Commit Graph

1745 Commits

Author SHA1 Message Date
Patrick Walton 65eecbf071 Don't allow the user to zoom in so far that we run out of space in the glyph atlas 2017-09-12 22:32:18 -07:00
Patrick Walton f68da75c75 Implement SSAA for the 3D demo.
This commit additionally refactors transforms to be resolution-independent as much as possible throughout all the demos.
2017-09-12 19:43:43 -07:00
Patrick Walton 6fec73b2f7 Make sure all glyphs stay in the viewport when running the benchmark 2017-09-12 16:07:04 -07:00
Patrick Walton 2c8c11b303 Get a bare-minimum benchmark up and running 2017-09-12 12:40:14 -07:00
Patrick Walton a7d75f913c Split paths into monotonic segments before partitioning them in the demo 2017-09-12 09:35:57 -07:00
Patrick Walton c3e02d6faa Add a streaming API for monotonic path conversion, untested as of yet 2017-09-11 22:28:14 -07:00
Patrick Walton 19e8305eaa Start the 3D camera out at a more interesting place 2017-09-11 19:37:18 -07:00
Patrick Walton eae20eb7ca Fix glyph positioning in the 3D view 2017-09-11 19:09:43 -07:00
Patrick Walton 7d3afa0e74 Initially zoom the SVG to fit 2017-09-11 17:56:37 -07:00
Patrick Walton 94c5ea181f Initially zoom the text to fit in the text demo 2017-09-11 16:57:53 -07:00
Patrick Walton 3dd1d73f81 Start the camera centered on the text in the text demo 2017-09-11 16:07:11 -07:00
Patrick Walton 6e4f0b0734 Add support for WASD keyboard controls to the 3D demo 2017-09-11 13:23:25 -07:00
Patrick Walton e13f0f7006 Papercut: Stop the GitHub corner from overlapping the demo content 2017-09-11 12:27:09 -07:00
Patrick Walton 0f3b5d6c3c Papercut: Don't allow navbar text to be selected 2017-09-11 12:23:43 -07:00
Patrick Walton 72fa6a7b55 Allow demos to be dragged with the mouse when applicable 2017-09-11 12:21:50 -07:00
Patrick Walton 068e2bd99e Stub a benchmarking tool, not working yet 2017-09-11 11:22:19 -07:00
Patrick Walton bd3536d058 Simplify a couple of getters in the mesh debugger 2017-09-11 11:22:06 -07:00
Patrick Walton 5eec2c5b6f Fix settings button in the 3D demo 2017-09-11 11:21:38 -07:00
Patrick Walton 28699f9dfb Upgrade dependencies 2017-09-11 11:21:19 -07:00
Patrick Walton 65e3278e94 Add zoom in and zoom out buttons for those without scale gestures 2017-09-10 13:17:24 -07:00
Patrick Walton ce855cc0ff Enable subpixel AA and hinting by default in the demo 2017-09-09 13:14:25 -07:00
Patrick Walton eb9c0ceb4d Implement "slight" hinting by rounding x-heights up to the nearest pixel 2017-09-09 13:12:51 -07:00
Patrick Walton 43513da957 Add a simple model of the Mozilla Monument to the 3D scene 2017-09-09 00:04:35 -07:00
Patrick Walton 473c28e16d Add screenshot functionality to the demo 2017-09-08 20:10:29 -07:00
Patrick Walton f5eea1cc7a Add a screenshot button, nonfunctional at the moment 2017-09-08 17:21:28 -07:00
Patrick Walton c36896e337 Implement path stroking using the FreeType stroker.
I'm not too happy with this, as I discovered a segfault in FreeType that doesn't give me confidence
in this as a solution for the long term. Additionally, this exposes the problems in the partitioner
with lack of winding fill rule, proper handling of self-intersections, and splitting of paths at
their extrema. (I believe these problems should be fairly straightforward to handle, but we just
don't handle them yet.)
