Commit Graph

1008 Commits

Author SHA1 Message Date
Patrick Walton 0deb12b3a2 Implement `fill-opacity` and `stroke-opacity` in SVG 2019-05-14 18:09:01 -07:00
Patrick Walton 25a6c33a1a Remove the object index attribute from the shaders, since it's now unused 2019-05-14 15:22:50 -07:00
Patrick Walton 86f5bdb44a Store paints in the paint texture indexed by paint ID, not object index 2019-05-14 15:21:15 -07:00
Patrick Walton 7a02b78b3d Explicitly specify color texture coordinates for alpha and solid tiles.
This is groundwork for gradients and images.

This commit also refactors the interface for vertex attributes to use named
parameters (via structs), for clarity.
2019-05-14 15:11:04 -07:00
Patrick Walton a54378f931 Make the paint texture dynamically-sized on the GPU side 2019-05-14 11:38:48 -07:00
Patrick Walton 376a1c7165 Rename "fill colors" to "paint" in preparation for gradients and images 2019-05-14 11:33:52 -07:00
Patrick Walton 7518fa65c0 Update dependencies 2019-05-13 18:47:19 -07:00
Patrick Walton c7382a8b2c Add affine transform support to the canvas implementation 2019-05-13 18:40:25 -07:00
Patrick Walton 89ca998fa8 Add a convenience method for creating a scene proxy with an empty scene.
This makes animation rendering loops a bit easier for users.
2019-05-13 18:29:57 -07:00
Patrick Walton d5a12e0e9f Revert "batch alpha and solid tiles"
This reverts commit 753a254726.
2019-05-13 18:20:21 -07:00
Patrick Walton c09ef3ae7c Fix SVG and demo compilation errors 2019-05-13 18:19:10 -07:00
Patrick Walton f24d93819b Add arc building methods and switch the Moiré demo to use them.
Also, stop taking points by reference in many methods, for consistency.
2019-05-13 12:42:13 -07:00
Patrick Walton 55be787ffd
Merge pull request #150 from nical/glitch-fix
Fix vertex attribute configuration of alpha tiles
2019-05-13 10:58:06 -07:00
Nicolas Silva 820a0286aa Fix vertex attribute configuration of alpha tiles.
Fixes #134.

glVertexAttribPointer takes a size as parameter which refers to the number of components and not the size in bytes of the value.
The tile index was registered as a 2-components value which caused the second component to overlap with the first member of the next primitive, which was mostly fine except for the last element which would overlfow the buffer. Intel and nvidia GPUs/drivers on linux at least refuse to read the first component of this two-component value if the other component is outside of the valid range which caused the shader to get zero instead and always select the first mask tile.
2019-05-13 18:00:54 +02:00
Patrick Walton b4bdbec4aa
Merge pull request #148 from bzm3r/master
Constrain sizes of solid tile and alpha tile batches being sent to the GPU
2019-05-13 07:59:44 -07:00
Patrick Walton 639a8f39e8 Add Moiré demo 2019-05-11 11:53:50 -07:00
bhmerchant@gmail.com 753a254726 batch alpha and solid tiles 2019-05-10 22:57:34 -07:00
Patrick Walton a5d373cb91 Rename "object" to "path" in preparation for image objects 2019-05-10 12:03:38 -07:00
Patrick Walton a078766dc6 Implement basic text rendering in canvas with `skribo` and `font-kit`.
Skribo currently writes some debugging info to standard output. A patch is
forthcoming to fix that.
2019-05-09 15:21:18 -07:00
Patrick Walton ebdb12404a Add missing "actual size" texture 2019-05-08 17:51:59 -07:00
Patrick Walton 3310b15826 Fall back to Newton's method instead of dividing by zero when finding critical
points during curve monotonic conversion.

