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blit.fs.glsl
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Implement SSAA in the demo
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2017-08-15 15:57:52 -07:00 |
blit.vs.glsl
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Implement SSAA in the demo
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2017-08-15 15:57:52 -07:00 |
common.inc.glsl
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Get basic ECAA fully working
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2017-08-18 20:23:45 -07:00 |
direct-curve.fs.glsl
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Get edge detection working in the demo
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2017-08-16 16:37:39 -07:00 |
direct-curve.vs.glsl
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Initial setup for ECAA in the demo
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2017-08-15 22:09:09 -07:00 |
direct-interior.fs.glsl
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Initial setup for ECAA in the demo
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2017-08-15 22:09:09 -07:00 |
direct-interior.vs.glsl
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Initial setup for ECAA in the demo
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2017-08-15 22:09:09 -07:00 |
ecaa-cover.fs.glsl
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Render conservative coverage. Not working yet.
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2017-08-17 20:09:18 -07:00 |
ecaa-cover.vs.glsl
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Get basic ECAA fully working
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2017-08-18 20:23:45 -07:00 |
ecaa-curve.fs.glsl
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Get basic ECAA fully working
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2017-08-18 20:23:45 -07:00 |
ecaa-curve.vs.glsl
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Add a curve shader for ECAA and refactor the line shader to minimize code duplication
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2017-08-18 17:12:58 -07:00 |
ecaa-edge-detect.fs.glsl
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Get edge detection working in the demo
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2017-08-16 16:37:39 -07:00 |
ecaa-edge-detect.vs.glsl
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Add an edge detection shader for ECAA, untested as of yet
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2017-08-15 17:28:07 -07:00 |
ecaa-line.fs.glsl
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Add a curve shader for ECAA and refactor the line shader to minimize code duplication
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2017-08-18 17:12:58 -07:00 |
ecaa-line.vs.glsl
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Add a curve shader for ECAA and refactor the line shader to minimize code duplication
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2017-08-18 17:12:58 -07:00 |
ecaa-resolve.fs.glsl
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Get basic ECAA fully working
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2017-08-18 20:23:45 -07:00 |
ecaa-resolve.vs.glsl
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Get edge detection working in the demo
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2017-08-16 16:37:39 -07:00 |