pathfinder/shaders/gles2
Patrick Walton 2a236319d4 Use regular VBOs instead of textures to store vertex positions for ECAA.
This improves performance at small font sizes a bit by reducing vertex
shading load.
2017-10-06 16:42:51 -07:00
..
blit.fs.glsl Fix file headers in shaders/ 2017-10-03 15:32:03 -07:00
blit.vs.glsl Stub a shader for objects in the 3D demo 2017-09-03 19:24:28 -07:00
common.inc.glsl Use regular VBOs instead of textures to store vertex positions for ECAA. 2017-10-06 16:42:51 -07:00
demo-3d-monument.fs.glsl Stub a shader for objects in the 3D demo 2017-09-03 19:24:28 -07:00
demo-3d-monument.vs.glsl Stub a shader for objects in the 3D demo 2017-09-03 19:24:28 -07:00
direct-3d-curve.vs.glsl Implement basic working 3D support 2017-09-05 19:47:19 -07:00
direct-3d-interior.vs.glsl Implement basic working 3D support 2017-09-05 19:47:19 -07:00
direct-curve.fs.glsl Fix file headers in shaders/ 2017-10-03 15:32:03 -07:00
direct-curve.vs.glsl Make the hints a uniform instead of a buffer texture. 2017-10-05 19:14:52 -07:00
direct-interior.fs.glsl Fix file headers in shaders/ 2017-10-03 15:32:03 -07:00
direct-interior.vs.glsl Make the hints a uniform instead of a buffer texture. 2017-10-05 19:14:52 -07:00
ecaa-cover.fs.glsl Fix file headers in shaders/ 2017-10-03 15:32:03 -07:00
ecaa-cover.vs.glsl Use regular VBOs instead of textures to store vertex positions for ECAA. 2017-10-06 16:42:51 -07:00
ecaa-curve.fs.glsl Fix file headers in shaders/ 2017-10-03 15:32:03 -07:00
ecaa-curve.vs.glsl Use regular VBOs instead of textures to store vertex positions for ECAA. 2017-10-06 16:42:51 -07:00
ecaa-edge-detect.fs.glsl Fix file headers in shaders/ 2017-10-03 15:32:03 -07:00
ecaa-edge-detect.vs.glsl Fix file headers in shaders/ 2017-10-03 15:32:03 -07:00
ecaa-line.fs.glsl Fix file headers in shaders/ 2017-10-03 15:32:03 -07:00
ecaa-line.vs.glsl Use regular VBOs instead of textures to store vertex positions for ECAA. 2017-10-06 16:42:51 -07:00
ecaa-mono-resolve.fs.glsl Make glyphs transparent. 2017-09-19 13:57:56 -07:00
ecaa-mono-resolve.vs.glsl Implement subpixel ECAA 2017-09-07 14:58:41 -07:00
ecaa-mono-subpixel-resolve.fs.glsl Fix file headers in shaders/ 2017-10-03 15:32:03 -07:00
ecaa-mono-subpixel-resolve.vs.glsl Fix file headers in shaders/ 2017-10-03 15:32:03 -07:00
ecaa-multi-resolve.fs.glsl Fix file headers in shaders/ 2017-10-03 15:32:03 -07:00
ecaa-multi-resolve.vs.glsl Fix file headers in shaders/ 2017-10-03 15:32:03 -07:00
ssaa-subpixel-resolve.fs.glsl Make glyphs transparent. 2017-09-19 13:57:56 -07:00
ssaa-subpixel-resolve.vs.glsl Add basic subpixel AA support for SSAA. 2017-09-06 16:32:11 -07:00