19 lines
325 B
GLSL
19 lines
325 B
GLSL
#version 150
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uniform sampler2D Sampler0;
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uniform vec4 ColorModulator;
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in vec4 vertexColor;
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in vec2 texCoord0;
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out vec4 fragColor;
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void main() {
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vec4 color = texture(Sampler0, texCoord0);
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if (color.a == 0.0) {
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discard;
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}
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fragColor = vec4(ColorModulator.rgb * vertexColor.rgb, ColorModulator.a);
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}
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