Patrick Walton
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7bbd02ed85
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Send mesh libraries to the client in raw binary instead of Base64 and JSON
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2017-10-02 16:31:54 -07:00 |
Patrick Walton
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f3f893302a
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Introduce a simple file format for serializing meshes, and use it in the demo
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2017-10-02 15:17:21 -07:00 |
Patrick Walton
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08b9afdca9
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Implement subpixel glyph positioning in the text demo
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2017-09-29 11:58:16 -07:00 |
Patrick Walton
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e8135fbfe0
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TSLint the demo
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2017-09-28 14:34:48 -07:00 |
Patrick Walton
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6217577674
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Stop generating so much garbage during mesh expansion.
Avoids a slow script dialog in the 3D demo.
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2017-09-28 10:47:16 -07:00 |
Patrick Walton
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17b34685a1
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Factor mesh expansion out of the glyph store
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2017-09-26 18:55:47 -07:00 |
Patrick Walton
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914179763d
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Improve the mesh debugger in various ways
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2017-09-19 22:27:31 -07:00 |
Patrick Walton
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0e9a59088c
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Implement bare-bones support for debugging SVG meshes
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2017-09-19 20:19:53 -07:00 |
Patrick Walton
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acf2e0be00
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Implement mesh expansion so that the 3D demo can actually render strings of text
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2017-09-06 14:11:58 -07:00 |
Patrick Walton
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632202e5eb
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Implement a basic mesh debugger
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2017-09-01 22:29:05 -07:00 |
Patrick Walton
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8e2172f06f
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Start implementing basic SVG rendering. Not working yet.
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2017-08-28 22:11:15 -07:00 |
Patrick Walton
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4d16df17db
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Implement the server-side support for SVG path partitioning in the demo
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2017-08-28 16:47:27 -07:00 |
Patrick Walton
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72f5f4ee6d
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Factor antialiasing strategies out into separate modules
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2017-08-26 13:47:18 -07:00 |