Patrick Walton
2db43797c3
Split colors out into their own crate.
...
A lot of downstream consumers of `pathfinder_gpu` want to use colors without
the path stuff.
2020-01-31 09:17:04 +01:00
Patrick Walton
ce3b40cd5c
Make timer queries and framebuffer readback async
2020-01-07 13:03:15 -08:00
Sebastian K
e38e2d800f
update usvg to 0.8
2019-12-28 11:46:31 +03:00
Patrick Walton
0662f6433f
Allow any texture format to be uploaded; fix Metal compilation on newer rustcs
2019-12-20 11:48:51 -08:00
Patrick Walton
521ab3b5ba
Add a 3D vector type
2019-12-07 11:52:35 -08:00
Patrick Walton
437eda96da
Overload `*` between transforms and points
2019-07-12 11:55:01 -07:00
Patrick Walton
2c984de1ea
Add convenience translation, rotation, and scaling methods to `Transform2D`
2019-07-12 11:34:48 -07:00
Patrick Walton
1eb28a5539
Fix incorrect definition of 2D transform multiplication
2019-07-12 11:26:09 -07:00
Patrick Walton
96758dfc17
Add `rotate` and `scale` methods to `Transform4F`
2019-07-11 15:57:45 -07:00
Patrick Walton
3f91206d57
Add a `translate` method to 3D transforms
2019-07-11 15:44:01 -07:00
Patrick Walton
bcac119324
Rename `Transform2DF` to `Transform2F` and `Transform3DF` to `Transform4F`
2019-07-11 14:59:10 -07:00
Patrick Walton
55825cbc6a
Switch scale and translation constructors for `Transform3DF` over to use vectors
2019-07-11 14:58:45 -07:00
Patrick Walton
eb0a61679d
Use operator overloading for 3D matrix multiplication
2019-07-11 13:59:39 -07:00
Patrick Walton
4cdded74b4
Fix SVG export in the demo; update `Cargo.lock`
2019-06-25 11:32:26 -07:00
Patrick Walton
431dcf3d2e
Rename `pathfinder_geometry::basic` to simply `pathfinder_geometry`, and move
...
the remaining code in that crate to a new crate, `pathfinder_content`
The old hierarchy was confusing.
2019-06-21 10:06:19 -07:00
Patrick Walton
010bc66073
Upgrade `resvg` to 0.7
2019-06-20 17:13:15 -07:00
Patrick Walton
71623eaab3
Make Metal dependencies in the demo Mac-only
2019-06-20 12:34:55 -07:00
Patrick Walton
487577a11b
Add Metal support.
...
This commit substantially reworks the `pathfinder_gpu` API to better support
modern APIs like Metal. It should open the door to `gfx-rs`, `wgpu`, Vulkan,
and D3D12 backends relatively straightforwardly.
A new example, `canvas_metal_minimal`, has been added.
Note that the new Metal shaders require a patched version of `spirv-cross` to
build properly. An upstream patch is forthcoming.
2019-06-20 11:47:22 -07:00
Patrick Walton
5c5fe00b27
Fix build problem
2019-06-17 13:16:03 -07:00
Alan Jeffrey
a507e1955e
Set the scene transform by linear iterpolation of the eye transforms
2019-06-07 12:02:30 -05:00
Alan Jeffrey
005e7d3835
Set the scene transform to be one of the eye transforms
2019-06-07 10:15:34 -05:00
Alan Jeffrey
3c91c1cc97
Better error handling of magicleap demo args
2019-06-07 10:15:34 -05:00
Alan Jeffrey
d877ca1d3a
Fix the magicleap app to work in LuminOS 0.96
2019-06-06 12:36:32 -05:00
Alan Jeffrey
9c641f6ce3
Renamed Point2D to Vector2
2019-06-03 17:58:34 -05:00
Alan Jeffrey
c71a20805f
Removed some unused imports
2019-06-03 17:52:18 -05:00
Alan Jeffrey
848234ef61
Updated magicleap demo for new pathfinder API
2019-06-03 17:52:18 -05:00
Alan Jeffrey
a2c8d71a3f
Rayon's thread builder API requires ownership
2019-06-03 17:52:18 -05:00
Alan Jeffrey
f5b5843c31
Make demo camera Mode public
2019-06-03 17:52:18 -05:00
Alan Jeffrey
635d3bc1f3
Call make_current(eye) when rendering for each eye.
2019-06-03 17:52:18 -05:00
Patrick Walton
a1b0df0a42
Rename `Point2DF` to `Vector2F`, `Point3DF` to `Vector4F`, and `LineSegmentF`
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to `LineSegment2F`.
Straw poll on Twitter suggested that these names were preferred.
2019-06-03 12:39:29 -07:00
Patrick Walton
e1bcc11ace
Change the `F32` and `I32` suffixes to `F` and `I` to match the C API.
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They're shorter and less noisy.
