minecraft-assets/assets/minecraft/shaders/core/rendertype_text_intensity_s...

19 lines
305 B
GLSL

#version 150
uniform sampler2D Sampler0;
uniform vec4 ColorModulator;
in vec4 vertexColor;
in vec2 texCoord0;
out vec4 fragColor;
void main() {
vec4 color = texture(Sampler0, texCoord0).rrrr * vertexColor;
if (color.a < 0.1) {
discard;
}
fragColor = color * ColorModulator;
}