minecraft-assets/assets/minecraft/shaders/core/rendertype_outline.fsh

19 lines
325 B
GLSL

#version 150
uniform sampler2D Sampler0;
uniform vec4 ColorModulator;
in vec4 vertexColor;
in vec2 texCoord0;
out vec4 fragColor;
void main() {
vec4 color = texture(Sampler0, texCoord0);
if (color.a == 0.0) {
discard;
}
fragColor = vec4(ColorModulator.rgb * vertexColor.rgb, ColorModulator.a);
}