20 lines
675 B
GLSL
20 lines
675 B
GLSL
// pathfinder/shaders/gles2/ecaa-cover.fs.glsl
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//
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// Copyright (c) 2017 The Pathfinder Project Developers.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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precision highp float;
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varying vec2 vHorizontalExtents;
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void main() {
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vec2 sides = gl_FragCoord.xx + vec2(-0.5, 0.5);
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vec2 clampedSides = clamp(vHorizontalExtents, sides.x, sides.y);
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gl_FragColor = vec4(vec3(clampedSides.y - clampedSides.x), 1.0);
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}
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