pathfinder/resources/shaders/metal/post.vs.metal

28 lines
587 B
Metal

// Automatically generated from files in pathfinder/shaders/. Do not edit!
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float2 vTexCoord [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
int2 aPosition [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
float2 position = float2(in.aPosition);
out.vTexCoord = position;
position.y = 1.0 - position.y;
out.gl_Position = float4((float2(position) * 2.0) - float2(1.0), 0.0, 1.0);
return out;
}