pathfinder/resources/shaders/metal/d3d11
Patrick Walton 42289eec6e Fix Metal memory management and the `canvas_metal_minimal`, `canvas_nanovg`,
and `macos_app` examples.

`winit` does not create an autorelease pool, so the Metal backend had not taken
the presence of one into account. Now the Metal backend creates and flushes
autorelease pools as necessary.

Closes #334.
Closes #376.
2020-06-29 12:48:49 -07:00
..
bin.cs.metal Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
bound.cs.metal Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
dice.cs.metal Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
fill.cs.metal Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
propagate.cs.metal Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
sort.cs.metal Add a new compute-based D3D11 backend 2020-06-23 13:10:06 -07:00
tile.cs.metal Fix Metal memory management and the `canvas_metal_minimal`, `canvas_nanovg`, 2020-06-29 12:48:49 -07:00