2019-05-29 19:17:16 -07:00
Patrick Walton
acf666b701
Stop using triangle fans for DX12/Vulkan compatibility.
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Closes #165 .
2019-05-29 16:04:33 -07:00
Patrick Walton
7a02b78b3d
Explicitly specify color texture coordinates for alpha and solid tiles.
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This is groundwork for gradients and images.
This commit also refactors the interface for vertex attributes to use named
parameters (via structs), for clarity.
2019-05-14 15:11:04 -07:00
Patrick Walton
89ca998fa8
Add a convenience method for creating a scene proxy with an empty scene.
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This makes animation rendering loops a bit easier for users.
2019-05-13 18:29:57 -07:00
Patrick Walton
c09ef3ae7c
Fix SVG and demo compilation errors
2019-05-13 18:19:10 -07:00
Patrick Walton
b557cdf20f
Add an "actual size" button in the demo
2019-05-08 11:05:31 -07:00
Patrick Walton
7b8c44575e
Turn the zoom buttons into a segmented control
2019-05-08 10:50:55 -07:00
Patrick Walton
940605fbb5
Generalize `draw_image_switch` to multiple segments
2019-05-08 10:38:12 -07:00
Patrick Walton
0d25fd0eab
Generalize "switch" to "segmented control" in the UI
2019-05-08 10:27:32 -07:00
Patrick Walton
54672f2089
Add "save as SVG" support to the demo.
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This is intended to help diagnose rendering problems, by allowing export to a
format that can be minimized and in which issues can be reproduced.
2019-05-07 14:37:46 -07:00
Patrick Walton
b198c06968
Properly account for concurrency in the performance measurement
2019-05-07 13:43:37 -07:00
Patrick Walton
15f63df844
Rename `DebugUI` to `DebugUIPresenter` and `UI` to `UIPresenter`
2019-05-06 15:36:39 -07:00
Patrick Walton
78908c5e3c
Factor the demo UI into model and presenter
2019-05-06 15:25:58 -07:00
Patrick Walton
9de7d95d33
Start a simple HTML canvas-like API, and add a minimal example to show how to
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use it.
2019-05-03 14:15:38 -07:00
Patrick Walton
4a4011d303
Refactor the demo some more.
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Move rendering code into its own module and split up `finish_drawing_frame()`.
2019-05-02 18:24:38 -07:00
Patrick Walton
29b137c81d
Move the demo camera code into its own module
2019-05-02 17:47:09 -07:00
Patrick Walton
5e64876579
Simplify gridlines in the demo shader
2019-05-02 14:12:13 -07:00
Patrick Walton
66b5142334
Stop trying to use jemalloc on Windows.
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Closes #138 .
2019-05-02 11:12:33 -07:00
Patrick Walton
5c5e4e9313
Factor the scene thread out of the demo and into the renderer proper.
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This simplifies Pathfinder's API considerably. Now users get off-main-thread
scene building "for free".
2019-05-01 17:12:25 -07:00
Patrick Walton
a96ee73da6
Introduce an Executor abstraction to enable alternatives to Rayon
2019-04-30 15:17:07 -07:00
Patrick Walton
60b951409c
Run `rustfmt` on the demos
2019-04-29 16:52:37 -07:00
Patrick Walton
8606cd013e
Replace commented out printlns with proper debug statements
2019-04-29 16:43:24 -07:00
Patrick Walton
d06746f28d
Remove barrel distortion.
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It was a toy implementation and isn't the approach I want to go with.
2019-04-29 16:05:42 -07:00
Patrick Walton
b85dc2f001
Add basic pinch zoom support on Android
2019-04-26 22:29:38 -07:00
Patrick Walton
6c31e1bc01
In VR mode, render one eye and then reproject to both eyes instead of rendering
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twice.
This reduces both CPU and GPU time a lot in exchange for a small loss in
quality.
2019-04-26 17:22:54 -07:00
Alan Jeffrey
3d81bf170f
Updated to latest pf3 API
2019-04-22 11:57:24 -05:00
Alan Jeffrey
c549bdec7a
Explicitly set the linker flavor for the magicleap demo
2019-04-22 11:54:42 -05:00
Patrick Walton
58d55c5eaa
Allow rendering to non-default framebuffers
2019-04-18 19:05:01 -07:00
Patrick Walton
62a3fefca4
Reenable the tile and fill counts in the debug display
2019-04-18 15:09:37 -07:00
Patrick Walton
c688d04412
Remove the scene assembly thread, and pipeline only fills instead of alpha
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tiles.
Removing a thread should make it easier to manually assign threads to CPUs, as
is necessary on devices with poor schedulers like Magic Leap 1.
2019-04-18 13:50:26 -07:00
Josh Matthews
214ad9de72
Replace readme directions with makefile targets.
2019-04-15 14:16:40 -04:00
Josh Matthews
8b3bf7d064
Use linker directly to to avoid linker errors.
2019-04-15 14:16:40 -04:00
Josh Matthews
bf55026a71
Add basic travis CI for native and magicleap demos.
