Patrick Walton
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cedce49a1d
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Perform color defringing in the shader using the FreeType algorithm
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2017-09-06 16:50:36 -07:00 |
Patrick Walton
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82d2f076d7
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Add basic subpixel AA support for SSAA.
No LCD filter is implemented yet, so the color fringing is currently fairly extreme.
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2017-09-06 16:32:11 -07:00 |
Patrick Walton
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4b7ac0182c
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Implement basic working 3D support
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2017-09-05 19:47:19 -07:00 |
Patrick Walton
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a9dd33d479
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Stub a shader for objects in the 3D demo
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2017-09-03 19:24:28 -07:00 |
Patrick Walton
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07d425dfb2
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Split the ECAA shader into separate shaders for monochrome and multicolor
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2017-08-24 12:08:58 -07:00 |
Patrick Walton
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ad565ffde7
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Use early Z to avoid resolving blank areas for ECAA. ~50% speedup.
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2017-08-24 11:43:38 -07:00 |
Patrick Walton
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81a6f8f051
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Enable early Z for edge detection and render only in the used area of the atlas
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2017-08-23 19:18:24 -07:00 |
Patrick Walton
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52afa359b4
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Render a line of text using the atlas
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2017-08-22 18:25:32 -07:00 |
Patrick Walton
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7db61bfe8e
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Add a transform parameter to blit and switch framebuffer sizes to be `glmatrix.vec2` types
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2017-08-19 16:52:14 -07:00 |
Patrick Walton
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9b3f9d029c
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Fix flipped inequality in the shader causing AA artefacts
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2017-08-19 11:37:06 -07:00 |
Patrick Walton
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37c947c751
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Get basic ECAA fully working
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2017-08-18 20:23:45 -07:00 |
Patrick Walton
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343c67aa33
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Remove commented out debug code
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2017-08-18 17:13:44 -07:00 |
Patrick Walton
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653530be0b
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Add a curve shader for ECAA and refactor the line shader to minimize code duplication
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2017-08-18 17:12:58 -07:00 |
Patrick Walton
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3a9b29735a
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Get exact antialiasing mostly working for lines (no curves yet)
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2017-08-18 15:17:23 -07:00 |
Patrick Walton
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a9eeec39fe
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Implement the line antialiasing shader, untested as of yet
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2017-08-18 11:44:17 -07:00 |
Patrick Walton
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ccf5000e1c
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Get the cover step mostly working
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2017-08-17 22:47:28 -07:00 |
Patrick Walton
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9a7063a29b
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Render conservative coverage. Not working yet.
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2017-08-17 20:09:18 -07:00 |
Patrick Walton
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ec78a632dc
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Split path IDs and Loop-Blinn data into separate VBOs
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2017-08-17 12:47:50 -07:00 |
Patrick Walton
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0a4d57580a
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Add the ECAA cover shader, untested as of yet
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2017-08-16 19:51:13 -07:00 |
Patrick Walton
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4b62ec8fa7
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Get edge detection working in the demo
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2017-08-16 16:37:39 -07:00 |
Patrick Walton
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b10807d217
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Initial setup for ECAA in the demo
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2017-08-15 22:09:09 -07:00 |
Patrick Walton
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3f7fc8baf6
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Add an edge detection shader for ECAA, untested as of yet
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2017-08-15 17:28:07 -07:00 |
Patrick Walton
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0f5b23622a
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Implement SSAA in the demo
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2017-08-15 15:57:52 -07:00 |
Patrick Walton
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eb7cfe7c5f
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Fetch the colors of paths
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2017-08-14 21:24:58 -07:00 |
Patrick Walton
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309034b7dd
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Implement basic Loop-Blinn curves
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2017-08-14 19:08:18 -07:00 |
Patrick Walton
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f8bd405759
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Get basic polygons rendering in the demo
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2017-08-14 16:08:45 -07:00 |
Patrick Walton
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5f89f7ba50
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Fix compile errors in shaders
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2017-08-13 13:39:51 -07:00 |
Patrick Walton
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ebeaf119ba
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Add some OpenGL ES 2.0 shaders for direct rendering, untested
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2017-08-11 18:12:17 -07:00 |