Add 15w39c (74) multiprotocol support (#56)
Closes https://github.com/iceiix/steven/pull/17 This is the biggest multi-protocol change yet, adding many new packet variants and implementing the most, necessitating a respectable amount of refactoring. The last of the "easy" protocols (already implemented, and cribbed from Steven commit history). For https://github.com/iceiix/steven/issues/18 Enhance protocol support * Add 15w39c packet IDs * Add 15w39c packet changes * Implement EntityMove i16 and i8 packet variants * Implement EntityLookAndMove i16 and i8 packet variants * Implement TeleportPlayer no confirm / with confirm packet variants * Implement EntityTeleport f64 and i32 packet variants * Implement SpawnPlayer f64 and i32 packet variants
This commit is contained in:
parent
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commit
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@ -37,7 +37,7 @@ use flate2::Compression;
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use std::time::{Instant, Duration};
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use crate::shared::Position;
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pub const SUPPORTED_PROTOCOLS: [i32; 6] = [340, 316, 315, 210, 109, 107];
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pub const SUPPORTED_PROTOCOLS: [i32; 7] = [340, 316, 315, 210, 109, 107, 74];
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/// Helper macro for defining packets
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@ -61,6 +61,11 @@ state_packets!(
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field has_target: bool =,
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field target: Option<Position> = when(|p: &TabComplete| p.has_target),
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}
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packet TabComplete_NoAssume {
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field text: String =,
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field has_target: bool =,
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field target: Option<Position> = when(|p: &TabComplete_NoAssume| p.has_target),
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}
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/// ChatMessage is sent by the client when it sends a chat message or
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/// executes a command (prefixed by '/').
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packet ChatMessage {
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@ -79,6 +84,14 @@ state_packets!(
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field displayed_skin_parts: u8 =,
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field main_hand: VarInt =,
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}
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packet ClientSettings_u8 {
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field locale: String =,
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field view_distance: u8 =,
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field chat_mode: u8 =,
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field chat_colors: bool =,
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field displayed_skin_parts: u8 =,
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field main_hand: VarInt =,
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}
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/// ConfirmTransactionServerbound is a reply to ConfirmTransaction.
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packet ConfirmTransactionServerbound {
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field id: u8 =,
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@ -99,6 +112,14 @@ state_packets!(
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field mode: VarInt =,
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field clicked_item: Option<item::Stack> =,
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}
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packet ClickWindow_u8 {
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field id: u8 =,
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field slot: i16 =,
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field button: u8 =,
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field action_number: u16 =,
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field mode: u8 =,
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field clicked_item: Option<item::Stack> =,
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}
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/// CloseWindow is sent when the client closes a window.
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packet CloseWindow {
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field id: u8 =,
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@ -189,6 +210,11 @@ state_packets!(
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field location: Position =,
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field face: u8 =,
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}
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packet PlayerDigging_u8 {
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field status: u8 =,
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field location: Position =,
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field face: u8 =,
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}
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/// PlayerAction is sent when a player preforms various actions.
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packet PlayerAction {
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field entity_id: VarInt =,
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@ -290,6 +316,20 @@ state_packets!(
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field velocity_y: i16 =,
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field velocity_z: i16 =,
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}
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packet SpawnObject_i32 {
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field entity_id: VarInt =,
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field uuid: UUID =,
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field ty: u8 =,
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field x: i32 =,
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field y: i32 =,
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field z: i32 =,
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field pitch: i8 =,
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field yaw: i8 =,
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field data: i32 =,
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field velocity_x: i16 =,
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field velocity_y: i16 =,
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field velocity_z: i16 =,
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}
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/// SpawnExperienceOrb spawns a single experience orb into the world when
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/// it is in range of the client. The count controls the amount of experience
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/// gained when collected.
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@ -300,6 +340,13 @@ state_packets!(
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field z: f64 =,
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field count: i16 =,
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}
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packet SpawnExperienceOrb_i32 {
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field entity_id: VarInt =,
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field x: i32 =,
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field y: i32 =,
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field z: i32 =,
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field count: i16 =,
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}
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/// SpawnGlobalEntity spawns an entity which is visible from anywhere in the
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/// world. Currently only used for lightning.
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packet SpawnGlobalEntity {
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@ -309,6 +356,13 @@ state_packets!(
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field y: f64 =,
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field z: f64 =,
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}
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packet SpawnGlobalEntity_i32 {
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field entity_id: VarInt =,
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field ty: u8 =,
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field x: i32 =,
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field y: i32 =,
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field z: i32 =,
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}
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/// SpawnMob is used to spawn a living entity into the world when it is in
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/// range of the client.
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packet SpawnMob {
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@ -341,6 +395,21 @@ state_packets!(
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field velocity_z: i16 =,
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field metadata: types::Metadata =,
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}
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packet SpawnMob_u8_i32 {
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field entity_id: VarInt =,
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field uuid: UUID =,
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field ty: u8 =,
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field x: i32 =,
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field y: i32 =,
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field z: i32 =,
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field yaw: i8 =,
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field pitch: i8 =,
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field head_pitch: i8 =,
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field velocity_x: i16 =,
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field velocity_y: i16 =,
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field velocity_z: i16 =,
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field metadata: types::Metadata =,
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}
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/// SpawnPainting spawns a painting into the world when it is in range of
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/// the client. The title effects the size and the texture of the painting.
