Commit Graph

523 Commits

Author SHA1 Message Date
Patrick Walton b269723254 Switch to per-pixel texture lookup for paints.
This is a prerequisite for supporting gradients and images.
2020-02-04 21:50:13 -08:00
Patrick Walton 2db43797c3 Split colors out into their own crate.
A lot of downstream consumers of `pathfinder_gpu` want to use colors without
the path stuff.
2020-01-31 09:17:04 +01:00
Patrick Walton ce3b40cd5c Make timer queries and framebuffer readback async 2020-01-07 13:03:15 -08:00
Sebastian K e38e2d800f update usvg to 0.8 2019-12-28 11:46:31 +03:00
Patrick Walton 0662f6433f Allow any texture format to be uploaded; fix Metal compilation on newer rustcs 2019-12-20 11:48:51 -08:00
Patrick Walton 521ab3b5ba Add a 3D vector type 2019-12-07 11:52:35 -08:00
Patrick Walton 437eda96da Overload `*` between transforms and points 2019-07-12 11:55:01 -07:00
Patrick Walton 2c984de1ea Add convenience translation, rotation, and scaling methods to `Transform2D` 2019-07-12 11:34:48 -07:00
Patrick Walton 1eb28a5539 Fix incorrect definition of 2D transform multiplication 2019-07-12 11:26:09 -07:00
Patrick Walton 96758dfc17 Add `rotate` and `scale` methods to `Transform4F` 2019-07-11 15:57:45 -07:00
Patrick Walton 3f91206d57 Add a `translate` method to 3D transforms 2019-07-11 15:44:01 -07:00
Patrick Walton bcac119324 Rename `Transform2DF` to `Transform2F` and `Transform3DF` to `Transform4F` 2019-07-11 14:59:10 -07:00
Patrick Walton 55825cbc6a Switch scale and translation constructors for `Transform3DF` over to use vectors 2019-07-11 14:58:45 -07:00
Patrick Walton eb0a61679d Use operator overloading for 3D matrix multiplication 2019-07-11 13:59:39 -07:00
Patrick Walton 4cdded74b4 Fix SVG export in the demo; update `Cargo.lock` 2019-06-25 11:32:26 -07:00
Patrick Walton 431dcf3d2e Rename `pathfinder_geometry::basic` to simply `pathfinder_geometry`, and move
the remaining code in that crate to a new crate, `pathfinder_content`

The old hierarchy was confusing.
2019-06-21 10:06:19 -07:00
Patrick Walton 010bc66073 Upgrade `resvg` to 0.7 2019-06-20 17:13:15 -07:00
Patrick Walton 71623eaab3 Make Metal dependencies in the demo Mac-only 2019-06-20 12:34:55 -07:00
Patrick Walton 487577a11b Add Metal support.
This commit substantially reworks the `pathfinder_gpu` API to better support
modern APIs like Metal. It should open the door to `gfx-rs`, `wgpu`, Vulkan,
and D3D12 backends relatively straightforwardly.

A new example, `canvas_metal_minimal`, has been added.

Note that the new Metal shaders require a patched version of `spirv-cross` to
build properly. An upstream patch is forthcoming.
2019-06-20 11:47:22 -07:00
Patrick Walton 5c5fe00b27 Fix build problem 2019-06-17 13:16:03 -07:00
Alan Jeffrey a507e1955e Set the scene transform by linear iterpolation of the eye transforms 2019-06-07 12:02:30 -05:00
Alan Jeffrey 005e7d3835 Set the scene transform to be one of the eye transforms 2019-06-07 10:15:34 -05:00
Alan Jeffrey 3c91c1cc97 Better error handling of magicleap demo args 2019-06-07 10:15:34 -05:00
Alan Jeffrey d877ca1d3a Fix the magicleap app to work in LuminOS 0.96 2019-06-06 12:36:32 -05:00
Alan Jeffrey 9c641f6ce3 Renamed Point2D to Vector2 2019-06-03 17:58:34 -05:00
Alan Jeffrey c71a20805f Removed some unused imports 2019-06-03 17:52:18 -05:00
Alan Jeffrey 848234ef61 Updated magicleap demo for new pathfinder API 2019-06-03 17:52:18 -05:00
Alan Jeffrey a2c8d71a3f Rayon's thread builder API requires ownership 2019-06-03 17:52:18 -05:00
Alan Jeffrey f5b5843c31 Make demo camera Mode public 2019-06-03 17:52:18 -05:00
Alan Jeffrey 635d3bc1f3 Call make_current(eye) when rendering for each eye. 2019-06-03 17:52:18 -05:00
Patrick Walton a1b0df0a42 Rename `Point2DF` to `Vector2F`, `Point3DF` to `Vector4F`, and `LineSegmentF`
to `LineSegment2F`.

