Add 1.9 (107) multiprotocol support

Closes https://github.com/iceiix/steven/pull/16
Enhances https://github.com/iceiix/steven/issues/18
This commit is contained in:
ice_iix 2018-12-03 16:06:20 -08:00
parent 166079ab06
commit b6de7103a7
9 changed files with 186 additions and 10 deletions

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@ -37,7 +37,7 @@ use flate2::Compression;
use std::time::{Instant, Duration};
use crate::shared::Position;
pub const SUPPORTED_PROTOCOLS: [i32; 5] = [340, 316, 315, 210, 109];
pub const SUPPORTED_PROTOCOLS: [i32; 6] = [340, 316, 315, 210, 109, 107];
/// Helper macro for defining packets

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@ -594,7 +594,7 @@ state_packets!(
}
/// JoinGame is sent after completing the login process. This
/// sets the initial state for the client.
packet JoinGame {
packet JoinGame_i32 {
/// The entity id the client will be referenced by
field entity_id: i32 =,
/// The starting gamemode of the client
@ -611,6 +611,23 @@ state_packets!(
/// information it displays in F3 mode
field reduced_debug_info: bool =,
}
packet JoinGame_i8 {
/// The entity id the client will be referenced by
field entity_id: i32 =,
/// The starting gamemode of the client
field gamemode: u8 =,
/// The dimension the client is starting in
field dimension: i8 =,
/// The difficuilty setting for the server
field difficulty: u8 =,
/// The max number of players on the server
field max_players: u8 =,
/// The level type of the server
field level_type: String =,
/// Whether the client should reduce the amount of debug
/// information it displays in F3 mode
field reduced_debug_info: bool =,
}
/// Maps updates a single map's contents
packet Maps {
field item_damage: VarInt =,

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@ -4,6 +4,7 @@ mod v1_12_2;
mod v1_11_2;
mod v1_10_2;
mod v1_9_2;
mod v1_9;
pub fn translate_internal_packet_id_for_version(version: i32, state: State, dir: Direction, id: i32, to_internal: bool) -> i32 {
match version {
@ -24,6 +25,9 @@ pub fn translate_internal_packet_id_for_version(version: i32, state: State, dir:
// 1.9.2
109 => v1_9_2::translate_internal_packet_id(state, dir, id, to_internal),
// 1.9
107 => v1_9::translate_internal_packet_id(state, dir, id, to_internal),
_ => panic!("unsupported protocol version"),
}
}

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@ -75,7 +75,7 @@ protocol_packet_ids!(
0x20 => ChunkData
0x21 => Effect
0x22 => Particle
0x23 => JoinGame
0x23 => JoinGame_i32
0x24 => Maps
0x25 => EntityMove
0x26 => EntityLookAndMove

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@ -75,7 +75,7 @@ protocol_packet_ids!(
0x20 => ChunkData
0x21 => Effect
0x22 => Particle
0x23 => JoinGame
0x23 => JoinGame_i32
0x24 => Maps
0x25 => EntityMove
0x26 => EntityLookAndMove

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@ -78,7 +78,7 @@ protocol_packet_ids!(
0x20 => ChunkData
0x21 => Effect
0x22 => Particle
0x23 => JoinGame
0x23 => JoinGame_i32
0x24 => Maps
0x25 => Entity
0x26 => EntityMove