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packet SpawnPainting {
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@ -350,10 +419,16 @@ state_packets!(
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field location: Position =,
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field direction: u8 =,
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}
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packet SpawnPainting_NoUUID {
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field entity_id: VarInt =,
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field title: String =,
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field location: Position =,
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field direction: u8 =,
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}
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/// SpawnPlayer is used to spawn a player when they are in range of the client.
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/// This packet alone isn't enough to display the player as the skin and username
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/// information is in the player information packet.
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packet SpawnPlayer {
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packet SpawnPlayer_f64 {
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field entity_id: VarInt =,
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field uuid: UUID =,
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field x: f64 =,
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@ -363,6 +438,16 @@ state_packets!(
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field pitch: i8 =,
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field metadata: types::Metadata =,
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}
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packet SpawnPlayer_i32 {
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field entity_id: VarInt =,
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field uuid: UUID =,
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field x: i32 =,
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field y: i32 =,
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field z: i32 =,
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field yaw: i8 =,
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field pitch: i8 =,
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field metadata: types::Metadata =,
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}
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/// Animation is sent by the server to play an animation on a specific entity.
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packet Animation {
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field entity_id: VarInt =,
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@ -506,6 +591,14 @@ state_packets!(
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field volume: f32 =,
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field pitch: u8 =,
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}
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packet NamedSoundEffect_u8_NoCategory {
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field name: String =,
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field x: i32 =,
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field y: i32 =,
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field z: i32 =,
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field volume: f32 =,
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field pitch: u8 =,
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}
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/// Disconnect causes the client to disconnect displaying the passed reason.
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packet Disconnect {
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field reason: format::Component =,
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@ -534,6 +627,10 @@ state_packets!(
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field x: i32 =,
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field z: i32 =,
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}
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/// SetCompression updates the compression threshold.
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packet SetCompression {
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field threshold: VarInt =,
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}
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/// ChangeGameState is used to modify the game's state like gamemode or
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/// weather.
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packet ChangeGameState {
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@ -641,15 +738,22 @@ state_packets!(
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field data: Option<LenPrefixedBytes<VarInt>> = when(|p: &Maps| p.columns > 0),
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}
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/// EntityMove moves the entity with the id by the offsets provided.
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packet EntityMove {
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packet EntityMove_i16 {
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field entity_id: VarInt =,
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field delta_x: i16 =,
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field delta_y: i16 =,
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field delta_z: i16 =,
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field on_ground: bool =,
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}
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packet EntityMove_i8 {
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field entity_id: VarInt =,
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field delta_x: i8 =,
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field delta_y: i8 =,
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field delta_z: i8 =,
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field on_ground: bool =,
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}
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/// EntityLookAndMove is a combination of EntityMove and EntityLook.
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packet EntityLookAndMove {
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packet EntityLookAndMove_i16 {
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field entity_id: VarInt =,
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field delta_x: i16 =,
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field delta_y: i16 =,
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field pitch: i8 =,
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field on_ground: bool =,
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}
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packet EntityLookAndMove_i8 {
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field entity_id: VarInt =,
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field delta_x: i8 =,
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field delta_y: i8 =,
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field delta_z: i8 =,
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field yaw: i8 =,
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field pitch: i8 =,
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field on_ground: bool =,
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}
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/// EntityLook rotates the entity to the new angles provided.
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packet EntityLook {
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field entity_id: VarInt =,
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@ -711,7 +824,7 @@ state_packets!(
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/// TeleportPlayer is sent to change the player's position. The client is expected
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/// to reply to the server with the same positions as contained in this packet
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/// otherwise will reject future packets.
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packet TeleportPlayer {
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packet TeleportPlayer_WithConfirm {
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field x: f64 =,
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field y: f64 =,
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field z: f64 =,
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@ -720,6 +833,14 @@ state_packets!(
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field flags: u8 =,
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field teleport_id: VarInt =,
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}
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packet TeleportPlayer_NoConfirm {
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field x: f64 =,
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field y: f64 =,
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field z: f64 =,
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field yaw: f32 =,
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field pitch: f32 =,
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field flags: u8 =,
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}
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/// EntityUsedBed is sent by the server when a player goes to bed.
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packet EntityUsedBed {
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field entity_id: VarInt =,
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@ -802,6 +923,11 @@ state_packets!(
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field entity_id: i32 =,
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field vehicle: i32 =,
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}
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packet EntityAttach_leashed {
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field entity_id: i32 =,
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field vehicle: i32 =,
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field leash: bool =,
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}
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/// EntityVelocity sets the velocity of an entity in 1/8000 of a block
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/// per a tick.
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packet EntityVelocity {
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field fade_stay: Option<i32> = when(|p: &Title_notext| p.action.0 == 2),
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field fade_out: Option<i32> = when(|p: &Title_notext| p.action.0 == 2),
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}
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packet Title_notext_component {
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field action: VarInt =,
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field title: Option<format::Component> = when(|p: &Title_notext_component| p.action.0 == 0),
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field sub_title: Option<format::Component> = when(|p: &Title_notext_component| p.action.0 == 1),
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field fade_in: Option<format::Component> = when(|p: &Title_notext_component| p.action.0 == 2),
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field fade_stay: Option<format::Component> = when(|p: &Title_notext_component| p.action.0 == 2),
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field fade_out: Option<format::Component> = when(|p: &Title_notext_component| p.action.0 == 2),
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}
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/// UpdateSign sets or changes the text on a sign.
