Patrick Walton
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c5187deedd
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Use the monochrome MCAA mode for the Material Design icons SVG demo.
This avoids ugly pixel snapping.
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2018-01-03 20:53:25 -08:00 |
Patrick Walton
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9515451e7a
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Remove render tasks entirely.
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2017-12-28 11:44:46 -05:00 |
Patrick Walton
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c2d89aba91
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Add support for the even-odd fill rule in the demo.
Closes #59.
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2017-12-21 13:53:38 -08:00 |
Patrick Walton
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f04f39afd6
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Close subpaths explicitly.
Partially addresses #57.
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2017-12-20 13:41:01 -08:00 |
Patrick Walton
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6a81ec4893
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Make SVG stroke width more accurate, and switch to XCAA by default.
Partially addresses #57.
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2017-12-20 10:40:21 -08:00 |
Patrick Walton
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6942bb51ca
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Add support for full 3D transforms, including rotation, to SVG in XCAA mode.
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2017-11-28 16:15:06 -08:00 |
Patrick Walton
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3388b38e3b
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Try to fix #50 by inserting an "as any"
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2017-11-17 17:10:05 -08:00 |
Patrick Walton
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4cbc2a8800
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Add partial support for clip paths in the SVG demo.
At the moment, this only works when antialiasing is off.
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2017-11-03 14:14:29 -07:00 |
Patrick Walton
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c767141169
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Build render tasks for clips.
This doesn't actually clip anything yet, but it's a step in that direction.
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2017-10-31 17:04:06 -07:00 |
Patrick Walton
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b9f6f13cec
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Stop going to the DOM every time we need the color of an SVG path
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2017-10-31 14:50:15 -07:00 |
Patrick Walton
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2604151521
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Replace the multicolor (SVG) XCAA with a multipass compositing algorithm
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2017-10-30 15:28:35 -07:00 |
Patrick Walton
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7bbd02ed85
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Send mesh libraries to the client in raw binary instead of Base64 and JSON
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2017-10-02 16:31:54 -07:00 |
Patrick Walton
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f3f893302a
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Introduce a simple file format for serializing meshes, and use it in the demo
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2017-10-02 15:17:21 -07:00 |
Patrick Walton
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e8135fbfe0
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TSLint the demo
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2017-09-28 14:34:48 -07:00 |
Patrick Walton
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914179763d
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Improve the mesh debugger in various ways
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2017-09-19 22:27:31 -07:00 |
Patrick Walton
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0e9a59088c
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Implement bare-bones support for debugging SVG meshes
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2017-09-19 20:19:53 -07:00 |
Patrick Walton
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e7a6861846
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Factor the SVG loading functionality out of the SVG demo.
This allows the mesh debugger to use it.
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2017-09-19 18:04:42 -07:00 |