Fix a mistake with aspect calculation
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@ -229,7 +229,7 @@ impl Renderer {
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self.perspective_matrix = cgmath::Matrix4::from(
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cgmath::PerspectiveFov {
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fovy: cgmath::Rad::from(cgmath::Deg{s: 90f32}),
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aspect: (width / height) as f32,
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aspect: (width as f32 / height as f32),
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near: 0.1f32,
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far: 500.0f32,
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}
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