minecraft-assets/assets/minecraft/shaders/core/rendertype_lightning.vsh

21 lines
354 B
GLSL

#version 150
#moj_import <fog.glsl>
in vec3 Position;
in vec4 Color;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
uniform int FogShape;
out float vertexDistance;
out vec4 vertexColor;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
vertexDistance = fog_distance(Position, FogShape);
vertexColor = Color;
}