478008dcf0
Each bundle of four pixels on a scanline is packed into the RGBA channels of the mask texture. The area LUT is also expanded to be RGBA so that four pixels' worth of areas can be looked up at once. Nice improvement on `paris-30k` from MPVG. Closes #262. |
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gl3 | ||
metal | ||
README.md |
README.md
This directory contains postprocessed versions of the shaders in the top-level
shaders/
directory, for convenience. Don't modify the shaders here; instead
modify the corresponding shaders in shaders/
and rerun make
in that
directory.
You will need glslangValidator
and spirv-cross
installed to execute the
Makefile. On macOS, you can get these with brew install glslang spirv-cross
.