Straw poll on Twitter suggested that these names were preferred.
2019-06-03 12:39:29 -07:00
Patrick Walton e1bcc11ace Change the `F32` and `I32` suffixes to `F` and `I` to match the C API.
They're shorter and less noisy.
2019-05-29 19:17:16 -07:00
Patrick Walton acf666b701 Stop using triangle fans for DX12/Vulkan compatibility.
Closes #165.
2019-05-29 16:04:33 -07:00
Patrick Walton 7a02b78b3d Explicitly specify color texture coordinates for alpha and solid tiles.
This is groundwork for gradients and images.

This commit also refactors the interface for vertex attributes to use named
parameters (via structs), for clarity.
2019-05-14 15:11:04 -07:00
Patrick Walton 89ca998fa8 Add a convenience method for creating a scene proxy with an empty scene.
This makes animation rendering loops a bit easier for users.
2019-05-13 18:29:57 -07:00
Patrick Walton c09ef3ae7c Fix SVG and demo compilation errors 2019-05-13 18:19:10 -07:00
Patrick Walton b557cdf20f Add an "actual size" button in the demo 2019-05-08 11:05:31 -07:00
Patrick Walton 7b8c44575e Turn the zoom buttons into a segmented control 2019-05-08 10:50:55 -07:00
Patrick Walton 940605fbb5 Generalize `draw_image_switch` to multiple segments 2019-05-08 10:38:12 -07:00
Patrick Walton 0d25fd0eab Generalize "switch" to "segmented control" in the UI 2019-05-08 10:27:32 -07:00
Patrick Walton 54672f2089 Add "save as SVG" support to the demo.
This is intended to help diagnose rendering problems, by allowing export to a
format that can be minimized and in which issues can be reproduced.
2019-05-07 14:37:46 -07:00
Patrick Walton b198c06968 Properly account for concurrency in the performance measurement 2019-05-07 13:43:37 -07:00
Patrick Walton 15f63df844 Rename `DebugUI` to `DebugUIPresenter` and `UI` to `UIPresenter` 2019-05-06 15:36:39 -07:00
Patrick Walton 78908c5e3c Factor the demo UI into model and presenter 2019-05-06 15:25:58 -07:00
Patrick Walton 9de7d95d33 Start a simple HTML canvas-like API, and add a minimal example to show how to
use it.
2019-05-03 14:15:38 -07:00
Patrick Walton 4a4011d303 Refactor the demo some more.
Move rendering code into its own module and split up `finish_drawing_frame()`.
2019-05-02 18:24:38 -07:00
Patrick Walton 29b137c81d Move the demo camera code into its own module 2019-05-02 17:47:09 -07:00
Patrick Walton 5e64876579 Simplify gridlines in the demo shader 2019-05-02 14:12:13 -07:00
Patrick Walton 66b5142334 Stop trying to use jemalloc on Windows.
Closes #138.
2019-05-02 11:12:33 -07:00
Patrick Walton 5c5e4e9313 Factor the scene thread out of the demo and into the renderer proper.
This simplifies Pathfinder's API considerably. Now users get off-main-thread
scene building "for free".
2019-05-01 17:12:25 -07:00
Patrick Walton a96ee73da6 Introduce an Executor abstraction to enable alternatives to Rayon 2019-04-30 15:17:07 -07:00
Patrick Walton 60b951409c Run `rustfmt` on the demos 2019-04-29 16:52:37 -07:00
Patrick Walton 8606cd013e Replace commented out printlns with proper debug statements 2019-04-29 16:43:24 -07:00
Patrick Walton d06746f28d Remove barrel distortion.
It was a toy implementation and isn't the approach I want to go with.
2019-04-29 16:05:42 -07:00
Patrick Walton b85dc2f001 Add basic pinch zoom support on Android 2019-04-26 22:29:38 -07:00
Patrick Walton 6c31e1bc01 In VR mode, render one eye and then reproject to both eyes instead of rendering
twice.

This reduces both CPU and GPU time a lot in exchange for a small loss in
quality.
2019-04-26 17:22:54 -07:00
Alan Jeffrey 3d81bf170f Updated to latest pf3 API 2019-04-22 11:57:24 -05:00
Alan Jeffrey c549bdec7a Explicitly set the linker flavor for the magicleap demo 2019-04-22 11:54:42 -05:00
Patrick Walton 58d55c5eaa Allow rendering to non-default framebuffers 2019-04-18 19:05:01 -07:00
Patrick Walton 62a3fefca4 Reenable the tile and fill counts in the debug display 2019-04-18 15:09:37 -07:00
Patrick Walton c688d04412 Remove the scene assembly thread, and pipeline only fills instead of alpha
tiles.