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packet UpdateSign {
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field location: Position =,
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}
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/// EntityTeleport teleports the entity to the target location. This is
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/// sent if the entity moves further than EntityMove allows.
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packet EntityTeleport {
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packet EntityTeleport_f64 {
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field entity_id: VarInt =,
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field x: f64 =,
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field y: f64 =,
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field pitch: i8 =,
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field on_ground: bool =,
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}
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packet EntityTeleport_i32 {
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field entity_id: VarInt =,
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field x: i32 =,
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field y: i32 =,
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field z: i32 =,
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field yaw: i8 =,
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field pitch: i8 =,
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field on_ground: bool =,
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}
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packet Advancements {
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field reset_clear: bool =,
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field mapping: LenPrefixed<VarInt, packet::Advancement> =,
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@ -5,6 +5,7 @@ mod v1_11_2;
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mod v1_10_2;
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mod v1_9_2;
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mod v1_9;
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mod v15w39c;
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pub fn translate_internal_packet_id_for_version(version: i32, state: State, dir: Direction, id: i32, to_internal: bool) -> i32 {
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match version {
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@ -28,6 +29,9 @@ pub fn translate_internal_packet_id_for_version(version: i32, state: State, dir:
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// 1.9
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107 => v1_9::translate_internal_packet_id(state, dir, id, to_internal),
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// 15w39a/b/c
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74 => v15w39c::translate_internal_packet_id(state, dir, id, to_internal),
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_ => panic!("unsupported protocol version"),
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}
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}
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@ -0,0 +1,141 @@
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protocol_packet_ids!(
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handshake Handshaking {
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serverbound Serverbound {
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0x00 => Handshake
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}
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clientbound Clientbound {
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}
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}
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play Play {
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serverbound Serverbound {
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0x00 => TabComplete_NoAssume
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0x01 => ChatMessage
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0x02 => ClientStatus
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0x03 => ClientSettings_u8
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0x04 => ConfirmTransactionServerbound
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0x05 => EnchantItem
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0x06 => ClickWindow_u8
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0x07 => CloseWindow
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0x08 => PluginMessageServerbound
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0x09 => UseEntity
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0x0a => KeepAliveServerbound_VarInt
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0x0b => PlayerPosition
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0x0c => PlayerPositionLook
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0x0d => PlayerLook
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0x0e => Player
