_points[index]) {
prev_index = if prev_index == 0 {
path_points.len() - 1
} else {
prev_index - 1
}
}
while path_points[next_index].approx_eq(&path_points[index]) {
next_index = if next_index == path_points.len() - 1 {
0
} else {
next_index + 1
}
}
normals[index] = compute_normal(orientation,
&path_points[prev_index],
point,
&path_points[next_index])
}
path_points.clear();
let mut next_normal_index = 0;
for op in path_stream {
match op {
PathOp::MoveTo => next_normal_index += 1,
PathOp::LineTo => {
next_normal_index += 1;
self.normals.push(SegmentNormals {
from: normals[next_normal_index - 2],
ctrl: normals[next_normal_index - 2].lerp(normals[next_normal_index - 1],
0.5),
to: normals[next_normal_index - 1],
});
}
PathOp::QuadraticTo => {
next_normal_index += 2;
self.normals.push(SegmentNormals {
from: normals[next_normal_index - 3],
ctrl: normals[next_normal_index - 2],
to: normals[next_normal_index - 1],
})
}
PathOp::Close => {
self.normals.push(SegmentNormals {
from: normals[next_normal_index - 1],
ctrl: normals[next_normal_index - 1].lerp(normals[0], 0.5),
to: normals[0],
});
break;
}
}
}
}
}
fn compute_normal(orientation: Orientation,
prev: &Point2D<f32>,
current: &Point2D<f32>,
next: &Point2D<f32>)
-> Vector2D<f32> {
let vector = ((*current - *prev) + (*next - *current)).normalize();
Vector2D::new(vector.y, -vector.x) * -(orientation as i32 as f32)
}
#[derive(Clone, Copy, PartialEq, Debug)]
enum PathOp {
MoveTo,
LineTo,
QuadraticTo,
Close,
}
impl PathOp {
fn from_path_event(event: &PathEvent) -> PathOp {
match *event {
PathEvent::MoveTo(..) => PathOp::MoveTo,
PathEvent::LineTo(..) => PathOp::LineTo,
PathEvent::QuadraticTo(..) => PathOp::QuadraticTo,
PathEvent::Close => PathOp::Close,
PathEvent::Arc(..) | PathEvent::CubicTo(..) => unreachable!(),
}
}
}