Patrick Walton
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a5b0e9bf9a
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Allow different glyphs to be selected in the mesh debugger
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2017-09-19 17:36:12 -07:00 |
Patrick Walton
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a5d0df6a96
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Implement simple collision detection in the 3D demo
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2017-09-14 18:48:55 -07:00 |
Patrick Walton
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b48b256ab3
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Actually reverse indices for early Z!
2x performance improvement. I feel silly.
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2017-09-14 17:20:54 -07:00 |
Patrick Walton
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42151cc334
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Fix text positioning and improve performance in the 3D demo.
This implements a simple form of software backface culling to reduce vertex shading load.
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2017-09-14 15:16:06 -07:00 |
Patrick Walton
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d64a28c166
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Beautify the timings display and make it work with the SVG and 3D demos
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2017-09-13 11:56:40 -07:00 |
Patrick Walton
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f68da75c75
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Implement SSAA for the 3D demo.
This commit additionally refactors transforms to be resolution-independent as much as possible throughout all the demos.
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2017-09-12 19:43:43 -07:00 |
Patrick Walton
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2c8c11b303
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Get a bare-minimum benchmark up and running
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2017-09-12 12:40:14 -07:00 |
Patrick Walton
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19e8305eaa
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Start the 3D camera out at a more interesting place
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2017-09-11 19:37:18 -07:00 |
Patrick Walton
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eae20eb7ca
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Fix glyph positioning in the 3D view
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2017-09-11 19:09:43 -07:00 |
Patrick Walton
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3dd1d73f81
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Start the camera centered on the text in the text demo
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2017-09-11 16:07:11 -07:00 |
Patrick Walton
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eb9c0ceb4d
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Implement "slight" hinting by rounding x-heights up to the nearest pixel
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2017-09-09 13:12:51 -07:00 |
Patrick Walton
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43513da957
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Add a simple model of the Mozilla Monument to the 3D scene
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2017-09-09 00:04:35 -07:00 |
Patrick Walton
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57374e9f30
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Add all four sides of the Mozilla Monument to the 3D demo
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2017-09-07 19:01:55 -07:00 |
Patrick Walton
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e34ca3d3e4
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Stub support for multiple text frames
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2017-09-07 16:13:55 -07:00 |
Patrick Walton
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6cbc7dc082
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Use some names from the Mozilla Monument in the 3D demo
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2017-09-06 22:50:07 -07:00 |
Patrick Walton
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7de664e4a9
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Implement some rudimentary text layout for the 3D demo
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2017-09-06 22:11:32 -07:00 |
Patrick Walton
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82d2f076d7
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Add basic subpixel AA support for SSAA.
No LCD filter is implemented yet, so the color fringing is currently fairly extreme.
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2017-09-06 16:32:11 -07:00 |
Patrick Walton
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acf2e0be00
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Implement mesh expansion so that the 3D demo can actually render strings of text
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2017-09-06 14:11:58 -07:00 |
Patrick Walton
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4b7ac0182c
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Implement basic working 3D support
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2017-09-05 19:47:19 -07:00 |
Patrick Walton
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a9dd33d479
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Stub a shader for objects in the 3D demo
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2017-09-03 19:24:28 -07:00 |
Patrick Walton
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4ab917b79b
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Snap baselines to the nearest pixel
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2017-09-03 16:35:10 -07:00 |
Patrick Walton
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049b8eba97
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Initial work on perspective camera control for the 3D demo
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2017-09-02 13:41:08 -07:00 |
Patrick Walton
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7360a41a60
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Factor camera logic into a separate object in preparation for the 3D demo
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2017-09-02 12:14:10 -07:00 |
Patrick Walton
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632202e5eb
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Implement a basic mesh debugger
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2017-09-01 22:29:05 -07:00 |
Patrick Walton
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1eb1bb5343
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Stub a mesh debugger app
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2017-09-01 18:11:44 -07:00 |
Patrick Walton
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982c97771c
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Get the 3D view rendering something
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2017-08-31 19:19:26 -07:00 |
Patrick Walton
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f182686ba8
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Do some more refactoring in preparation for the 3D view
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2017-08-31 17:08:22 -07:00 |
Patrick Walton
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b75c327017
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Factor out text layout into a separate class so it can be used by the text and 3D demos
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2017-08-31 16:33:21 -07:00 |
Patrick Walton
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e448ba7b30
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Switch from ES6 interpolation to Handlebars and add a simple landing page
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2017-08-30 23:25:58 -07:00 |
Patrick Walton
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7029248610
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Stub a 3D demo
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2017-08-29 19:46:18 -07:00 |