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0x0f => ClientAbilities
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0x10 => PlayerDigging_u8
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0x11 => PlayerAction
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0x12 => SteerVehicle
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0x13 => ResourcePackStatus
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0x14 => HeldItemChange
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0x15 => CreativeInventoryAction
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0x16 => SetSign
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0x17 => ArmSwing
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0x18 => SpectateTeleport
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0x19 => PlayerBlockPlacement_u8
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0x1a => UseItem
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}
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clientbound Clientbound {
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0x00 => SpawnObject_i32
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0x01 => SpawnExperienceOrb_i32
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0x02 => SpawnGlobalEntity_i32
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0x03 => SpawnMob_u8_i32
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0x04 => SpawnPainting_NoUUID
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0x05 => SpawnPlayer_i32
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0x06 => Animation
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0x07 => Statistics
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0x08 => BlockBreakAnimation
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0x09 => UpdateBlockEntity
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0x0a => BlockAction
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0x0b => BlockChange
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0x0c => BossBar
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0x0d => ServerDifficulty
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0x0e => TabCompleteReply
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0x0f => ServerMessage
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0x10 => MultiBlockChange
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0x11 => ConfirmTransaction
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0x12 => WindowClose
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0x13 => WindowOpen
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0x14 => WindowItems
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0x15 => WindowProperty
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0x16 => WindowSetSlot
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0x17 => SetCooldown
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0x18 => PluginMessageClientbound
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0x19 => Disconnect
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0x1a => EntityAction
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0x1b => Explosion
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0x1c => ChunkUnload
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0x1d => SetCompression
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0x1e => ChangeGameState
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0x1f => KeepAliveClientbound_VarInt
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0x20 => ChunkData_NoEntities
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0x21 => Effect
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0x22 => Particle
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0x23 => NamedSoundEffect_u8_NoCategory
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0x24 => JoinGame_i8
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0x25 => Maps
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0x26 => EntityMove_i8
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0x27 => EntityLookAndMove_i8
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0x28 => EntityLook
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0x29 => Entity
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0x2a => SignEditorOpen
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0x2b => PlayerAbilities
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0x2c => CombatEvent
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0x2d => PlayerInfo
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0x2e => TeleportPlayer_NoConfirm
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0x2f => EntityUsedBed
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0x30 => EntityDestroy
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0x31 => EntityRemoveEffect
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0x32 => ResourcePackSend
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0x33 => Respawn
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0x34 => EntityHeadLook
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0x35 => WorldBorder
