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pyaudviz/src/components/life.py

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from PyQt5 import QtGui, QtCore, QtWidgets
from PIL import Image, ImageDraw, ImageEnhance, ImageChops, ImageFilter
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import os
import math
from component import Component
from toolkit.frame import BlankFrame, scale
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class Component(Component):
name = 'Conway\'s Game of Life'
version = '1.0.0a'
def widget(self, *args):
super().widget(*args)
self.scale = 32
self.updateGridSize()
self.startingGrid = {}
self.page.pushButton_pickImage.clicked.connect(self.pickImage)
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self.trackWidgets({
'tickRate': self.page.spinBox_tickRate,
'scale': self.page.spinBox_scale,
'color': self.page.lineEdit_color,
'shapeType': self.page.comboBox_shapeType,
'shadow': self.page.checkBox_shadow,
'customImg': self.page.checkBox_customImg,
'image': self.page.lineEdit_image,
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}, colorWidgets={
'color': self.page.pushButton_color,
})
self.page.spinBox_scale.setValue(self.scale)
self.page.spinBox_scale.valueChanged.connect(self.updateGridSize)
def pickImage(self):
imgDir = self.settings.value("componentDir", os.path.expanduser("~"))
filename, _ = QtWidgets.QFileDialog.getOpenFileName(
self.page, "Choose Image", imgDir,
"Image Files (%s)" % " ".join(self.core.imageFormats))
if filename:
self.settings.setValue("componentDir", os.path.dirname(filename))
self.page.lineEdit_image.setText(filename)
self.update()
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def update(self):
self.updateGridSize()
if self.page.checkBox_customImg.isChecked():
self.page.label_color.setVisible(False)
self.page.lineEdit_color.setVisible(False)
self.page.pushButton_color.setVisible(False)
self.page.label_shape.setVisible(False)
self.page.comboBox_shapeType.setVisible(False)
self.page.label_image.setVisible(True)
self.page.lineEdit_image.setVisible(True)
self.page.pushButton_pickImage.setVisible(True)
else:
self.page.label_color.setVisible(True)
self.page.lineEdit_color.setVisible(True)
self.page.pushButton_color.setVisible(True)
self.page.label_shape.setVisible(True)
self.page.comboBox_shapeType.setVisible(True)
self.page.label_image.setVisible(False)
self.page.lineEdit_image.setVisible(False)
self.page.pushButton_pickImage.setVisible(False)
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super().update()
def previewClickEvent(self, pos, size, button):
pos = (
math.ceil((pos[0] / size[0]) * self.gridWidth) - 1,
math.ceil((pos[1] / size[1]) * self.gridHeight) - 1
)
if button == 1:
self.startingGrid[pos] = True
elif button == 2 and pos in self.startingGrid:
self.startingGrid.pop(pos)
def updateGridSize(self):
w, h = self.core.resolutions[-1].split('x')
self.gridWidth = int(int(w) / self.scale)
self.gridHeight = int(int(h) / self.scale)
self.pxWidth = math.ceil(self.width / self.gridWidth)
self.pxHeight = math.ceil(self.height / self.gridHeight)
def previewRender(self):
return self.drawGrid(self.startingGrid)
def preFrameRender(self, *args, **kwargs):
super().preFrameRender(*args, **kwargs)
self.progressBarSetText.emit("Computing evolution...")
self.tickGrids = {0: self.startingGrid}
tick = 0
for frameNo in range(
self.tickRate, len(self.completeAudioArray), self.sampleSize
):
if self.parent.canceled:
break
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if frameNo % self.tickRate == 0:
tick += 1
self.tickGrids[tick] = self.gridForTick(tick)
# update progress bar
progress = int(100*(frameNo/len(self.completeAudioArray)))
if progress >= 100:
progress = 100
pStr = "Computing evolution: "+str(progress)+'%'
self.progressBarSetText.emit(pStr)
self.progressBarUpdate.emit(int(progress))
def properties(self):
if self.customImg and (
not self.image or not os.path.exists(self.image)
):
return ['error']
return []
def error(self):
return "No image selected to represent life."
