pathfinder/resources
Patrick Walton 478008dcf0 Use all four channels in the mask texture.
Each bundle of four pixels on a scanline is packed into the RGBA channels of
the mask texture. The area LUT is also expanded to be RGBA so that four pixels'
worth of areas can be looked up at once.

Nice improvement on `paris-30k` from MPVG.

Closes #262.
2020-05-05 13:11:37 -07:00
..
debug-fonts Add an Android port 2019-03-12 13:55:26 -07:00
fonts Improve ergonomics of the canvas font interface, and use the right fonts in the 2020-04-01 16:25:13 -07:00
shaders Use all four channels in the mask texture. 2020-05-05 13:11:37 -07:00
src Add an embedded resource loader that places resources directly in the binary. 2020-02-28 17:10:53 -08:00
svg Make the backgrounds of the demo SVGs off-white 2019-06-07 12:23:55 -05:00
swf Move the SWF assets into `resources/`. 2019-06-21 09:32:48 -07:00
textures Use all four channels in the mask texture. 2020-05-05 13:11:37 -07:00
Cargo.toml Publish `pathfinder_resources` to crates.io 2020-04-17 12:33:22 -07:00
MANIFEST Add missing `tile_clip` shader to `resources`. 2020-04-22 09:13:42 -07:00
build.rs Add an embedded resource loader that places resources directly in the binary. 2020-02-28 17:10:53 -08:00