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0x36 => Camera
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0x37 => SetCurrentHotbarSlot
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0x38 => ScoreboardDisplay
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0x39 => EntityMetadata
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0x3a => EntityAttach_leashed
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0x3b => EntityVelocity
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0x3c => EntityEquipment
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0x3d => SetExperience
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0x3e => UpdateHealth
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0x3f => ScoreboardObjective
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0x40 => Teams
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0x41 => UpdateScore
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0x42 => SpawnPosition
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0x43 => TimeUpdate
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0x44 => Title_notext_component
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0x45 => UpdateSign
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0x46 => PlayerListHeaderFooter
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0x47 => CollectItem_nocount
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0x48 => EntityTeleport_i32
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0x49 => EntityProperties
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0x4a => EntityEffect
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}
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}
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login Login {
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serverbound Serverbound {
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0x00 => LoginStart
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0x01 => EncryptionResponse
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}
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clientbound Clientbound {
|
||||
0x00 => LoginDisconnect
|
||||
0x01 => EncryptionRequest
|
||||
0x02 => LoginSuccess
|
||||
0x03 => SetInitialCompression
|
||||
}
|
||||
}
|
||||
status Status {
|
||||
serverbound Serverbound {
|
||||
0x00 => StatusRequest
|
||||
0x01 => StatusPing
|
||||
}
|
||||
clientbound Clientbound {
|
||||
0x00 => StatusResponse
|
||||
0x01 => StatusPong
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
|
|
@ -45,7 +45,7 @@ protocol_packet_ids!(
|
|||
0x02 => SpawnGlobalEntity
|
||||
0x03 => SpawnMob_u8
|
||||
0x04 => SpawnPainting
|
||||
0x05 => SpawnPlayer
|
||||
0x05 => SpawnPlayer_f64
|
||||
0x06 => Animation
|
||||
0x07 => Statistics
|
||||
0x08 => BlockBreakAnimation
|
||||
|
@ -77,8 +77,8 @@ protocol_packet_ids!(
|
|||
0x22 => Particle
|
||||
0x23 => JoinGame_i32
|
||||
0x24 => Maps
|
||||
0x25 => EntityMove
|
||||
0x26 => EntityLookAndMove
|
||||
0x25 => EntityMove_i16
|
||||
0x26 => EntityLookAndMove_i16
|
||||
0x27 => EntityLook
|
||||
0x28 => Entity
|
||||
0x29 => VehicleTeleport
|
||||
|
@ -86,7 +86,7 @@ protocol_packet_ids!(
|
|||
0x2b => PlayerAbilities
|
||||
0x2c => CombatEvent
|
||||
0x2d => PlayerInfo
|
||||
0x2e => TeleportPlayer
|
||||
0x2e => TeleportPlayer_WithConfirm
|
||||
0x2f => EntityUsedBed
|
||||
0x30 => EntityDestroy
|
||||
0x31 => EntityRemoveEffect
|
||||
|
@ -113,7 +113,7 @@ protocol_packet_ids!(
|
|||
0x46 => SoundEffect
|
||||
0x47 => PlayerListHeaderFooter
|
||||
0x48 => CollectItem_nocount
|
||||
0x49 => EntityTeleport
|
||||
0x49 => EntityTeleport_f64
|
||||
0x4a => EntityProperties
|
||||
0x4b => EntityEffect
|
||||
}
|
||||
|
|
|
@ -45,7 +45,7 @@ protocol_packet_ids!(
|
|||
0x02 => SpawnGlobalEntity
|
||||
0x03 => SpawnMob
|
||||
0x04 => SpawnPainting
|
||||
0x05 => SpawnPlayer
|
||||
0x05 => SpawnPlayer_f64
|
||||
0x06 => Animation
|
||||
0x07 => Statistics
|
||||
0x08 => BlockBreakAnimation
|
||||
|
@ -77,8 +77,8 @@ protocol_packet_ids!(
|
|||
0x22 => Particle
|
||||
0x23 => JoinGame_i32
|
||||
0x24 => Maps
|
||||
0x25 => EntityMove
|
||||
0x26 => EntityLookAndMove
|
||||
0x25 => EntityMove_i16
|
||||
0x26 => EntityLookAndMove_i16
|
||||
0x27 => EntityLook
|
||||
0x28 => Entity
|
||||
0x29 => VehicleTeleport
|
||||
|
@ -86,7 +86,7 @@ protocol_packet_ids!(
|
|||
0x2b => PlayerAbilities
|
||||
0x2c => CombatEvent
|
||||
0x2d => PlayerInfo
|
||||
0x2e => TeleportPlayer
|
||||
0x2e => TeleportPlayer_WithConfirm
|
||||
0x2f => EntityUsedBed
|
||||
0x30 => EntityDestroy
|
||||
0x31 => EntityRemoveEffect
|
||||
|
@ -113,7 +113,7 @@ protocol_packet_ids!(
|
|||
0x46 => SoundEffect
|
||||
0x47 => PlayerListHeaderFooter
|
||||
0x48 => CollectItem
|
||||
0x49 => EntityTeleport
|
||||
0x49 => EntityTeleport_f64
|
||||
0x4a => EntityProperties
|
||||
0x4b => EntityEffect
|
||||
}
|
||||
|
|
|
@ -48,7 +48,7 @@ protocol_packet_ids!(
|
|||
0x02 => SpawnGlobalEntity
|
||||
0x03 => SpawnMob
|
||||
0x04 => SpawnPainting
|
||||
0x05 => SpawnPlayer
|
||||
0x05 => SpawnPlayer_f64
|
||||
0x06 => Animation
|
||||
0x07 => Statistics
|
||||
0x08 => BlockBreakAnimation
|
||||
|
