Add 1.9.2 (109) multiprotocol support

Closes https://github.com/iceiix/steven/pull/15
Enhances https://github.com/iceiix/steven/issues/18
This commit is contained in:
ice_iix 2018-12-03 15:40:57 -08:00
parent 7e54e68d72
commit 166079ab06
5 changed files with 215 additions and 1 deletions

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@ -37,7 +37,7 @@ use flate2::Compression;
use std::time::{Instant, Duration};
use crate::shared::Position;
pub const SUPPORTED_PROTOCOLS: [i32; 4] = [340, 316, 315, 210];
pub const SUPPORTED_PROTOCOLS: [i32; 5] = [340, 316, 315, 210, 109];
/// Helper macro for defining packets

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@ -214,6 +214,10 @@ state_packets!(
packet ResourcePackStatus {
field result: VarInt =,
}
packet ResourcePackStatus_hash {
field hash: String =,
field result: VarInt =,
}
// TODO: Document
packet AdvancementTab {
field action: VarInt =,
@ -493,6 +497,15 @@ state_packets!(
field volume: f32 =,
field pitch: f32 =,
}
packet NamedSoundEffect_u8 {
field name: String =,
field category: VarInt =,
field x: i32 =,
field y: i32 =,
field z: i32 =,
field volume: f32 =,
field pitch: u8 =,
}
/// Disconnect causes the client to disconnect displaying the passed reason.
packet Disconnect {
field reason: format::Component =,
@ -547,6 +560,13 @@ state_packets!(
field data: LenPrefixedBytes<VarInt> =,
field block_entities: LenPrefixed<VarInt, Option<nbt::NamedTag>> =,
}
packet ChunkData_NoEntities {
field chunk_x: i32 =,
field chunk_z: i32 =,
field new: bool =,
field bitmask: VarInt =,
field data: LenPrefixedBytes<VarInt> =,
}
/// Effect plays a sound effect or particle at the target location with the
/// volume (of sounds) being relative to the player's position unless
/// DisableRelative is set to true.
@ -857,6 +877,14 @@ state_packets!(
field fade_stay: Option<i32> = when(|p: &Title_notext| p.action.0 == 2),
field fade_out: Option<i32> = when(|p: &Title_notext| p.action.0 == 2),
}
/// UpdateSign sets or changes the text on a sign.
packet UpdateSign {
field location: Position =,
field line1: format::Component =,
field line2: format::Component =,
field line3: format::Component =,
field line4: format::Component =,
}
/// SoundEffect plays the named sound at the target location.
packet SoundEffect {
field name: VarInt =,
@ -867,6 +895,15 @@ state_packets!(
field volume: f32 =,
field pitch: f32 =,
}
packet SoundEffect_u8 {
field name: VarInt =,
field category: VarInt =,
field x: i32 =,
field y: i32 =,
field z: i32 =,
field volume: f32 =,
field pitch: u8 =,
}
/// PlayerListHeaderFooter updates the header/footer of the player list.
packet PlayerListHeaderFooter {
field header: format::Component =,

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@ -3,6 +3,7 @@ use crate::protocol::*;
mod v1_12_2;
mod v1_11_2;
mod v1_10_2;
mod v1_9_2;
pub fn translate_internal_packet_id_for_version(version: i32, state: State, dir: Direction, id: i32, to_internal: bool) -> i32 {
match version {
@ -20,6 +21,9 @@ pub fn translate_internal_packet_id_for_version(version: i32, state: State, dir:
// 1.10.2
210 => v1_10_2::translate_internal_packet_id(state, dir, id, to_internal),
// 1.9.2
109 => v1_9_2::translate_internal_packet_id(state, dir, id, to_internal),
_ => panic!("unsupported protocol version"),
}
}