Closes #146.
2019-05-08 17:51:12 -07:00
Patrick Walton 5568e6f64f Remove unused `monotonic` module 2019-05-08 13:37:17 -07:00
Patrick Walton b557cdf20f Add an "actual size" button in the demo 2019-05-08 11:05:31 -07:00
Patrick Walton 7b8c44575e Turn the zoom buttons into a segmented control 2019-05-08 10:50:55 -07:00
Patrick Walton 5a2c716688 Generalize `draw_image_switch` to `draw_image_segmented_control` 2019-05-08 10:50:55 -07:00
Patrick Walton 940605fbb5 Generalize `draw_image_switch` to multiple segments 2019-05-08 10:38:12 -07:00
Patrick Walton 0d25fd0eab Generalize "switch" to "segmented control" in the UI 2019-05-08 10:27:32 -07:00
Patrick Walton 54672f2089 Add "save as SVG" support to the demo.
This is intended to help diagnose rendering problems, by allowing export to a
format that can be minimized and in which issues can be reproduced.
2019-05-07 14:37:46 -07:00
Patrick Walton b198c06968 Properly account for concurrency in the performance measurement 2019-05-07 13:43:37 -07:00
Patrick Walton 15f63df844 Rename `DebugUI` to `DebugUIPresenter` and `UI` to `UIPresenter` 2019-05-06 15:36:39 -07:00
Patrick Walton 78908c5e3c Factor the demo UI into model and presenter 2019-05-06 15:25:58 -07:00
Patrick Walton 3857a28e6a Move logic out of the `gpu_data` module 2019-05-03 18:51:36 -07:00
Patrick Walton 3ba4ce117c Add graphics state saving and restoration to the canvas API 2019-05-03 17:45:01 -07:00
Patrick Walton a86a87a670 Allow fill and stroke colors to be changed 2019-05-03 17:37:27 -07:00
Patrick Walton bd9850dc3b Note the canvas API in the README 2019-05-03 14:24:10 -07:00
Patrick Walton 9de7d95d33 Start a simple HTML canvas-like API, and add a minimal example to show how to
use it.
2019-05-03 14:15:38 -07:00
Patrick Walton 4a4011d303 Refactor the demo some more.
Move rendering code into its own module and split up `finish_drawing_frame()`.
2019-05-02 18:24:38 -07:00
Patrick Walton 29b137c81d Move the demo camera code into its own module 2019-05-02 17:47:09 -07:00
Patrick Walton 5e64876579 Simplify gridlines in the demo shader 2019-05-02 14:12:13 -07:00
Patrick Walton cf3dcfdd0e A couple of clarifications in the readme 2019-05-02 11:22:04 -07:00
Patrick Walton cf3aadc4f2 Add note about SDL2 installation instructions 2019-05-02 11:19:07 -07:00
Patrick Walton 66b5142334 Stop trying to use jemalloc on Windows.
Closes #138.
2019-05-02 11:12:33 -07:00
Patrick Walton 5c5e4e9313 Factor the scene thread out of the demo and into the renderer proper.
This simplifies Pathfinder's API considerably. Now users get off-main-thread
scene building "for free".
2019-05-01 17:12:25 -07:00
Patrick Walton a96ee73da6 Introduce an Executor abstraction to enable alternatives to Rayon 2019-04-30 15:17:07 -07:00
Patrick Walton c49ec850a1 Run `rustfmt` on the SVG crate 2019-04-29 16:58:09 -07:00
Patrick Walton f129f09bd8 Rust `rustfmt` on the GPU crate 2019-04-29 16:57:56 -07:00
Patrick Walton 328e804378 Run `rustfmt` on the SIMD crate 2019-04-29 16:57:21 -07:00
Patrick Walton 60b951409c Run `rustfmt` on the demos 2019-04-29 16:52:37 -07:00
Patrick Walton 0da11ffe01 Run `rustfmt` on the geometry crate 2019-04-29 16:46:35 -07:00
Patrick Walton db8eb1c97c Run `rustfmt` on the renderer crate 2019-04-29 16:45:29 -07:00
Patrick Walton 8606cd013e Replace commented out printlns with proper debug statements 2019-04-29 16:43:24 -07:00
Patrick Walton d06746f28d Remove barrel distortion.
It was a toy implementation and isn't the approach I want to go with.
2019-04-29 16:05:42 -07:00
Patrick Walton deecdb12de Merge branch 'pf3' 2019-04-29 14:28:38 -07:00
Patrick Walton b85dc2f001 Add basic pinch zoom support on Android 2019-04-26 22:29:38 -07:00
Patrick Walton 6c31e1bc01 In VR mode, render one eye and then reproject to both eyes instead of rendering
twice.

This reduces both CPU and GPU time a lot in exchange for a small loss in
quality.
2019-04-26 17:22:54 -07:00
Patrick Walton 7cd05cd3ef
Merge pull request #136 from asajeffrey/pf3-magicleap-updates
Pathfinder magicleap demo updates
2019-04-22 10:10:20 -07:00
Alan Jeffrey 3d81bf170f Updated to latest pf3 API 2019-04-22 11:57:24 -05:00
Alan Jeffrey c549bdec7a Explicitly set the linker flavor for the magicleap demo 2019-04-22 11:54:42 -05:00
Patrick Walton 58d55c5eaa Allow rendering to non-default framebuffers 2019-04-18 19:05:01 -07:00
Patrick Walton 62a3fefca4 Reenable the tile and fill counts in the debug display 2019-04-18 15:09:37 -07:00
Patrick Walton cb9fe3edf2 Bounds check SIMD on ARM.
Closes #126.
2019-04-18 14:05:30 -07:00
Patrick Walton c688d04412 Remove the scene assembly thread, and pipeline only fills instead of alpha
tiles.