@ -81,8 +81,8 @@ protocol_packet_ids!(
|
|||
0x23 => JoinGame_i32
|
||||
0x24 => Maps
|
||||
0x25 => Entity
|
||||
0x26 => EntityMove
|
||||
0x27 => EntityLookAndMove
|
||||
0x26 => EntityMove_i16
|
||||
0x27 => EntityLookAndMove_i16
|
||||
0x28 => EntityLook
|
||||
0x29 => VehicleTeleport
|
||||
0x2a => SignEditorOpen
|
||||
|
@ -90,7 +90,7 @@ protocol_packet_ids!(
|
|||
0x2c => PlayerAbilities
|
||||
0x2d => CombatEvent
|
||||
0x2e => PlayerInfo
|
||||
0x2f => TeleportPlayer
|
||||
0x2f => TeleportPlayer_WithConfirm
|
||||
0x30 => EntityUsedBed
|
||||
0x31 => UnlockRecipes
|
||||
0x32 => EntityDestroy
|
||||
|
@ -119,7 +119,7 @@ protocol_packet_ids!(
|
|||
0x49 => SoundEffect
|
||||
0x4a => PlayerListHeaderFooter
|
||||
0x4b => CollectItem
|
||||
0x4c => EntityTeleport
|
||||
0x4c => EntityTeleport_f64
|
||||
0x4d => Advancements
|
||||
0x4e => EntityProperties
|
||||
0x4f => EntityEffect
|
||||
|
|
|
@ -45,7 +45,7 @@ protocol_packet_ids!(
|
|||
0x02 => SpawnGlobalEntity
|
||||
0x03 => SpawnMob_u8
|
||||
0x04 => SpawnPainting
|
||||
0x05 => SpawnPlayer
|
||||
0x05 => SpawnPlayer_f64
|
||||
0x06 => Animation
|
||||
0x07 => Statistics
|
||||
0x08 => BlockBreakAnimation
|
||||
|
@ -77,8 +77,8 @@ protocol_packet_ids!(
|
|||
0x22 => Particle
|
||||
0x23 => JoinGame_i8
|
||||
0x24 => Maps
|
||||
0x25 => EntityMove
|
||||
0x26 => EntityLookAndMove
|
||||
0x25 => EntityMove_i16
|
||||
0x26 => EntityLookAndMove_i16
|
||||
0x27 => EntityLook
|
||||
0x28 => Entity
|
||||
0x29 => VehicleTeleport
|
||||
|
@ -86,7 +86,7 @@ protocol_packet_ids!(
|
|||
0x2b => PlayerAbilities
|
||||
0x2c => CombatEvent
|
||||
0x2d => PlayerInfo
|
||||
0x2e => TeleportPlayer
|
||||
0x2e => TeleportPlayer_WithConfirm
|
||||
0x2f => EntityUsedBed
|
||||
0x30 => EntityDestroy
|
||||
0x31 => EntityRemoveEffect
|
||||
|
@ -114,7 +114,7 @@ protocol_packet_ids!(
|
|||
0x47 => SoundEffect_u8
|
||||
0x48 => PlayerListHeaderFooter
|
||||
0x49 => CollectItem_nocount
|
||||
0x4a => EntityTeleport
|
||||
0x4a => EntityTeleport_f64
|
||||
0x4b => EntityProperties
|
||||
0x4c => EntityEffect
|
||||
}
|
||||
|
|
|
@ -45,7 +45,7 @@ protocol_packet_ids!(
|
|||
0x02 => SpawnGlobalEntity
|
||||
0x03 => SpawnMob_u8
|
||||
0x04 => SpawnPainting
|
||||
0x05 => SpawnPlayer
|
||||
0x05 => SpawnPlayer_f64
|
||||
0x06 => Animation
|
||||
0x07 => Statistics
|
||||
0x08 => BlockBreakAnimation
|
||||
|
@ -77,8 +77,8 @@ protocol_packet_ids!(
|
|||
0x22 => Particle
|
||||
0x23 => JoinGame_i32
|
||||
0x24 => Maps
|
||||
0x25 => EntityMove
|
||||
0x26 => EntityLookAndMove
|
||||
0x25 => EntityMove_i16
|
||||
0x26 => EntityLookAndMove_i16
|
||||
0x27 => EntityLook
|
||||
0x28 => Entity
|
||||
0x29 => VehicleTeleport
|
||||
|
@ -86,7 +86,7 @@ protocol_packet_ids!(
|
|||
0x2b => PlayerAbilities
|
||||
0x2c => CombatEvent
|
||||
0x2d => PlayerInfo
|
||||
0x2e => TeleportPlayer
|
||||
0x2e => TeleportPlayer_WithConfirm
|
||||
0x2f => EntityUsedBed
|
||||
0x30 => EntityDestroy
|
||||
0x31 => EntityRemoveEffect
|
||||
|
@ -114,7 +114,7 @@ protocol_packet_ids!(
|
|||
0x47 => SoundEffect_u8
|
||||
0x48 => PlayerListHeaderFooter
|
||||
0x49 => CollectItem_nocount
|
||||
0x4a => EntityTeleport
|
||||
0x4a => EntityTeleport_f64
|
||||
0x4b => EntityProperties
|
||||
0x4c => EntityEffect
|
||||
}
|
||||
|
|
|
@ -385,7 +385,8 @@ impl Server {
|
|||
ChunkUnload => on_chunk_unload,
|
||||
BlockChange => on_block_change,
|
||||
MultiBlockChange => on_multi_block_change,
|
||||
TeleportPlayer => on_teleport,
|
||||
TeleportPlayer_WithConfirm => on_teleport_player_withconfirm,
|
||||
TeleportPlayer_NoConfirm => on_teleport_player_noconfirm,
|
||||
TimeUpdate => on_time_update,
|
||||
ChangeGameState => on_game_state_change,
|
||||
UpdateBlockEntity => on_block_entity_update,
|
||||
|
@ -394,11 +395,15 @@ impl Server {
|
|||
Disconnect => on_disconnect,
|
||||
// Entities
|
||||
EntityDestroy => on_entity_destroy,
|
||||
SpawnPlayer => on_player_spawn,
|
||||
EntityTeleport => on_entity_teleport,
|
||||
EntityMove => on_entity_move,
|
||||
SpawnPlayer_f64 => on_player_spawn_f64,
|
||||
SpawnPlayer_i32 => on_player_spawn_i32,
|
||||
EntityTeleport_f64 => on_entity_teleport_f64,
|
||||
EntityTeleport_i32 => on_entity_teleport_i32,
|
||||
EntityMove_i16 => on_entity_move_i16,
|
||||
EntityMove_i8 => on_entity_move_i8,
|
||||
EntityLook => on_entity_look,
|
||||
EntityLookAndMove => on_entity_look_and_move,
|
||||
EntityLookAndMove_i16 => on_entity_look_and_move_i16,
|
||||
EntityLookAndMove_i8 => on_entity_look_and_move_i8,
|
||||
}
|
||||
},
|
||||
Err(err) => panic!("Err: {:?}", err),
|
||||
|
@ -647,25 +652,41 @@ impl Server {
|
|||
}
|
||||
}
|
||||
|
||||
fn on_entity_teleport(&mut self, entity_telport: packet::play::clientbound::EntityTeleport) {
|
||||
fn on_entity_teleport_f64(&mut self, entity_telport: packet::play::clientbound::EntityTeleport_f64) {
|
||||
self.on_entity_teleport(entity_telport.entity_id.0, entity_telport.x, entity_telport.y, entity_telport.z, entity_telport.yaw as f64, entity_telport.pitch as f64, entity_telport.on_ground)
|
||||
}
|
||||
|
||||
fn on_entity_teleport_i32(&mut self, entity_telport: packet::play::clientbound::EntityTeleport_i32) {
|