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@ -0,0 +1,146 @@
protocol_packet_ids!(
handshake Handshaking {
serverbound Serverbound {
0x00 => Handshake
}
clientbound Clientbound {
}
}
play Play {
serverbound Serverbound {
0x00 => TeleportConfirm
0x01 => TabComplete
0x02 => ChatMessage
0x03 => ClientStatus
0x04 => ClientSettings
0x05 => ConfirmTransactionServerbound
0x06 => EnchantItem
0x07 => ClickWindow
0x08 => CloseWindow
0x09 => PluginMessageServerbound
0x0a => UseEntity
0x0b => KeepAliveServerbound_VarInt
0x0c => PlayerPosition
0x0d => PlayerPositionLook
0x0e => PlayerLook
0x0f => Player
0x10 => VehicleMove
0x11 => SteerBoat
0x12 => ClientAbilities
0x13 => PlayerDigging
0x14 => PlayerAction
0x15 => SteerVehicle
0x16 => ResourcePackStatus_hash
0x17 => HeldItemChange
0x18 => CreativeInventoryAction
0x19 => SetSign
0x1a => ArmSwing
0x1b => SpectateTeleport
0x1c => PlayerBlockPlacement_u8
0x1d => UseItem
}
clientbound Clientbound {
0x00 => SpawnObject
0x01 => SpawnExperienceOrb
0x02 => SpawnGlobalEntity
0x03 => SpawnMob_u8
0x04 => SpawnPainting
0x05 => SpawnPlayer
0x06 => Animation
0x07 => Statistics
0x08 => BlockBreakAnimation
0x09 => UpdateBlockEntity
0x0a => BlockAction
0x0b => BlockChange
0x0c => BossBar
0x0d => ServerDifficulty
0x0e => TabCompleteReply
0x0f => ServerMessage
0x10 => MultiBlockChange
0x11 => ConfirmTransaction
0x12 => WindowClose
0x13 => WindowOpen
0x14 => WindowItems
0x15 => WindowProperty
0x16 => WindowSetSlot
0x17 => SetCooldown
0x18 => PluginMessageClientbound
0x19 => NamedSoundEffect_u8
0x1a => Disconnect
0x1b => EntityAction
0x1c => Explosion
0x1d => ChunkUnload
0x1e => ChangeGameState
0x1f => KeepAliveClientbound_VarInt
0x20 => ChunkData_NoEntities
0x21 => Effect
0x22 => Particle
0x23 => JoinGame
0x24 => Maps
0x25 => EntityMove
0x26 => EntityLookAndMove
0x27 => EntityLook
0x28 => Entity
0x29 => VehicleTeleport
0x2a => SignEditorOpen
0x2b => PlayerAbilities
0x2c => CombatEvent
0x2d => PlayerInfo
0x2e => TeleportPlayer
0x2f => EntityUsedBed
0x30 => EntityDestroy
0x31 => EntityRemoveEffect
0x32 => ResourcePackSend
0x33 => Respawn
0x34 => EntityHeadLook
0x35 => WorldBorder
0x36 => Camera
0x37 => SetCurrentHotbarSlot
0x38 => ScoreboardDisplay
0x39 => EntityMetadata
0x3a => EntityAttach
0x3b => EntityVelocity
0x3c => EntityEquipment
0x3d => SetExperience
0x3e => UpdateHealth
0x3f => ScoreboardObjective
0x40 => SetPassengers
0x41 => Teams
0x42 => UpdateScore
0x43 => SpawnPosition
0x44 => TimeUpdate
0x45 => Title_notext
0x46 => UpdateSign
0x47 => SoundEffect_u8
0x48 => PlayerListHeaderFooter
0x49 => CollectItem_nocount
0x4a => EntityTeleport
0x4b => EntityProperties
0x4c => EntityEffect
}
}
login Login {
serverbound Serverbound {
0x00 => LoginStart
0x01 => EncryptionResponse
}
clientbound Clientbound {
0x00 => LoginDisconnect
0x01 => EncryptionRequest
0x02 => LoginSuccess
0x03 => SetInitialCompression
}
}
status Status {
serverbound Serverbound {
0x00 => StatusRequest
0x01 => StatusPing
}
clientbound Clientbound {
0x00 => StatusResponse
0x01 => StatusPong
}
}
);

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@ -380,6 +380,7 @@ impl Server {
KeepAliveClientbound_i64 => on_keep_alive_i64,
KeepAliveClientbound_VarInt => on_keep_alive_varint,
ChunkData => on_chunk_data,
ChunkData_NoEntities => on_chunk_data_no_entities,
ChunkUnload => on_chunk_unload,
BlockChange => on_block_change,
MultiBlockChange => on_multi_block_change,
@ -387,6 +388,7 @@ impl Server {
TimeUpdate => on_time_update,
ChangeGameState => on_game_state_change,
UpdateBlockEntity => on_block_entity_update,
UpdateSign => on_sign_update,
PlayerInfo => on_player_info,
Disconnect => on_disconnect,
// Entities
@ -769,6 +771,21 @@ impl Server {
}
}
fn on_sign_update(&mut self, mut update_sign: packet::play::clientbound::UpdateSign) {
use crate::format;
format::convert_legacy(&mut update_sign.line1);
format::convert_legacy(&mut update_sign.line2);
format::convert_legacy(&mut update_sign.line3);
format::convert_legacy(&mut update_sign.line4);
self.world.add_block_entity_action(world::BlockEntityAction::UpdateSignText(
update_sign.location,
update_sign.line1,
update_sign.line2,
update_sign.line3,
update_sign.line4,
));
}
fn on_player_info(&mut self, player_info: packet::play::clientbound::PlayerInfo) {
use crate::protocol::packet::PlayerDetail::*;
use base64;
@ -882,6 +899,16 @@ impl Server {
}
}
fn on_chunk_data_no_entities(&mut self, chunk_data: packet::play::clientbound::ChunkData_NoEntities) {
self.world.load_chunk(
chunk_data.chunk_x,
chunk_data.chunk_z,
chunk_data.new,
chunk_data.bitmask.0 as u16,
chunk_data.data.data
).unwrap();
}
fn on_chunk_unload(&mut self, chunk_unload: packet::play::clientbound::ChunkUnload) {
self.world.unload_chunk(chunk_unload.x, chunk_unload.z, &mut self.entities);
}