Patrick Walton
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a523d71e3c
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Stop leaking buffer textures
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2017-10-18 19:47:44 -07:00 |
Patrick Walton
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03b4ec2cc6
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Stop leaking VAOs
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2017-10-18 19:16:56 -07:00 |
Patrick Walton
|
70201bb29c
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Draw distant glyphs as prerendered images in the 3D demo.
This has known performance problems, but it's a good first cut.
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2017-10-18 16:19:19 -07:00 |
Patrick Walton
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562851fd6e
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Lint against long lines
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2017-10-17 11:58:03 -07:00 |
Patrick Walton
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03ee672787
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Separate the GPU rendering component of views from the view objects
themselves in the demo.
This (mostly) enables rendering outside a view.
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2017-10-16 22:26:25 -07:00 |