Removing a thread should make it easier to manually assign threads to CPUs, as
is necessary on devices with poor schedulers like Magic Leap 1.
2019-04-18 13:50:26 -07:00
Patrick Walton fbc2a56b30
Merge pull request #133 from jdm/pf3-magicleap
Add Magic Leap demo
2019-04-17 15:01:18 -07:00
Josh Matthews 214ad9de72 Replace readme directions with makefile targets. 2019-04-15 14:16:40 -04:00
Josh Matthews 8b3bf7d064 Use linker directly to to avoid linker errors. 2019-04-15 14:16:40 -04:00
Josh Matthews bf55026a71 Add basic travis CI for native and magicleap demos. 2019-04-15 14:16:40 -04:00
Alan Jeffrey 7cd8452ffc Update magicleap README for SDK 0.20.0 2019-04-15 13:29:32 -04:00
Alan Jeffrey f20a023ba7 Rearranged magicleap demo svgs 2019-04-15 13:29:32 -04:00
Alan Jeffrey 6b19234a44 Removed stats from magicleap demo 2019-04-15 13:29:32 -04:00
Alan Jeffrey 24a7801820 The magicleap demo library is a shared library 2019-04-15 13:29:32 -04:00
Alan Jeffrey 3603324437 Added copyright statement to magicleap demo files 2019-04-15 13:29:32 -04:00
Alan Jeffrey 1605a47956 Updated to new PF3 API 2019-04-15 13:29:32 -04:00
Alan Jeffrey 8d5b44140b Magicleap demo is less chatty 2019-04-15 12:43:41 -04:00
Alan Jeffrey bc89d88222 Dead code elimination 2019-04-15 12:43:41 -04:00
Alan Jeffrey 4c1e532f7f Regenerated Cargo.lock 2019-04-15 12:43:41 -04:00
Alan Jeffrey 06b5e3330d Get the pathfinder magicleap demo to compile with v0.20.0 of the SDK 2019-04-15 12:43:41 -04:00
Alan Jeffrey 0f0062351d Make pathfinder_immersive_demo a shared library. 2019-04-15 12:43:41 -04:00
Alan Jeffrey 41dc655967 Update for current Window interface 2019-04-15 12:43:41 -04:00
Alan Jeffrey bd70cb0135 Changed some of the magicleap demo SVGs 2019-04-15 12:43:41 -04:00
Alan Jeffrey 1c1eaf20d1 Get the magicleap immersive demo to respond to new file name arguments 2019-04-15 12:43:41 -04:00
Alan Jeffrey 3bd825196e Get the magicleap immersive mode demo to take a filename argument 2019-04-15 12:43:41 -04:00
Alan Jeffrey 6f5a72229c Add focusing to the magicleap demo cube 2019-04-15 12:43:41 -04:00
Alan Jeffrey 9fd479d604 Expose a C API for getting pathfinder to render to an EGL surface 2019-04-15 12:43:41 -04:00
Alan Jeffrey 29ef8b57e0 Use pathfinder directly for magicleap demo cube faces rather than using pathfinder_demo 2019-04-15 12:43:41 -04:00
Alan Jeffrey 685651c119 Wire up magicleap landscape demo cube faces to pathfinder demo 2019-04-15 12:43:41 -04:00
Alan Jeffrey 1aedbec4d7 Get landscape app to respond to clicks 2019-04-15 12:43:41 -04:00
Alan Jeffrey 37c7457929 Add magicleap landscape demo 2019-04-15 12:43:41 -04:00
Alan Jeffrey 8ba56e5597 Pin the scene threads to CPUs 2019-04-15 12:43:41 -04:00
Alan Jeffrey 6642a2ce1e Lerp the initial cameras to get the initial transform 2019-04-15 12:43:41 -04:00
Alan Jeffrey 463ea6519b Move a magic number into a constant declaration 2019-04-15 12:43:41 -04:00
Alan Jeffrey cf6032416c Predict next frame pose 2019-04-15 12:43:41 -04:00
Alan Jeffrey 8de4b952be Change initial camera transform 2019-04-15 12:43:41 -04:00
Alan Jeffrey daeee1305c Set rayon thread pool size to be 2 in magicleap demo 2019-04-15 12:43:41 -04:00
Alan Jeffrey dd0283d848 Reenable jemallocator 2019-04-15 12:43:41 -04:00
Alan Jeffrey 838bf684fb Add magicleap demo 2019-04-15 12:43:41 -04:00
Patrick Walton e00e862df0 Merge remote-tracking branch 'asajeffrey/demo-device-controls-viewports' into pf3 2019-04-12 14:14:59 -07:00
Patrick Walton 3996d9a653 Merge remote-tracking branch 'asajeffrey/demo-camera-transforms-event' into pf3 2019-04-12 14:10:03 -07:00
Patrick Walton 782e352bf2 Make `BackgroundColor` public. 2019-04-12 14:07:36 -07:00
Patrick Walton 4e7bbf7a49
Merge pull request #130 from asajeffrey/demo-transparent-no-floor
Don't draw the floor if the background is transparent
2019-04-12 14:05:00 -07:00
Patrick Walton 06439f858f Store the tile rect in only one place in the scene assembly thread 2019-04-12 11:55:05 -07:00