2017-09-08 16:50:27 -07:00
Patrick Walton 3e5b53f13c Partially refactor the path APIs to be streaming, like Lyon 2017-09-08 13:09:00 -07:00
Patrick Walton 57374e9f30 Add all four sides of the Mozilla Monument to the 3D demo 2017-09-07 19:01:55 -07:00
Patrick Walton e34ca3d3e4 Stub support for multiple text frames 2017-09-07 16:13:55 -07:00
Patrick Walton 3ee066bdf0 Implement subpixel ECAA 2017-09-07 14:58:41 -07:00
Patrick Walton 6cbc7dc082 Use some names from the Mozilla Monument in the 3D demo 2017-09-06 22:50:07 -07:00
Patrick Walton 7de664e4a9 Implement some rudimentary text layout for the 3D demo 2017-09-06 22:11:32 -07:00
Patrick Walton 2cce20db10 Swap the locations of the FPS meter and the settings button in preparation for more UI 2017-09-06 18:47:14 -07:00
Patrick Walton 3378fb3447 Make clicking outside the settings popup dismiss it 2017-09-06 18:39:14 -07:00
Patrick Walton 2166f9fa07 Reverse Z order of interior elements for early Z 2017-09-06 18:28:23 -07:00
Patrick Walton cedce49a1d Perform color defringing in the shader using the FreeType algorithm 2017-09-06 16:50:36 -07:00
Patrick Walton 82d2f076d7 Add basic subpixel AA support for SSAA.
No LCD filter is implemented yet, so the color fringing is currently fairly extreme.
2017-09-06 16:32:11 -07:00
Patrick Walton acf2e0be00 Implement mesh expansion so that the 3D demo can actually render strings of text 2017-09-06 14:11:58 -07:00
Patrick Walton 4b7ac0182c Implement basic working 3D support 2017-09-05 19:47:19 -07:00
Patrick Walton a599db4eb9 Choose prettier default settings for the demo 2017-09-05 12:57:01 -07:00
Patrick Walton df20bcff5c Fix incorrect depth test in monochrome ECAA mode 2017-09-05 12:48:08 -07:00
Patrick Walton a9dd33d479 Stub a shader for objects in the 3D demo 2017-09-03 19:24:28 -07:00
Patrick Walton 4ab917b79b Snap baselines to the nearest pixel 2017-09-03 16:35:10 -07:00
Patrick Walton 24cfb03c66 Don't count the padding between glyphs as part of the atlas rect.
This was causing nasty aliasing artefacts.
2017-09-03 13:12:33 -07:00
Patrick Walton f968a4ac20 Don't do server-side hinting 2017-09-03 13:03:45 -07:00
Patrick Walton 049b8eba97 Initial work on perspective camera control for the 3D demo 2017-09-02 13:41:08 -07:00
Patrick Walton 7360a41a60 Factor camera logic into a separate object in preparation for the 3D demo 2017-09-02 12:14:10 -07:00
Patrick Walton 444e7bbf96 Use the Citardauq Formula in the partitioner as well as the shader to avoid precision problems.
Addresses the issue with the Nimbus Sans "o" mentioned in #24.
2017-09-01 23:45:51 -07:00
Patrick Walton 632202e5eb Implement a basic mesh debugger 2017-09-01 22:29:05 -07:00
Patrick Walton 1eb1bb5343 Stub a mesh debugger app 2017-09-01 18:11:44 -07:00
Patrick Walton a43a09b9d3 Allow the demo text to be changed by double-clicking 2017-09-01 16:31:40 -07:00
Patrick Walton 9f6f10deca Tweak the GitHub corner 2017-08-31 20:04:49 -07:00
Patrick Walton bc79c56eac Fix currentTarget/target mixup 2017-08-31 20:04:42 -07:00
Patrick Walton 67eaa499c0 Add a GitHub corner from http://tholman.com/github-corners/ 2017-08-31 19:57:41 -07:00
Patrick Walton a1013de5ba Expose the Rust API documentation via the server 2017-08-31 19:47:58 -07:00
Patrick Walton 982c97771c Get the 3D view rendering something 2017-08-31 19:19:26 -07:00
Patrick Walton f182686ba8 Do some more refactoring in preparation for the 3D view 2017-08-31 17:08:22 -07:00
Patrick Walton b75c327017 Factor out text layout into a separate class so it can be used by the text and 3D demos 2017-08-31 16:33:21 -07:00
Patrick Walton e448ba7b30 Switch from ES6 interpolation to Handlebars and add a simple landing page 2017-08-30 23:25:58 -07:00
Patrick Walton d6767219ff Automatically load some built-in fonts and SVGs 2017-08-30 19:48:18 -07:00
Patrick Walton 58b558de64 Make the demo UI less cluttered 2017-08-30 17:01:28 -07:00
Patrick Walton d7b606987a Update to Bootstrap 4 beta 2017-08-30 09:51:15 -07:00