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@ -0,0 +1,146 @@
protocol_packet_ids!(
handshake Handshaking {
serverbound Serverbound {
0x00 => Handshake
}
clientbound Clientbound {
}
}
play Play {
serverbound Serverbound {
0x00 => TeleportConfirm
0x01 => TabComplete
0x02 => ChatMessage
0x03 => ClientStatus
0x04 => ClientSettings
0x05 => ConfirmTransactionServerbound
0x06 => EnchantItem
0x07 => ClickWindow
0x08 => CloseWindow
0x09 => PluginMessageServerbound
0x0a => UseEntity
0x0b => KeepAliveServerbound_VarInt
0x0c => PlayerPosition
0x0d => PlayerPositionLook
0x0e => PlayerLook
0x0f => Player
0x10 => VehicleMove
0x11 => SteerBoat
0x12 => ClientAbilities
0x13 => PlayerDigging
0x14 => PlayerAction
0x15 => SteerVehicle
0x16 => ResourcePackStatus_hash
0x17 => HeldItemChange
0x18 => CreativeInventoryAction
0x19 => SetSign
0x1a => ArmSwing
0x1b => SpectateTeleport
0x1c => PlayerBlockPlacement_u8
0x1d => UseItem
}
clientbound Clientbound {
0x00 => SpawnObject
0x01 => SpawnExperienceOrb
0x02 => SpawnGlobalEntity
0x03 => SpawnMob_u8
0x04 => SpawnPainting
0x05 => SpawnPlayer
0x06 => Animation
0x07 => Statistics
0x08 => BlockBreakAnimation
0x09 => UpdateBlockEntity
0x0a => BlockAction
0x0b => BlockChange
0x0c => BossBar
0x0d => ServerDifficulty
0x0e => TabCompleteReply
0x0f => ServerMessage
0x10 => MultiBlockChange
0x11 => ConfirmTransaction
0x12 => WindowClose
0x13 => WindowOpen
0x14 => WindowItems
0x15 => WindowProperty
0x16 => WindowSetSlot
0x17 => SetCooldown
0x18 => PluginMessageClientbound
0x19 => NamedSoundEffect_u8
0x1a => Disconnect
0x1b => EntityAction
0x1c => Explosion
0x1d => ChunkUnload
0x1e => ChangeGameState
0x1f => KeepAliveClientbound_VarInt
0x20 => ChunkData_NoEntities
0x21 => Effect
0x22 => Particle
0x23 => JoinGame_i8
0x24 => Maps
0x25 => EntityMove
0x26 => EntityLookAndMove
0x27 => EntityLook
0x28 => Entity
0x29 => VehicleTeleport
0x2a => SignEditorOpen
0x2b => PlayerAbilities
0x2c => CombatEvent
0x2d => PlayerInfo
0x2e => TeleportPlayer
0x2f => EntityUsedBed
0x30 => EntityDestroy
0x31 => EntityRemoveEffect
0x32 => ResourcePackSend
0x33 => Respawn
0x34 => EntityHeadLook
0x35 => WorldBorder
0x36 => Camera
0x37 => SetCurrentHotbarSlot
0x38 => ScoreboardDisplay
0x39 => EntityMetadata
0x3a => EntityAttach
0x3b => EntityVelocity
0x3c => EntityEquipment
0x3d => SetExperience
0x3e => UpdateHealth
0x3f => ScoreboardObjective
0x40 => SetPassengers
0x41 => Teams
0x42 => UpdateScore
0x43 => SpawnPosition
0x44 => TimeUpdate
0x45 => Title_notext
0x46 => UpdateSign
0x47 => SoundEffect_u8
0x48 => PlayerListHeaderFooter
0x49 => CollectItem_nocount
0x4a => EntityTeleport
0x4b => EntityProperties
0x4c => EntityEffect
}
}
login Login {
serverbound Serverbound {
0x00 => LoginStart
0x01 => EncryptionResponse
}
clientbound Clientbound {
0x00 => LoginDisconnect
0x01 => EncryptionRequest
0x02 => LoginSuccess
0x03 => SetInitialCompression
}
}
status Status {
serverbound Serverbound {
0x00 => StatusRequest
0x01 => StatusPing
}
clientbound Clientbound {
0x00 => StatusResponse
0x01 => StatusPong
}
}
);

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@ -75,7 +75,7 @@ protocol_packet_ids!(
0x20 => ChunkData_NoEntities
0x21 => Effect
0x22 => Particle
0x23 => JoinGame
0x23 => JoinGame_i32
0x24 => Maps
0x25 => EntityMove
0x26 => EntityLookAndMove

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@ -375,7 +375,8 @@ impl Server {
match pck {
Ok(pck) => handle_packet!{
self pck {
JoinGame => on_game_join,
JoinGame_i32 => on_game_join_i32,
JoinGame_i8 => on_game_join_i8,
Respawn => on_respawn,
KeepAliveClientbound_i64 => on_keep_alive_i64,
KeepAliveClientbound_VarInt => on_keep_alive_varint,
@ -573,8 +574,16 @@ impl Server {
});
}
fn on_game_join(&mut self, join: packet::play::clientbound::JoinGame) {
let gamemode = Gamemode::from_int((join.gamemode & 0x7) as i32);
fn on_game_join_i32(&mut self, join: packet::play::clientbound::JoinGame_i32) {
self.on_game_join(join.gamemode, join.entity_id)
}
fn on_game_join_i8(&mut self, join: packet::play::clientbound::JoinGame_i8) {
self.on_game_join(join.gamemode, join.entity_id)
}
fn on_game_join(&mut self, gamemode: u8, entity_id: i32) {
let gamemode = Gamemode::from_int((gamemode & 0x7) as i32);
let player = entity::player::create_local(&mut self.entities);
if let Some(info) = self.players.get(&self.uuid) {
let model = self.entities.get_component_mut_direct::<entity::player::PlayerModel>(player).unwrap();
@ -584,7 +593,7 @@ impl Server {
// TODO: Temp
self.entities.get_component_mut(player, self.player_movement).unwrap().flying = gamemode.can_fly();
self.entity_map.insert(join.entity_id, player);
self.entity_map.insert(entity_id, player);
self.player = Some(player);
// Let the server know who we are