Patrick Walton
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52afa359b4
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Render a line of text using the atlas
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2017-08-22 18:25:32 -07:00 |
Patrick Walton
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7db61bfe8e
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Add a transform parameter to blit and switch framebuffer sizes to be `glmatrix.vec2` types
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2017-08-19 16:52:14 -07:00 |
Patrick Walton
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93277c7c11
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Allow multiple glyphs to be rendered simultaneously
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2017-08-19 16:34:02 -07:00 |
Patrick Walton
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9b3f9d029c
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Fix flipped inequality in the shader causing AA artefacts
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2017-08-19 11:37:06 -07:00 |
Patrick Walton
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9f194b7618
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Add timing measurement
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2017-08-19 09:57:54 -07:00 |
Patrick Walton
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da6483c3ab
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Add basic support for panning and zooming in the demo
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2017-08-18 22:11:52 -07:00 |
Patrick Walton
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37c947c751
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Get basic ECAA fully working
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2017-08-18 20:23:45 -07:00 |
Patrick Walton
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653530be0b
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Add a curve shader for ECAA and refactor the line shader to minimize code duplication
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2017-08-18 17:12:58 -07:00 |
Patrick Walton
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3a9b29735a
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Get exact antialiasing mostly working for lines (no curves yet)
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2017-08-18 15:17:23 -07:00 |
Patrick Walton
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a9eeec39fe
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Implement the line antialiasing shader, untested as of yet
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2017-08-18 11:44:17 -07:00 |
Patrick Walton
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ccf5000e1c
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Get the cover step mostly working
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2017-08-17 22:47:28 -07:00 |
Patrick Walton
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9a7063a29b
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Render conservative coverage. Not working yet.
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2017-08-17 20:09:18 -07:00 |
Patrick Walton
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ec78a632dc
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Split path IDs and Loop-Blinn data into separate VBOs
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2017-08-17 12:47:50 -07:00 |
Patrick Walton
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0a4d57580a
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Add the ECAA cover shader, untested as of yet
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2017-08-16 19:51:13 -07:00 |
Patrick Walton
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4b62ec8fa7
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Get edge detection working in the demo
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2017-08-16 16:37:39 -07:00 |
Patrick Walton
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b10807d217
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Initial setup for ECAA in the demo
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2017-08-15 22:09:09 -07:00 |
Patrick Walton
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3f7fc8baf6
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Add an edge detection shader for ECAA, untested as of yet
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2017-08-15 17:28:07 -07:00 |
Patrick Walton
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7dc8f5debb
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Switch to depth textures to aid edge detection
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2017-08-15 16:51:26 -07:00 |
Patrick Walton
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0f5b23622a
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Implement SSAA in the demo
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2017-08-15 15:57:52 -07:00 |
Patrick Walton
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8bae26b521
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Implement some antialiasing strategy infrastructure
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2017-08-15 13:38:54 -07:00 |
Patrick Walton
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eb7cfe7c5f
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Fetch the colors of paths
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2017-08-14 21:24:58 -07:00 |
Patrick Walton
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309034b7dd
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Implement basic Loop-Blinn curves
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2017-08-14 19:08:18 -07:00 |
Patrick Walton
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f8bd405759
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Get basic polygons rendering in the demo
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2017-08-14 16:08:45 -07:00 |
Patrick Walton
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5f89f7ba50
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Fix compile errors in shaders
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2017-08-13 13:39:51 -07:00 |
Patrick Walton
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d0dd883ddf
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Switch to the Fetch API
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2017-08-12 10:08:35 -07:00 |
Patrick Walton
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ee9c1a7998
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Download shaders via XHR
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2017-08-11 21:26:25 -07:00 |
Patrick Walton
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57ebbf8281
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Split out B-vertex positions and info so that they're easier to pack into textures
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2017-08-11 15:56:07 -07:00 |
Patrick Walton
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5b84b052a0
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Upload the chosen font to the server
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2017-08-10 18:38:54 -07:00 |
Patrick Walton
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0ad2f9abfe
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Initial implementation of the Rocket-based demo server
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2017-08-10 15:26:27 -07:00 |
Patrick Walton
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376faf8c38
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Move `demo/` to `demo/client/` in preparation for making a partitioning web service
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2017-08-08 11:35:10 -07:00 |