Removing a thread should make it easier to manually assign threads to CPUs, as
is necessary on devices with poor schedulers like Magic Leap 1.
2019-04-18 13:50:26 -07:00
Josh Matthews 214ad9de72 Replace readme directions with makefile targets. 2019-04-15 14:16:40 -04:00
Josh Matthews 8b3bf7d064 Use linker directly to to avoid linker errors. 2019-04-15 14:16:40 -04:00
Josh Matthews bf55026a71 Add basic travis CI for native and magicleap demos. 2019-04-15 14:16:40 -04:00
Alan Jeffrey 7cd8452ffc Update magicleap README for SDK 0.20.0 2019-04-15 13:29:32 -04:00
Alan Jeffrey f20a023ba7 Rearranged magicleap demo svgs 2019-04-15 13:29:32 -04:00
Alan Jeffrey 6b19234a44 Removed stats from magicleap demo 2019-04-15 13:29:32 -04:00
Alan Jeffrey 24a7801820 The magicleap demo library is a shared library 2019-04-15 13:29:32 -04:00
Alan Jeffrey 3603324437 Added copyright statement to magicleap demo files 2019-04-15 13:29:32 -04:00
Alan Jeffrey 1605a47956 Updated to new PF3 API 2019-04-15 13:29:32 -04:00
Alan Jeffrey 8d5b44140b Magicleap demo is less chatty 2019-04-15 12:43:41 -04:00
Alan Jeffrey bc89d88222 Dead code elimination 2019-04-15 12:43:41 -04:00
Alan Jeffrey 06b5e3330d Get the pathfinder magicleap demo to compile with v0.20.0 of the SDK 2019-04-15 12:43:41 -04:00
Alan Jeffrey 0f0062351d Make pathfinder_immersive_demo a shared library. 2019-04-15 12:43:41 -04:00
Alan Jeffrey 41dc655967 Update for current Window interface 2019-04-15 12:43:41 -04:00
Alan Jeffrey bd70cb0135 Changed some of the magicleap demo SVGs 2019-04-15 12:43:41 -04:00
Alan Jeffrey 1c1eaf20d1 Get the magicleap immersive demo to respond to new file name arguments 2019-04-15 12:43:41 -04:00
Alan Jeffrey 3bd825196e Get the magicleap immersive mode demo to take a filename argument 2019-04-15 12:43:41 -04:00
Alan Jeffrey 6f5a72229c Add focusing to the magicleap demo cube 2019-04-15 12:43:41 -04:00
Alan Jeffrey 9fd479d604 Expose a C API for getting pathfinder to render to an EGL surface 2019-04-15 12:43:41 -04:00
Alan Jeffrey 29ef8b57e0 Use pathfinder directly for magicleap demo cube faces rather than using pathfinder_demo 2019-04-15 12:43:41 -04:00
Alan Jeffrey 685651c119 Wire up magicleap landscape demo cube faces to pathfinder demo 2019-04-15 12:43:41 -04:00
Alan Jeffrey 1aedbec4d7 Get landscape app to respond to clicks 2019-04-15 12:43:41 -04:00
Alan Jeffrey 37c7457929 Add magicleap landscape demo 2019-04-15 12:43:41 -04:00
Alan Jeffrey 8ba56e5597 Pin the scene threads to CPUs 2019-04-15 12:43:41 -04:00
Alan Jeffrey 6642a2ce1e Lerp the initial cameras to get the initial transform 2019-04-15 12:43:41 -04:00
Alan Jeffrey 463ea6519b Move a magic number into a constant declaration 2019-04-15 12:43:41 -04:00
Alan Jeffrey cf6032416c Predict next frame pose 2019-04-15 12:43:41 -04:00
Alan Jeffrey 8de4b952be Change initial camera transform 2019-04-15 12:43:41 -04:00
Alan Jeffrey daeee1305c Set rayon thread pool size to be 2 in magicleap demo 2019-04-15 12:43:41 -04:00
Alan Jeffrey dd0283d848 Reenable jemallocator 2019-04-15 12:43:41 -04:00
Alan Jeffrey 838bf684fb Add magicleap demo 2019-04-15 12:43:41 -04:00
Patrick Walton e00e862df0 Merge remote-tracking branch 'asajeffrey/demo-device-controls-viewports' into pf3 2019-04-12 14:14:59 -07:00
Patrick Walton 3996d9a653 Merge remote-tracking branch 'asajeffrey/demo-camera-transforms-event' into pf3 2019-04-12 14:10:03 -07:00
Patrick Walton 782e352bf2 Make `BackgroundColor` public. 2019-04-12 14:07:36 -07:00
Alan Jeffrey eedb8bbadf Separated viewport from make_current. 2019-04-12 11:30:00 -05:00
Alan Jeffrey b98336a430 Clear all GL contexts before rendering a scene 2019-04-12 09:07:52 -05:00
Alan Jeffrey 50e5790c9f Allow devices to determine the viewport for each eye 2019-04-12 09:07:52 -05:00
Alan Jeffrey fcb122ddb8 PR #114 2/2 2019-04-12 09:07:41 -05:00
Alan Jeffrey 9da93c46e8 PR #114 1/2 2019-04-12 09:07:25 -05:00