||||
self.on_entity_teleport(entity_telport.entity_id.0, entity_telport.x as f64, entity_telport.y as f64, entity_telport.z as f64, entity_telport.yaw as f64, entity_telport.pitch as f64, entity_telport.on_ground)
|
||||
}
|
||||
|
||||
fn on_entity_teleport(&mut self, entity_id: i32, x: f64, y: f64, z: f64, yaw: f64, pitch: f64, _on_ground: bool) {
|
||||
use std::f64::consts::PI;
|
||||
if let Some(entity) = self.entity_map.get(&entity_telport.entity_id.0) {
|
||||
if let Some(entity) = self.entity_map.get(&entity_id) {
|
||||
let target_position = self.entities.get_component_mut(*entity, self.target_position).unwrap();
|
||||
let target_rotation = self.entities.get_component_mut(*entity, self.target_rotation).unwrap();
|
||||
target_position.position.x = entity_telport.x;
|
||||
target_position.position.y = entity_telport.y;
|
||||
target_position.position.z = entity_telport.z;
|
||||
target_rotation.yaw = -((entity_telport.yaw as f64) / 256.0) * PI * 2.0;
|
||||
target_rotation.pitch = -((entity_telport.pitch as f64) / 256.0) * PI * 2.0;
|
||||
target_position.position.x = x;
|
||||
target_position.position.y = y;
|
||||
target_position.position.z = z;
|
||||
target_rotation.yaw = -(yaw / 256.0) * PI * 2.0;
|
||||
target_rotation.pitch = -(pitch / 256.0) * PI * 2.0;
|
||||
}
|
||||
}
|
||||
|
||||
fn on_entity_move(&mut self, m: packet::play::clientbound::EntityMove) {
|
||||
if let Some(entity) = self.entity_map.get(&m.entity_id.0) {
|
||||
fn on_entity_move_i16(&mut self, m: packet::play::clientbound::EntityMove_i16) {
|
||||
self.on_entity_move(m.entity_id.0, m.delta_x as f64, m.delta_y as f64, m.delta_z as f64)
|
||||
}
|
||||
|
||||
fn on_entity_move_i8(&mut self, m: packet::play::clientbound::EntityMove_i8) {
|
||||
self.on_entity_move(m.entity_id.0, m.delta_x as f64, m.delta_y as f64, m.delta_z as f64)
|
||||
}
|
||||
|
||||
fn on_entity_move(&mut self, entity_id: i32, delta_x: f64, delta_y: f64, delta_z: f64) {
|
||||
if let Some(entity) = self.entity_map.get(&entity_id) {
|
||||
let position = self.entities.get_component_mut(*entity, self.target_position).unwrap();
|
||||
position.position.x += m.delta_x as f64 / (32.0 * 128.0);
|
||||
position.position.y += m.delta_y as f64 / (32.0 * 128.0);
|
||||
position.position.z += m.delta_z as f64 / (32.0 * 128.0);
|
||||
position.position.x += delta_x / (32.0 * 128.0);
|
||||
position.position.y += delta_y / (32.0 * 128.0);
|
||||
position.position.z += delta_z / (32.0 * 128.0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -678,78 +699,108 @@ impl Server {
|
|||
}
|
||||
}
|
||||
|
||||
fn on_entity_look_and_move(&mut self, lookmove: packet::play::clientbound::EntityLookAndMove) {
|
||||
fn on_entity_look_and_move_i16(&mut self, lookmove: packet::play::clientbound::EntityLookAndMove_i16) {
|
||||
self.on_entity_look_and_move(lookmove.entity_id.0,
|
||||
lookmove.delta_x as f64, lookmove.delta_y as f64, lookmove.delta_z as f64,
|
||||
lookmove.yaw as f64, lookmove.pitch as f64)
|
||||
}
|
||||
|
||||
fn on_entity_look_and_move_i8(&mut self, lookmove: packet::play::clientbound::EntityLookAndMove_i8) {
|
||||
self.on_entity_look_and_move(lookmove.entity_id.0,
|
||||
lookmove.delta_x as f64, lookmove.delta_y as f64, lookmove.delta_z as f64,
|
||||
lookmove.yaw as f64, lookmove.pitch as f64)
|
||||
}
|
||||
|
||||
fn on_entity_look_and_move(&mut self, entity_id: i32, delta_x: f64, delta_y: f64, delta_z: f64, yaw: f64, pitch: f64) {
|
||||
use std::f64::consts::PI;
|
||||
if let Some(entity) = self.entity_map.get(&lookmove.entity_id.0) {
|
||||
if let Some(entity) = self.entity_map.get(&entity_id) {
|
||||
let position = self.entities.get_component_mut(*entity, self.target_position).unwrap();
|
||||
let rotation = self.entities.get_component_mut(*entity, self.target_rotation).unwrap();
|
||||
position.position.x += lookmove.delta_x as f64 / (32.0 * 128.0);
|
||||
position.position.y += lookmove.delta_y as f64 / (32.0 * 128.0);
|
||||
position.position.z += lookmove.delta_z as f64 / (32.0 * 128.0);
|
||||
rotation.yaw = -((lookmove.yaw as f64) / 256.0) * PI * 2.0;
|
||||
rotation.pitch = -((lookmove.pitch as f64) / 256.0) * PI * 2.0;
|
||||
position.position.x += delta_x / (32.0 * 128.0);
|
||||
position.position.y += delta_y / (32.0 * 128.0);
|
||||
position.position.z += delta_z / (32.0 * 128.0);
|
||||
rotation.yaw = -(yaw / 256.0) * PI * 2.0;
|
||||
rotation.pitch = -(pitch / 256.0) * PI * 2.0;
|
||||
}
|
||||
}
|
||||
|
||||
fn on_player_spawn(&mut self, spawn: packet::play::clientbound::SpawnPlayer) {
|
||||
fn on_player_spawn_f64(&mut self, spawn: packet::play::clientbound::SpawnPlayer_f64) {
|
||||
self.on_player_spawn(spawn.entity_id.0, spawn.uuid, spawn.x, spawn.y, spawn.z, spawn.yaw as f64, spawn.pitch as f64)
|
||||
}
|
||||
|
||||
fn on_player_spawn_i32(&mut self, spawn: packet::play::clientbound::SpawnPlayer_i32) {
|
||||
self.on_player_spawn(spawn.entity_id.0, spawn.uuid, spawn.x as f64, spawn.y as f64, spawn.z as f64, spawn.yaw as f64, spawn.pitch as f64)
|
||||
}
|
||||
|
||||
fn on_player_spawn(&mut self, entity_id: i32, uuid: protocol::UUID, x: f64, y: f64, z: f64, pitch: f64, yaw: f64) {
|
||||
use std::f64::consts::PI;
