Patrick Walton
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86660572bd
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Upgrade ST-transforms to affine transforms where possible, and add
incomplete rotation support to the text demo
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2017-11-29 17:06:52 -08:00 |
Patrick Walton
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6942bb51ca
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Add support for full 3D transforms, including rotation, to SVG in XCAA mode.
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2017-11-28 16:15:06 -08:00 |
Patrick Walton
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86df78f939
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Flesh out the integration test more
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2017-11-17 17:06:59 -08:00 |
Patrick Walton
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bc99fdf02b
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Enable early Z in the XCAA multicolor direct interior pass
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2017-11-11 14:45:28 -08:00 |
Patrick Walton
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2975038891
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Reenable early Z.
It regressed again!
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2017-11-11 14:04:57 -08:00 |
Patrick Walton
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8e7eb6ca60
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Support stem darkening in SSAA mode.
The normals are incorrect right now in some cases, but it looks OK-ish.
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2017-11-09 16:20:15 -08:00 |
Patrick Walton
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9a5728aab6
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Implement clipping in XCAA mode
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2017-11-08 16:45:30 -08:00 |
Patrick Walton
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e5b76726d9
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Use the LUT to gamma correct text, and fix stem darkening math
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2017-11-07 17:24:19 -08:00 |
Patrick Walton
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82fd214a76
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Load the gamma LUT in the demo
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2017-11-07 14:13:13 -08:00 |
Patrick Walton
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4cbc2a8800
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Add partial support for clip paths in the SVG demo.
At the moment, this only works when antialiasing is off.
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2017-11-03 14:14:29 -07:00 |
Patrick Walton
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511e5956d8
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Don't clear away the scenery after drawing it!
Fixes the 3D view.
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2017-11-02 16:17:35 -07:00 |
Patrick Walton
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579528ebdc
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Remove one direct rendering pass from the multicolor XCAA path
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2017-10-31 12:41:38 -07:00 |
Patrick Walton
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2604151521
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Replace the multicolor (SVG) XCAA with a multipass compositing algorithm
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2017-10-30 15:28:35 -07:00 |
Patrick Walton
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0506365cc7
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Fix blending in the text demo.
As a nice added cleanup, this commit standardizes on the red channel for
all monochrome textures.
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2017-10-26 20:15:51 -07:00 |
Patrick Walton
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f8c950d39a
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Stop calling `getParameter` and `getBufferParameter`.
They're incredibly slow in Chrome.
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2017-10-25 19:38:41 -07:00 |
Patrick Walton
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9d93cebca6
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Stop using multiple render targets.
We don't need them anymore, so let's lower our hardware requirements!
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2017-10-20 22:04:53 -07:00 |
Patrick Walton
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048c261f6c
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Add a working experimental implementation of XCAA for SVG.
This has known performance problems and artefacts due to working at
sample level only, but it's a decent first cut.
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2017-10-20 19:41:18 -07:00 |
Patrick Walton
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a523d71e3c
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Stop leaking buffer textures
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2017-10-18 19:47:44 -07:00 |
Patrick Walton
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03b4ec2cc6
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Stop leaking VAOs
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2017-10-18 19:16:56 -07:00 |
Patrick Walton
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70201bb29c
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Draw distant glyphs as prerendered images in the 3D demo.
This has known performance problems, but it's a good first cut.
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2017-10-18 16:19:19 -07:00 |
Patrick Walton
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562851fd6e
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Lint against long lines
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2017-10-17 11:58:03 -07:00 |
Patrick Walton
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03ee672787
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Separate the GPU rendering component of views from the view objects
themselves in the demo.
This (mostly) enables rendering outside a view.
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2017-10-16 22:26:25 -07:00 |