Commit Graph

6 Commits

Author SHA1 Message Date
Patrick Walton 562851fd6e Lint against long lines 2017-10-17 11:58:03 -07:00
Patrick Walton 03ee672787 Separate the GPU rendering component of views from the view objects
themselves in the demo.

This (mostly) enables rendering outside a view.
2017-10-16 22:26:25 -07:00
Patrick Walton 976b924842 Decouple mesh-specific data from GL-context-wide data in the demo 2017-10-16 16:48:02 -07:00
Patrick Walton 81787f4750 Remove `MonochromeDemoView` 2017-10-16 16:11:00 -07:00
Patrick Walton cc16158a91 Decouple antialiasing strategies from views in the demo 2017-10-16 13:36:22 -07:00
Patrick Walton 314185684c Implement stem darkening and split ECAA into ECAA and MCAA.
We now implement stem darkening (also known as font dilation) like
macOS and FreeType under certain configurations. This pushes out font
outlines along their normals slightly in order to make small text easier
to read. This is especially important when performing gamma correction,
as otherwise text can end up too light.

Because the stem darkening is implemented in the vertex shader, it can
easily break the mesh. Therefore, I needed to implement a new rendering
mode that does not use the mesh. It's a variant of ECAA, and for
clarity's sake I've renamed the related antialiasing methods:

* MCAA stands for "mesh coverage antialiasing" and is the new name for
what was called "ECAA" prior to this patch.

* ECAA now stands for "edge coverage antialiasing". It does not use the
mesh but rather computes winding numbers from scratch for every pixel.
Surprisingly, despite being worse asymptotically, this usually ends up
being faster than MCAA at small font sizes, presumably because there are
fewer vertices to transform.

* XCAA, "exact coverage antialiasing" is a generic term that refers to
both ECAA and MCAA. References to ECAA have been changed to XCAA as
needed.
2017-10-15 13:28:49 -07:00
Renamed from demo/client/src/ecaa-strategy.ts (Browse further)