|
||||
if let Some(entity) = self.entity_map.remove(&spawn.entity_id.0) {
|
||||
if let Some(entity) = self.entity_map.remove(&entity_id) {
|
||||
self.entities.remove_entity(entity);
|
||||
}
|
||||
let entity = entity::player::create_remote(&mut self.entities, self.players.get(&spawn.uuid).map_or("MISSING", |v| &v.name));
|
||||
let entity = entity::player::create_remote(&mut self.entities, self.players.get(&uuid).map_or("MISSING", |v| &v.name));
|
||||
let position = self.entities.get_component_mut(entity, self.position).unwrap();
|
||||
let target_position = self.entities.get_component_mut(entity, self.target_position).unwrap();
|
||||
let rotation = self.entities.get_component_mut(entity, self.rotation).unwrap();
|
||||
let target_rotation = self.entities.get_component_mut(entity, self.target_rotation).unwrap();
|
||||
position.position.x = spawn.x;
|
||||
position.position.y = spawn.y;
|
||||
position.position.z = spawn.z;
|
||||
target_position.position.x = spawn.x;
|
||||
target_position.position.y = spawn.y;
|
||||
target_position.position.z = spawn.z;
|
||||
rotation.yaw = -((spawn.yaw as f64) / 256.0) * PI * 2.0;
|
||||
rotation.pitch = -((spawn.pitch as f64) / 256.0) * PI * 2.0;
|
||||
position.position.x = x;
|
||||
position.position.y = y;
|
||||
position.position.z = z;
|
||||
target_position.position.x = x;
|
||||
target_position.position.y = y;
|
||||
target_position.position.z = z;
|
||||
rotation.yaw = -(yaw / 256.0) * PI * 2.0;
|
||||
rotation.pitch = -(pitch / 256.0) * PI * 2.0;
|
||||
target_rotation.yaw = rotation.yaw;
|
||||
target_rotation.pitch = rotation.pitch;
|
||||
if let Some(info) = self.players.get(&spawn.uuid) {
|
||||
if let Some(info) = self.players.get(&uuid) {
|
||||
let model = self.entities.get_component_mut_direct::<entity::player::PlayerModel>(entity).unwrap();
|
||||
model.set_skin(info.skin_url.clone());
|
||||
}
|
||||
self.entity_map.insert(spawn.entity_id.0, entity);
|
||||
self.entity_map.insert(entity_id, entity);
|
||||
}
|
||||
|
||||
fn on_teleport(&mut self, teleport: packet::play::clientbound::TeleportPlayer) {
|
||||
fn on_teleport_player_withconfirm(&mut self, teleport: packet::play::clientbound::TeleportPlayer_WithConfirm) {
|
||||
self.on_teleport_player(teleport.x, teleport.y, teleport.z, teleport.yaw as f64, teleport.pitch as f64, teleport.flags, Some(teleport.teleport_id))
|
||||
}
|
||||
|
||||
fn on_teleport_player_noconfirm(&mut self, teleport: packet::play::clientbound::TeleportPlayer_NoConfirm) {
|
||||
self.on_teleport_player(teleport.x, teleport.y, teleport.z, teleport.yaw as f64, teleport.pitch as f64, teleport.flags, None)
|
||||
}
|
||||
|
||||
fn on_teleport_player(&mut self, x: f64, y: f64, z: f64, yaw: f64, pitch: f64, flags: u8, teleport_id: Option<protocol::VarInt>) {
|
||||
use std::f64::consts::PI;
|
||||
if let Some(player) = self.player {
|
||||
let position = self.entities.get_component_mut(player, self.target_position).unwrap();
|
||||
let rotation = self.entities.get_component_mut(player, self.rotation).unwrap();
|
||||
let velocity = self.entities.get_component_mut(player, self.velocity).unwrap();
|
||||
|
||||
position.position.x = calculate_relative_teleport(TeleportFlag::RelX, teleport.flags, position.position.x, teleport.x);
|
||||
position.position.y = calculate_relative_teleport(TeleportFlag::RelY, teleport.flags, position.position.y, teleport.y);
|
||||
position.position.z = calculate_relative_teleport(TeleportFlag::RelZ, teleport.flags, position.position.z, teleport.z);
|
||||
rotation.yaw = calculate_relative_teleport(TeleportFlag::RelYaw, teleport.flags, rotation.yaw, -teleport.yaw as f64 * (PI / 180.0));
|
||||
position.position.x = calculate_relative_teleport(TeleportFlag::RelX, flags, position.position.x, x);
|
||||
position.position.y = calculate_relative_teleport(TeleportFlag::RelY, flags, position.position.y, y);
|
||||
position.position.z = calculate_relative_teleport(TeleportFlag::RelZ, flags, position.position.z, z);
|
||||
rotation.yaw = calculate_relative_teleport(TeleportFlag::RelYaw, flags, rotation.yaw, -yaw as f64 * (PI / 180.0));
|
||||
|
||||
rotation.pitch = -((calculate_relative_teleport(
|
||||
TeleportFlag::RelPitch,
|
||||
teleport.flags,
|
||||
flags,
|
||||
(-rotation.pitch) * (180.0 / PI) + 180.0,
|
||||
teleport.pitch as f64
|
||||
pitch
|
||||
) - 180.0) * (PI / 180.0));
|
||||
|
||||
if (teleport.flags & (TeleportFlag::RelX as u8)) == 0 {
|
||||
if (flags & (TeleportFlag::RelX as u8)) == 0 {
|
||||
velocity.velocity.x = 0.0;
|
||||
}
|
||||
if (teleport.flags & (TeleportFlag::RelY as u8)) == 0 {
|
||||
if (flags & (TeleportFlag::RelY as u8)) == 0 {
|
||||
velocity.velocity.y = 0.0;
|
||||
}
|
||||
if (teleport.flags & (TeleportFlag::RelZ as u8)) == 0 {
|
||||
if (flags & (TeleportFlag::RelZ as u8)) == 0 {
|
||||
velocity.velocity.z = 0.0;
|
||||
}
|
||||
|
||||
self.write_packet(packet::play::serverbound::TeleportConfirm {
|
||||
teleport_id: teleport.teleport_id,
|
||||
});
|
||||
if let Some(teleport_id) = teleport_id {
|
||||
self.write_packet(packet::play::serverbound::TeleportConfirm {
|
||||
teleport_id,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue