Fix layered snow collision

This commit is contained in:
Scetch 2016-04-07 14:55:23 -04:00
parent 7b54cc2ac4
commit b037fb1e5c
1 changed files with 5 additions and 1 deletions

View File

@ -16,7 +16,7 @@
// TODO: Blocks // TODO: Blocks
// Rendering: TripwireHook, FlowingWater, FlowingLava, DoublePlant (Sunflower) // Rendering: TripwireHook, FlowingWater, FlowingLava, DoublePlant (Sunflower)
// State Updates: Fire, CobblestoneWall, Tripwire, FenceGate (in_wall), RedstoneRepeater (locked) // State Updates: Fire, CobblestoneWall, Tripwire, FenceGate (in_wall), RedstoneRepeater (locked)
// Collisions: Chest, Hopper, CobblestoneWall, Stairs, SnowLayer // Collisions: Chest, Hopper, CobblestoneWall, Stairs
#![recursion_limit="300"] #![recursion_limit="300"]
@ -1594,6 +1594,10 @@ define_blocks! {
material material::NON_SOLID, material material::NON_SOLID,
model { ("minecraft", "snow_layer") }, model { ("minecraft", "snow_layer") },
variant format!("layers={}", layers), variant format!("layers={}", layers),
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, (layers as f64)/8.0, 1.0),
)],
} }
Ice { Ice {
props {}, props {},