Patrick Walton 7029248610 Stub a 3D demo 2017-08-29 19:46:18 -07:00
Patrick Walton 64e3558986 Considate `resources` directories 2017-08-29 19:27:05 -07:00
Patrick Walton f87ff0a9e0 Add Open Sans as a built-in font and fix handling of multiple consecutive off-curve points 2017-08-29 19:22:27 -07:00
Patrick Walton 8d6636b1cf Add `-demo` to the SVG and text demo files 2017-08-29 18:57:43 -07:00
Patrick Walton 40c0e9b8c5 Use ES6 templates to reduce duplication in the demo HTML 2017-08-29 16:04:40 -07:00
Patrick Walton cd3c1c996c Get SSAA working for the tiger 2017-08-29 14:31:45 -07:00
Patrick Walton eca1b36956 Render the fills on the tiger correctly 2017-08-29 14:15:23 -07:00
Patrick Walton c47aa5c4d0 Get the SVG demo rendering something 2017-08-29 12:29:16 -07:00
Patrick Walton 8e2172f06f Start implementing basic SVG rendering. Not working yet. 2017-08-28 22:11:15 -07:00
Patrick Walton 0bae14b326 Render SVG paths to an off screen framebuffer 2017-08-28 17:18:44 -07:00
Patrick Walton 4d16df17db Implement the server-side support for SVG path partitioning in the demo 2017-08-28 16:47:27 -07:00
Patrick Walton e5f1f3ccfb Remove unused dependency 2017-08-27 12:45:05 -07:00
Patrick Walton 5f28f8b666 Stub out some more functionality for the SVG demo 2017-08-27 12:43:17 -07:00
Patrick Walton 72f5f4ee6d Factor antialiasing strategies out into separate modules 2017-08-26 13:47:18 -07:00
Patrick Walton 9e7d922863 Factor out the app controller logic so we can support multiple demos more easily 2017-08-26 12:54:25 -07:00
Patrick Walton 01d1382324 Begin splitting up `index.ts` 2017-08-25 20:20:45 -07:00
Patrick Walton 894226e023 Stub an SVG demo page 2017-08-25 19:40:08 -07:00
Patrick Walton defa2d63c3 Support multiple lines of text 2017-08-25 17:02:11 -07:00
Patrick Walton 1c21771414 Add EB Garamond as another test font 2017-08-25 17:02:03 -07:00
Patrick Walton 5f347087a7 Only render glyphs in view 2017-08-25 15:39:13 -07:00
Patrick Walton c0914a0c87 Fix a bunch of text layout issues 2017-08-25 12:20:36 -07:00
Patrick Walton d24dd7ce24 Fix off by one error in glyph atlas rects 2017-08-24 19:39:07 -07:00
Patrick Walton cae6e16416 Make some more methods and attributes private 2017-08-24 19:33:58 -07:00
Patrick Walton 99767ce48d Make a bunch of methods and properties private 2017-08-24 19:30:53 -07:00
Patrick Walton 77db92bc42 Fix off by one error in the path color buffer 2017-08-24 16:23:02 -07:00
Patrick Walton 1213eaa3d7 Make the atlas texture bigger and scissor to improve clearing performance on Intel Mac 2017-08-24 16:18:26 -07:00
Patrick Walton 132b6e183b Fix the pan/zoom logic in `onWheel()` 2017-08-24 13:34:45 -07:00
Patrick Walton 14b7b88b3f Take the last control point before closing a subpath into account 2017-08-24 13:02:35 -07:00
Patrick Walton 07d425dfb2 Split the ECAA shader into separate shaders for monochrome and multicolor 2017-08-24 12:08:58 -07:00
Patrick Walton ad565ffde7 Use early Z to avoid resolving blank areas for ECAA. ~50% speedup. 2017-08-24 11:43:38 -07:00
Patrick Walton 81a6f8f051 Enable early Z for edge detection and render only in the used area of the atlas 2017-08-23 19:18:24 -07:00
Patrick Walton ed0288906c Use a fixed atlas size and reuse textures/FBOs more aggressively 2017-08-23 13:23:29 -07:00
Patrick Walton 52afa359b4 Render a line of text using the atlas 2017-08-22 18:25:32 -07:00
Patrick Walton 7db61bfe8e Add a transform parameter to blit and switch framebuffer sizes to be `glmatrix.vec2` types 2017-08-19 16:52:14 -07:00
Patrick Walton 93277c7c11 Allow multiple glyphs to be rendered simultaneously 2017-08-19 16:34:02 -07:00
Patrick Walton 9b3f9d029c Fix flipped inequality in the shader causing AA artefacts 2017-08-19 11:37:06 -07:00
Patrick Walton 9f194b7618 Add timing measurement 2017-08-19 09:57:54 -07:00
Patrick Walton da6483c3ab Add basic support for panning and zooming in the demo 2017-08-18 22:11:52 -07:00