pathfinder/resources/shaders/metal/blit.fs.metal

31 lines
688 B
Metal

// Automatically generated from files in pathfinder/shaders/. Do not edit!
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct spvDescriptorSetBuffer0
{
texture2d<float> uSrc [[id(0)]];
sampler uSrcSmplr [[id(1)]];
};
struct main0_out
{
float4 oFragColor [[color(0)]];
};
struct main0_in
{
float2 vTexCoord [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
{
main0_out out = {};
float4 color = spvDescriptorSet0.uSrc.sample(spvDescriptorSet0.uSrcSmplr, in.vTexCoord);
out.oFragColor = float4(color.xyz * color.w, color.w);
return out;
}