..
blit.fs.metal
Composite render targets using tiles, taking the Z-buffer into account.
2020-03-02 20:10:10 -08:00
blit.vs.metal
Composite render targets using tiles, taking the Z-buffer into account.
2020-03-02 20:10:10 -08:00
debug_solid.fs.metal
Add Metal support.
2019-06-20 11:47:22 -07:00
debug_solid.vs.metal
Add Metal support.
2019-06-20 11:47:22 -07:00
debug_texture.fs.metal
Update `spirv-cross` to upstream master.
2019-06-21 07:24:24 -07:00
debug_texture.vs.metal
Add Metal support.
2019-06-20 11:47:22 -07:00
demo_ground.fs.metal
Rename "postprocessing" to "effects" and start initial work on composite ops
2020-02-20 14:22:07 -08:00
demo_ground.vs.metal
Add Metal support.
2019-06-20 11:47:22 -07:00
fill.fs.metal
Rename "postprocessing" to "effects" and start initial work on composite ops
2020-02-20 14:22:07 -08:00
fill.vs.metal
Add Metal support.
2019-06-20 11:47:22 -07:00
filter.vs.metal
Rename "postprocessing" to "effects" and start initial work on composite ops
2020-02-20 14:22:07 -08:00
filter_basic.fs.metal
Implement the remaining Porter-Duff compositing operators
2020-02-25 18:37:23 -08:00
filter_blur.fs.metal
Implement a blur filter for canvas shadows
2020-02-26 18:43:41 -08:00
filter_text.fs.metal
Rename "postprocessing" to "effects" and start initial work on composite ops
2020-02-20 14:22:07 -08:00
mask.vs.metal
Implement the even-odd fill rule
2020-02-17 14:44:48 -08:00
mask_evenodd.fs.metal
Implement the even-odd fill rule
2020-02-17 14:44:48 -08:00
mask_winding.fs.metal
Get clips working for canvas
2020-02-16 13:45:15 -08:00
mask_winding.vs.metal
Get clips working for canvas
2020-02-16 13:45:15 -08:00
post.fs.metal
Update `spirv-cross` to upstream master.
2019-06-21 07:24:24 -07:00
post.vs.metal
Update the postprocessing shader and vertex array for the Metal changes.
2019-06-21 18:04:18 -07:00
reproject.fs.metal
Add Metal support.
2019-06-20 11:47:22 -07:00
reproject.vs.metal
Add Metal support.
2019-06-20 11:47:22 -07:00
stencil.fs.metal
Add Metal support.
2019-06-20 11:47:22 -07:00
stencil.vs.metal
Add Metal support.
2019-06-20 11:47:22 -07:00
tile_alpha.fs.metal
Separate opacity out from paint.
2020-02-26 12:43:07 -08:00
tile_alpha.vs.metal
Separate opacity out from paint.
2020-02-26 12:43:07 -08:00
tile_alpha_difference.fs.metal
Separate opacity out from paint.
2020-02-26 12:43:07 -08:00
tile_alpha_dodgeburn.fs.metal
Separate opacity out from paint.
2020-02-26 12:43:07 -08:00
tile_alpha_exclusion.fs.metal
Separate opacity out from paint.
2020-02-26 12:43:07 -08:00
tile_alpha_hsl.fs.metal
Separate opacity out from paint.
2020-02-26 12:43:07 -08:00
tile_alpha_monochrome.vs.metal
Use a 3D transform in the tile vertex shaders.
2019-06-25 11:32:39 -07:00
tile_alpha_multicolor.vs.metal
Use a 3D transform in the tile vertex shaders.
2019-06-25 11:32:39 -07:00
tile_alpha_overlay.fs.metal
Separate opacity out from paint.
2020-02-26 12:43:07 -08:00
tile_alpha_softlight.fs.metal
Separate opacity out from paint.
2020-02-26 12:43:07 -08:00
tile_copy.fs.metal
Implement the HSL filters (called "non-separable blend modes" in the spec).
2020-02-24 15:37:44 -08:00
tile_copy.vs.metal
Implement the HSL filters (called "non-separable blend modes" in the spec).
2020-02-24 15:37:44 -08:00
tile_filter.vs.metal
Composite render targets using tiles, taking the Z-buffer into account.
2020-03-02 20:10:10 -08:00
tile_filter_blur.fs.metal
Composite render targets using tiles, taking the Z-buffer into account.
2020-03-02 20:10:10 -08:00
tile_filter_text.fs.metal
Composite render targets using tiles, taking the Z-buffer into account.
2020-03-02 20:10:10 -08:00
tile_solid.fs.metal
Implement the remaining Porter-Duff compositing operators
2020-02-25 18:37:23 -08:00
tile_solid.vs.metal
Implement basic linear gradients.
2020-02-10 16:01:05 -08:00
tile_solid_monochrome.vs.metal
Use a 3D transform in the tile vertex shaders.
2019-06-25 11:32:39 -07:00
tile_solid_multicolor.vs.metal
Use a 3D transform in the tile vertex shaders.
2019-06-25 11:32:39 -07:00