2019-04-15 14:16:40 -04:00
Alan Jeffrey
7cd8452ffc
Update magicleap README for SDK 0.20.0
2019-04-15 13:29:32 -04:00
Alan Jeffrey
f20a023ba7
Rearranged magicleap demo svgs
2019-04-15 13:29:32 -04:00
Alan Jeffrey
6b19234a44
Removed stats from magicleap demo
2019-04-15 13:29:32 -04:00
Alan Jeffrey
24a7801820
The magicleap demo library is a shared library
2019-04-15 13:29:32 -04:00
Alan Jeffrey
3603324437
Added copyright statement to magicleap demo files
2019-04-15 13:29:32 -04:00
Alan Jeffrey
1605a47956
Updated to new PF3 API
2019-04-15 13:29:32 -04:00
Alan Jeffrey
8d5b44140b
Magicleap demo is less chatty
2019-04-15 12:43:41 -04:00
Alan Jeffrey
bc89d88222
Dead code elimination
2019-04-15 12:43:41 -04:00
Alan Jeffrey
06b5e3330d
Get the pathfinder magicleap demo to compile with v0.20.0 of the SDK
2019-04-15 12:43:41 -04:00
Alan Jeffrey
0f0062351d
Make pathfinder_immersive_demo a shared library.
2019-04-15 12:43:41 -04:00
Alan Jeffrey
41dc655967
Update for current Window interface
2019-04-15 12:43:41 -04:00
Alan Jeffrey
bd70cb0135
Changed some of the magicleap demo SVGs
2019-04-15 12:43:41 -04:00
Alan Jeffrey
1c1eaf20d1
Get the magicleap immersive demo to respond to new file name arguments
2019-04-15 12:43:41 -04:00
Alan Jeffrey
3bd825196e
Get the magicleap immersive mode demo to take a filename argument
2019-04-15 12:43:41 -04:00
Alan Jeffrey
6f5a72229c
Add focusing to the magicleap demo cube
2019-04-15 12:43:41 -04:00
Alan Jeffrey
9fd479d604
Expose a C API for getting pathfinder to render to an EGL surface
2019-04-15 12:43:41 -04:00
Alan Jeffrey
29ef8b57e0
Use pathfinder directly for magicleap demo cube faces rather than using pathfinder_demo
2019-04-15 12:43:41 -04:00
Alan Jeffrey
685651c119
Wire up magicleap landscape demo cube faces to pathfinder demo
2019-04-15 12:43:41 -04:00
Alan Jeffrey
1aedbec4d7
Get landscape app to respond to clicks
2019-04-15 12:43:41 -04:00
Alan Jeffrey
37c7457929
Add magicleap landscape demo
2019-04-15 12:43:41 -04:00
Alan Jeffrey
8ba56e5597
Pin the scene threads to CPUs
2019-04-15 12:43:41 -04:00
Alan Jeffrey
6642a2ce1e
Lerp the initial cameras to get the initial transform
2019-04-15 12:43:41 -04:00
Alan Jeffrey
463ea6519b
Move a magic number into a constant declaration
2019-04-15 12:43:41 -04:00
Alan Jeffrey
cf6032416c
Predict next frame pose
2019-04-15 12:43:41 -04:00
Alan Jeffrey
8de4b952be
Change initial camera transform
2019-04-15 12:43:41 -04:00
Alan Jeffrey
daeee1305c
Set rayon thread pool size to be 2 in magicleap demo
2019-04-15 12:43:41 -04:00
Alan Jeffrey
dd0283d848
Reenable jemallocator
2019-04-15 12:43:41 -04:00
Alan Jeffrey
838bf684fb
Add magicleap demo
2019-04-15 12:43:41 -04:00
Patrick Walton
e00e862df0
Merge remote-tracking branch 'asajeffrey/demo-device-controls-viewports' into pf3
2019-04-12 14:14:59 -07:00
Patrick Walton
3996d9a653
Merge remote-tracking branch 'asajeffrey/demo-camera-transforms-event' into pf3
2019-04-12 14:10:03 -07:00
Patrick Walton
782e352bf2
Make `BackgroundColor` public.
2019-04-12 14:07:36 -07:00
Alan Jeffrey
eedb8bbadf
Separated viewport from make_current.
2019-04-12 11:30:00 -05:00
Alan Jeffrey
b98336a430
Clear all GL contexts before rendering a scene
2019-04-12 09:07:52 -05:00
Alan Jeffrey
50e5790c9f
Allow devices to determine the viewport for each eye
2019-04-12 09:07:52 -05:00
Alan Jeffrey
fcb122ddb8
PR #114 2/2
2019-04-12 09:07:41 -05:00
Alan Jeffrey
9da93c46e8
PR #114 1/2
2019-04-12 09:07:25 -05:00
Alan Jeffrey
5c30913716
Removed mode from 3D demo camera
2019-04-12 08:58:42 -05:00