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def frameRender(self, frameNo):
tick = math.floor(frameNo / self.tickRate)
grid = self.tickGrids[tick]
return self.drawGrid(grid)
def drawGrid(self, grid):
frame = BlankFrame(self.width, self.height)
def drawCustomImg():
try:
img = Image.open(self.image)
except Exception:
return
img = img.resize((self.pxWidth, self.pxHeight), Image.ANTIALIAS)
frame.paste(img, box=(drawPtX, drawPtY))
def drawShape():
drawer = ImageDraw.Draw(frame)
# Rectangle
if self.shapeType == 0:
drawer.rectangle(rect, fill=self.color)
# Ellipse
elif self.shapeType == 1:
drawer.ellipse(rect, fill=self.color)
tenthX, tenthY = scale(10, self.pxWidth, self.pxHeight, int)
smallerShape = (
(drawPtX + tenthX + int(tenthX / 4),
drawPtY + tenthY + int(tenthY / 2)),
(drawPtX + self.pxWidth - tenthX - int(tenthX / 4),
drawPtY + self.pxHeight - (tenthY + int(tenthY / 2)))
)
outlineShape = (
(drawPtX + int(tenthX / 4),
drawPtY + int(tenthY / 2)),
(drawPtX + self.pxWidth - int(tenthX / 4),
drawPtY + self.pxHeight - int(tenthY / 2))
)
# Circle
if self.shapeType == 2:
drawer.ellipse(outlineShape, fill=self.color)
drawer.ellipse(smallerShape, fill=(0,0,0,0))
# Lilypad
elif self.shapeType == 3:
drawer.pieslice(smallerShape, 290, 250, fill=self.color)
# Pac-Man
elif self.shapeType == 4:
drawer.pieslice(outlineShape, 35, 320, fill=self.color)
hX, hY = scale(50, self.pxWidth, self.pxHeight, int) # halfline
tX, tY = scale(33, self.pxWidth, self.pxHeight, int) # thirdline
qX, qY = scale(20, self.pxWidth, self.pxHeight, int) # quarterline
# Duck
if self.shapeType == 5:
duckHead = (
(drawPtX + qX, drawPtY + qY),
(drawPtX + int(qX * 3), drawPtY + int(tY * 2))
)
duckBeak = (
(drawPtX + hX, drawPtY + qY),
(drawPtX + self.pxWidth + qX,
drawPtY + int(qY * 3))
)
duckWing = (
(drawPtX, drawPtY + hY),
rect[1]
)
duckBody = (
(drawPtX + int(qX / 4), drawPtY + int(qY * 3)),
(drawPtX + int(tX * 2), drawPtY + self.pxHeight)
)
drawer.ellipse(duckBody, fill=self.color)
drawer.ellipse(duckHead, fill=self.color)
drawer.pieslice(duckWing, 130, 200, fill=self.color)
drawer.pieslice(duckBeak, 145, 200, fill=self.color)
# Peace
elif self.shapeType == 6:
line = (
(drawPtX + hX - int(tenthX / 2), drawPtY + int(tenthY / 2)),
(drawPtX + hX + int(tenthX / 2),
drawPtY + self.pxHeight - int(tenthY / 2))
)
drawer.ellipse(outlineShape, fill=self.color)
drawer.ellipse(smallerShape, fill=(0,0,0,0))
drawer.rectangle(line, fill=self.color)
slantLine = lambda difference: (
((drawPtX + difference),
(drawPtY + self.pxHeight - qY)),
((drawPtX + hX),
(drawPtY + hY)),
)
drawer.line(
slantLine(qX),
fill=self.color,
width=tenthX
)
drawer.line(
slantLine(self.pxWidth - qX),
fill=self.color,
width=tenthX
)
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for x, y in grid:
drawPtX = x * self.pxWidth
if drawPtX > self.width:
continue
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drawPtY = y * self.pxHeight
if drawPtY > self.height:
continue
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rect = (
(drawPtX, drawPtY),
(drawPtX + self.pxWidth, drawPtY + self.pxHeight)
)
if self.customImg:
drawCustomImg()
else:
drawShape()
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if self.shadow:
shadImg = ImageEnhance.Contrast(frame).enhance(0.0)
shadImg = shadImg.filter(ImageFilter.GaussianBlur(5.00))
shadImg = ImageChops.offset(shadImg, -2, 2)
shadImg.paste(frame, box=(0, 0), mask=frame)
frame = shadImg
return frame
def gridForTick(self, tick):
'''Given a tick number over 0, returns a new grid dict of tuples'''
lastGrid = self.tickGrids[tick - 1]
def nearbyCoords(x, y):
yield x + 1, y + 1
yield x + 1, y - 1
yield x - 1, y + 1
yield x - 1, y - 1
yield x, y + 1
yield x, y - 1
yield x + 1, y
yield x - 1, y
def neighbours(x, y):
nearbyCells = [
lastGrid.get(cell) for cell in nearbyCoords(x, y)
]
return [
nearbyCell for nearbyCell in nearbyCells
if nearbyCell is not None
]
newGrid = {}
for x, y in lastGrid:
surrounding = len(neighbours(x, y))
if surrounding == 2 or surrounding == 3:
newGrid[(x, y)] = True
potentialNewCells = set([
coordTup for origin in lastGrid
for coordTup in list(nearbyCoords(*origin))
])
for x, y in potentialNewCells:
if (x, y) in newGrid:
continue
surrounding = len(neighbours(x, y))
if surrounding == 3:
newGrid[(x, y)] = True
return newGrid
def savePreset(self):
pr = super().savePreset()
pr['GRID'] = self.startingGrid
return pr
def loadPreset(self, pr, *args):
super().loadPreset(pr, *args)
self.startingGrid = pr['GRID']