180 lines
5.7 KiB
Rust
180 lines
5.7 KiB
Rust
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protocol_packet_ids!(
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handshake Handshaking {
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serverbound Serverbound {
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0x00 => Handshake
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}
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clientbound Clientbound {
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}
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}
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play Play {
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serverbound Serverbound {
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0x00 => TeleportConfirm
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0x01 => QueryBlockNBT
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0x02 => SetDifficulty
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0x03 => ChatMessage
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0x04 => ClientStatus
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0x05 => ClientSettings
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0x06 => TabComplete
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0x07 => ConfirmTransactionServerbound
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0x08 => ClickWindowButton
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0x09 => ClickWindow
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0x0a => CloseWindow
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0x0b => PluginMessageServerbound
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0x0c => EditBook
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0x0d => QueryEntityNBT
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0x0e => UseEntity
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0x0f => KeepAliveServerbound_i64
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0x10 => LockDifficulty
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0x11 => PlayerPosition
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0x12 => PlayerPositionLook
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0x13 => PlayerLook
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0x14 => Player
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0x15 => VehicleMove
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0x16 => SteerBoat
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0x17 => PickItem
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0x18 => CraftRecipeRequest
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0x19 => ClientAbilities
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0x1a => PlayerDigging
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0x1b => PlayerAction
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0x1c => SteerVehicle
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0x1d => CraftingBookData
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0x1e => NameItem
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0x1f => ResourcePackStatus
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0x20 => AdvancementTab
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0x21 => SelectTrade
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0x22 => SetBeaconEffect
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0x23 => HeldItemChange
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0x24 => UpdateCommandBlock
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0x25 => UpdateCommandBlockMinecart
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0x26 => CreativeInventoryAction
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0x27 => UpdateJigsawBlock
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0x28 => UpdateStructureBlock
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0x29 => SetSign
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0x2a => ArmSwing
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0x2b => SpectateTeleport
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0x2c => PlayerBlockPlacement_f32
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0x2d => UseItem
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}
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clientbound Clientbound {
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0x00 => SpawnObject
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0x01 => SpawnExperienceOrb
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0x02 => SpawnGlobalEntity
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0x03 => SpawnMob
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0x04 => SpawnPainting
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0x05 => SpawnPlayer_f64
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0x06 => Animation
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0x07 => Statistics
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0x08 => BlockBreakAnimation
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0x09 => UpdateBlockEntity
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0x0a => BlockAction
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0x0b => BlockChange_VarInt
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0x0c => BossBar
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0x0d => ServerDifficulty_Locked
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0x0e => ServerMessage
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0x0f => MultiBlockChange_VarInt
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0x10 => TabCompleteReply
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0x11 => DeclareCommands
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0x12 => ConfirmTransaction
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0x13 => WindowClose
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0x14 => WindowItems
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0x15 => WindowProperty
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0x16 => WindowSetSlot
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0x17 => SetCooldown
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0x18 => PluginMessageClientbound
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0x19 => NamedSoundEffect
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0x1a => Disconnect
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0x1b => EntityAction
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0x1c => Explosion
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0x1d => ChunkUnload
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0x1e => ChangeGameState
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0x1f => WindowOpenHorse
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0x20 => KeepAliveClientbound_i64
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0x21 => ChunkData_HeightMap
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0x22 => Effect
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0x23 => Particle_Data
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0x24 => UpdateLight
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0x25 => JoinGame_i32_ViewDistance
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0x26 => Maps
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0x27 => TradeList
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0x28 => EntityMove_i16
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0x29 => EntityLookAndMove_i16
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0x2a => EntityLook_VarInt
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0x2b => Entity
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0x2c => VehicleTeleport
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0x2d => OpenBook
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0x2e => WindowOpen_VarInt
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0x2f => SignEditorOpen
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0x30 => CraftRecipeResponse
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0x31 => PlayerAbilities
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0x32 => CombatEvent
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0x33 => PlayerInfo
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0x34 => FacePlayer
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0x35 => TeleportPlayer_WithConfirm
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0x36 => UnlockRecipes_WithSmelting
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0x37 => EntityDestroy
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0x38 => EntityRemoveEffect
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0x39 => ResourcePackSend
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0x3a => Respawn
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0x3b => EntityHeadLook
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0x3c => SelectAdvancementTab
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0x3d => WorldBorder
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0x3e => Camera
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0x3f => SetCurrentHotbarSlot
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0x40 => UpdateViewPosition
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0x41 => UpdateViewDistance
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0x42 => ScoreboardDisplay
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0x43 => EntityMetadata
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0x44 => EntityAttach
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0x45 => EntityVelocity
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0x46 => EntityEquipment
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0x47 => SetExperience
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0x48 => UpdateHealth
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0x49 => ScoreboardObjective
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0x4a => SetPassengers
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0x4b => Teams
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0x4c => UpdateScore
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0x4d => SpawnPosition
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0x4e => TimeUpdate
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0x4f => Title
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0x50 => EntitySoundEffect
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0x51 => SoundEffect
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0x52 => StopSound
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0x53 => PlayerListHeaderFooter
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0x54 => NBTQueryResponse
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0x55 => CollectItem
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0x56 => EntityTeleport_f64
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0x57 => Advancements
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0x58 => EntityProperties
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0x59 => EntityEffect
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0x5a => DeclareRecipes
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0x5b => TagsWithEntities
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}
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}
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login Login {
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serverbound Serverbound {
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0x00 => LoginStart
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0x01 => EncryptionResponse
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0x02 => LoginPluginResponse
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}
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clientbound Clientbound {
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0x00 => LoginDisconnect
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0x01 => EncryptionRequest
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0x02 => LoginSuccess
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0x03 => SetInitialCompression
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0x04 => LoginPluginRequest
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}
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}
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status Status {
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serverbound Serverbound {
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0x00 => StatusRequest
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0x01 => StatusPing
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}
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clientbound Clientbound {
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0x00 => StatusResponse
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0x01 => StatusPong
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}
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}
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);
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