28 lines
328 B
GLSL
28 lines
328 B
GLSL
#version {{version}}
|
|
// Automatically generated from files in pathfinder/shaders/. Do not edit!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
precision highp float;
|
|
|
|
uniform sampler2D uFillTexture;
|
|
|
|
in vec2 vFillTexCoord;
|
|
in float vBackdrop;
|
|
|
|
out vec4 oFragColor;
|
|
|
|
void main(){
|
|
oFragColor = vec4(abs(texture(uFillTexture, vFillTexCoord). r + vBackdrop));
|
|
}
|
|
|